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- name: Continuous integration
- on: [push, pull_request]
- env:
- # Only used for the cache key. Increment version to force clean build.
- GODOT_BASE_BRANCH: master
- # Used to select the version of Godot to run the tests with.
- GODOT_TEST_VERSION: master
- concurrency:
- group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
- cancel-in-progress: true
- jobs:
- build:
- name: ${{ matrix.name }}
- runs-on: ${{ matrix.os }}
- strategy:
- fail-fast: false
- matrix:
- include:
- - name: 🐧 Linux (GCC)
- os: ubuntu-20.04
- platform: linux
- artifact-name: godot-cpp-linux-glibc2.27-x86_64-release
- artifact-path: bin/libgodot-cpp.linux.template_release.x86_64.a
- run-tests: true
- cache-name: linux-x86_64
- - name: 🐧 Linux (GCC, Double Precision)
- os: ubuntu-20.04
- platform: linux
- artifact-name: godot-cpp-linux-glibc2.27-x86_64-double-release
- artifact-path: bin/libgodot-cpp.linux.template_release.double.x86_64.a
- flags: precision=double
- run-tests: false
- cache-name: linux-x86_64-f64
- - name: 🏁 Windows (x86_64, MSVC)
- os: windows-2019
- platform: windows
- artifact-name: godot-cpp-windows-msvc2019-x86_64-release
- artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.lib
- run-tests: false
- cache-name: windows-x86_64-msvc
- - name: 🏁 Windows (x86_64, MinGW)
- os: windows-2019
- platform: windows
- artifact-name: godot-cpp-linux-mingw-x86_64-release
- artifact-path: bin/libgodot-cpp.windows.template_release.x86_64.a
- flags: use_mingw=yes
- run-tests: false
- cache-name: windows-x86_64-mingw
- - name: 🍎 macOS (universal)
- os: macos-latest
- platform: macos
- artifact-name: godot-cpp-macos-universal-release
- artifact-path: bin/libgodot-cpp.macos.template_release.universal.a
- flags: arch=universal
- run-tests: false
- cache-name: macos-universal
- - name: 🤖 Android (arm64)
- os: ubuntu-20.04
- platform: android
- artifact-name: godot-cpp-android-arm64-release
- artifact-path: bin/libgodot-cpp.android.template_release.arm64.a
- flags: arch=arm64
- run-tests: false
- cache-name: android-arm64
- - name: 🍏 iOS (arm64)
- os: macos-latest
- platform: ios
- artifact-name: godot-cpp-ios-arm64-release
- artifact-path: bin/libgodot-cpp.ios.template_release.arm64.a
- flags: arch=arm64
- run-tests: false
- cache-name: ios-arm64
- - name: 🌐 Web (wasm32)
- os: ubuntu-20.04
- platform: web
- artifact-name: godot-cpp-web-wasm32-release
- artifact-path: bin/libgodot-cpp.web.template_release.wasm32.a
- run-tests: false
- cache-name: web-wasm32
- env:
- SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
- EM_VERSION: 3.1.39
- EM_CACHE_FOLDER: "emsdk-cache"
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- submodules: recursive
- - name: Restore Godot build cache
- uses: ./.github/actions/godot-cache-restore
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Set up Python (for SCons)
- uses: actions/setup-python@v5
- with:
- python-version: '3.x'
- - name: Android dependencies
- if: ${{ matrix.platform == 'android' }}
- uses: nttld/setup-ndk@v1
- with:
- ndk-version: r23c
- link-to-sdk: true
- - name: Web dependencies
- if: ${{ matrix.platform == 'web' }}
- uses: mymindstorm/setup-emsdk@v14
- with:
- version: ${{env.EM_VERSION}}
- actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- - name: Setup MinGW for Windows/MinGW build
- if: ${{ matrix.platform == 'windows' && matrix.flags == 'use_mingw=yes' }}
- uses: egor-tensin/setup-mingw@v2
- with:
- version: 12.2.0
- - name: Install scons
- run: |
- python -m pip install scons==4.0.0
- - name: Generate godot-cpp sources only
- run: |
- scons platform=${{ matrix.platform }} verbose=yes build_library=no ${{ matrix.flags }}
- scons -c
- - name: Build godot-cpp (debug)
- run: |
- scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }}
- - name: Build test without rebuilding godot-cpp (debug)
- run: |
- cd test
- scons platform=${{ matrix.platform }} verbose=yes target=template_debug ${{ matrix.flags }} build_library=no
- - name: Build test and godot-cpp (release)
- run: |
- cd test
- scons platform=${{ matrix.platform }} verbose=yes target=template_release ${{ matrix.flags }}
- - name: Save Godot build cache
- uses: ./.github/actions/godot-cache-save
- with:
- cache-name: ${{ matrix.cache-name }}
- continue-on-error: true
- - name: Download latest Godot artifacts
- uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
- if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }}
- with:
- repo: godotengine/godot
- branch: master
- event: push
- workflow: linux_builds.yml
- workflow_conclusion: success
- name: linux-editor-mono
- search_artifacts: true
- check_artifacts: true
- ensure_latest: true
- path: godot-artifacts
- - name: Prepare Godot artifacts for testing
- if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION == 'master' }}
- run: |
- chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
- echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
- - name: Download requested Godot version for testing
- if: ${{ matrix.run-tests && env.GODOT_TEST_VERSION != 'master' }}
- run: |
- wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
- unzip -a Godot.zip
- chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
- echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
- - name: Run tests
- if: ${{ matrix.run-tests }}
- run: |
- $GODOT --headless --version
- cd test
- # Need to run the editor so .godot is generated... but it crashes! Ignore that :-)
- (cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
- ./run-tests.sh
- - name: Upload artifact
- uses: actions/upload-artifact@v3
- with:
- name: ${{ matrix.artifact-name }}
- path: ${{ matrix.artifact-path }}
- if-no-files-found: error
- linux-cmake:
- name: 🐧 Build (Linux, GCC, CMake)
- runs-on: ubuntu-20.04
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- submodules: recursive
- - name: Install dependencies
- run: |
- sudo apt-get update -qq
- sudo apt-get install -qqq build-essential pkg-config cmake
- - name: Build godot-cpp
- run: |
- cmake -DCMAKE_BUILD_TYPE=Release .
- make -j $(nproc) VERBOSE=1
- - name: Build test GDExtension library
- run: |
- cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." .
- make -j $(nproc) VERBOSE=1
- linux-cmake-ninja:
- name: 🐧 Build (Linux, GCC, CMake Ninja)
- runs-on: ubuntu-20.04
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- submodules: recursive
- - name: Install dependencies
- run: |
- sudo apt-get update -qq
- sudo apt-get install -qqq build-essential pkg-config cmake ninja-build
- - name: Build godot-cpp
- run: |
- cmake -DCMAKE_BUILD_TYPE=Release -GNinja .
- cmake --build . -j $(nproc) --verbose
- - name: Build test GDExtension library
- run: |
- cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -GNinja .
- cmake --build . -j $(nproc) --verbose
- windows-msvc-cmake:
- name: 🏁 Build (Windows, MSVC, CMake)
- runs-on: windows-2019
- steps:
- - name: Checkout
- uses: actions/checkout@v4
- with:
- submodules: recursive
- - name: Build godot-cpp
- run: |
- cmake -DCMAKE_BUILD_TYPE=Release -G"Visual Studio 16 2019" .
- cmake --build . --verbose
- - name: Build test GDExtension library
- run: |
- cd test && cmake -DCMAKE_BUILD_TYPE=Release -DGODOT_HEADERS_PATH="../godot-headers" -DCPP_BINDINGS_PATH=".." -G"Visual Studio 16 2019" .
- cmake --build . --verbose
|