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- /*************************************************************************/
- /* Variant.cpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #include "Variant.hpp"
- #include <gdnative/variant.h>
- #include "CoreTypes.hpp"
- #include "Defs.hpp"
- #include "GodotGlobal.hpp"
- #include "Object.hpp"
- namespace godot {
- Variant::Variant() {
- godot::api->godot_variant_new_nil(&_godot_variant);
- }
- Variant::Variant(const Variant &v) {
- godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
- }
- Variant::Variant(bool p_bool) {
- godot::api->godot_variant_new_bool(&_godot_variant, p_bool);
- }
- Variant::Variant(signed int p_int) // real one
- {
- godot::api->godot_variant_new_int(&_godot_variant, p_int);
- }
- Variant::Variant(unsigned int p_int) {
- godot::api->godot_variant_new_uint(&_godot_variant, p_int);
- }
- Variant::Variant(signed short p_short) // real one
- {
- godot::api->godot_variant_new_int(&_godot_variant, (int)p_short);
- }
- Variant::Variant(int64_t p_char) // real one
- {
- godot::api->godot_variant_new_int(&_godot_variant, p_char);
- }
- Variant::Variant(uint64_t p_char) {
- godot::api->godot_variant_new_uint(&_godot_variant, p_char);
- }
- Variant::Variant(float p_float) {
- godot::api->godot_variant_new_real(&_godot_variant, p_float);
- }
- Variant::Variant(double p_double) {
- godot::api->godot_variant_new_real(&_godot_variant, p_double);
- }
- Variant::Variant(const String &p_string) {
- godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&p_string);
- }
- Variant::Variant(const char *const p_cstring) {
- String s = String(p_cstring);
- godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
- }
- Variant::Variant(const wchar_t *p_wstring) {
- String s = p_wstring;
- godot::api->godot_variant_new_string(&_godot_variant, (godot_string *)&s);
- }
- Variant::Variant(const Vector2 &p_vector2) {
- godot::api->godot_variant_new_vector2(&_godot_variant, (godot_vector2 *)&p_vector2);
- }
- Variant::Variant(const Rect2 &p_rect2) {
- godot::api->godot_variant_new_rect2(&_godot_variant, (godot_rect2 *)&p_rect2);
- }
- Variant::Variant(const Vector3 &p_vector3) {
- godot::api->godot_variant_new_vector3(&_godot_variant, (godot_vector3 *)&p_vector3);
- }
- Variant::Variant(const Plane &p_plane) {
- godot::api->godot_variant_new_plane(&_godot_variant, (godot_plane *)&p_plane);
- }
- Variant::Variant(const AABB &p_aabb) {
- godot::api->godot_variant_new_aabb(&_godot_variant, (godot_aabb *)&p_aabb);
- }
- Variant::Variant(const Quat &p_quat) {
- godot::api->godot_variant_new_quat(&_godot_variant, (godot_quat *)&p_quat);
- }
- Variant::Variant(const Basis &p_transform) {
- godot::api->godot_variant_new_basis(&_godot_variant, (godot_basis *)&p_transform);
- }
- Variant::Variant(const Transform2D &p_transform) {
- godot::api->godot_variant_new_transform2d(&_godot_variant, (godot_transform2d *)&p_transform);
- }
- Variant::Variant(const Transform &p_transform) {
- godot::api->godot_variant_new_transform(&_godot_variant, (godot_transform *)&p_transform);
- }
- Variant::Variant(const Color &p_color) {
- godot::api->godot_variant_new_color(&_godot_variant, (godot_color *)&p_color);
- }
- Variant::Variant(const NodePath &p_path) {
- godot::api->godot_variant_new_node_path(&_godot_variant, (godot_node_path *)&p_path);
- }
- Variant::Variant(const RID &p_rid) {
- godot::api->godot_variant_new_rid(&_godot_variant, (godot_rid *)&p_rid);
- }
- Variant::Variant(const Object *p_object) {
- if (p_object)
- godot::api->godot_variant_new_object(&_godot_variant, p_object->_owner);
- else
- godot::api->godot_variant_new_nil(&_godot_variant);
- }
- Variant::Variant(const Dictionary &p_dictionary) {
- godot::api->godot_variant_new_dictionary(&_godot_variant, (godot_dictionary *)&p_dictionary);
- }
- Variant::Variant(const Array &p_array) {
- godot::api->godot_variant_new_array(&_godot_variant, (godot_array *)&p_array);
- }
- Variant::Variant(const PoolByteArray &p_raw_array) {
- godot::api->godot_variant_new_pool_byte_array(&_godot_variant, (godot_pool_byte_array *)&p_raw_array);
- }
- Variant::Variant(const PoolIntArray &p_int_array) {
- godot::api->godot_variant_new_pool_int_array(&_godot_variant, (godot_pool_int_array *)&p_int_array);
- }
- Variant::Variant(const PoolRealArray &p_real_array) {
- godot::api->godot_variant_new_pool_real_array(&_godot_variant, (godot_pool_real_array *)&p_real_array);
- }
- Variant::Variant(const PoolStringArray &p_string_array) {
- godot::api->godot_variant_new_pool_string_array(&_godot_variant, (godot_pool_string_array *)&p_string_array);
- }
- Variant::Variant(const PoolVector2Array &p_vector2_array) {
- godot::api->godot_variant_new_pool_vector2_array(&_godot_variant, (godot_pool_vector2_array *)&p_vector2_array);
- }
- Variant::Variant(const PoolVector3Array &p_vector3_array) {
- godot::api->godot_variant_new_pool_vector3_array(&_godot_variant, (godot_pool_vector3_array *)&p_vector3_array);
- }
- Variant::Variant(const PoolColorArray &p_color_array) {
- godot::api->godot_variant_new_pool_color_array(&_godot_variant, (godot_pool_color_array *)&p_color_array);
- }
- Variant &Variant::operator=(const Variant &v) {
- godot::api->godot_variant_destroy(&_godot_variant);
- godot::api->godot_variant_new_copy(&_godot_variant, &v._godot_variant);
- return *this;
- }
- Variant::operator bool() const {
- return booleanize();
- }
- Variant::operator signed int() const {
- return godot::api->godot_variant_as_int(&_godot_variant);
- }
- Variant::operator unsigned int() const // this is the real one
- {
- return godot::api->godot_variant_as_uint(&_godot_variant);
- }
- Variant::operator signed short() const {
- return godot::api->godot_variant_as_int(&_godot_variant);
- }
- Variant::operator unsigned short() const {
- return godot::api->godot_variant_as_uint(&_godot_variant);
- }
- Variant::operator signed char() const {
- return godot::api->godot_variant_as_int(&_godot_variant);
- }
- Variant::operator unsigned char() const {
- return godot::api->godot_variant_as_uint(&_godot_variant);
- }
- Variant::operator int64_t() const {
- return godot::api->godot_variant_as_int(&_godot_variant);
- }
- Variant::operator uint64_t() const {
- return godot::api->godot_variant_as_uint(&_godot_variant);
- }
- Variant::operator wchar_t() const {
- return godot::api->godot_variant_as_int(&_godot_variant);
- }
- Variant::operator float() const {
- return godot::api->godot_variant_as_real(&_godot_variant);
- }
- Variant::operator double() const {
- return godot::api->godot_variant_as_real(&_godot_variant);
- }
- Variant::operator String() const {
- godot_string s = godot::api->godot_variant_as_string(&_godot_variant);
- return String(s);
- }
- Variant::operator Vector2() const {
- godot_vector2 s = godot::api->godot_variant_as_vector2(&_godot_variant);
- return *(Vector2 *)&s;
- }
- Variant::operator Rect2() const {
- godot_rect2 s = godot::api->godot_variant_as_rect2(&_godot_variant);
- return *(Rect2 *)&s;
- }
- Variant::operator Vector3() const {
- godot_vector3 s = godot::api->godot_variant_as_vector3(&_godot_variant);
- return *(Vector3 *)&s;
- }
- Variant::operator Plane() const {
- godot_plane s = godot::api->godot_variant_as_plane(&_godot_variant);
- return *(Plane *)&s;
- }
- Variant::operator AABB() const {
- godot_aabb s = godot::api->godot_variant_as_aabb(&_godot_variant);
- return *(AABB *)&s;
- }
- Variant::operator Quat() const {
- godot_quat s = godot::api->godot_variant_as_quat(&_godot_variant);
- return *(Quat *)&s;
- }
- Variant::operator Basis() const {
- godot_basis s = godot::api->godot_variant_as_basis(&_godot_variant);
- return *(Basis *)&s;
- }
- Variant::operator Transform() const {
- godot_transform s = godot::api->godot_variant_as_transform(&_godot_variant);
- return *(Transform *)&s;
- }
- Variant::operator Transform2D() const {
- godot_transform2d s = godot::api->godot_variant_as_transform2d(&_godot_variant);
- return *(Transform2D *)&s;
- }
- Variant::operator Color() const {
- godot_color s = godot::api->godot_variant_as_color(&_godot_variant);
- return *(Color *)&s;
- }
- Variant::operator NodePath() const {
- godot_node_path ret = godot::api->godot_variant_as_node_path(&_godot_variant);
- return NodePath(ret);
- }
- Variant::operator RID() const {
- godot_rid s = godot::api->godot_variant_as_rid(&_godot_variant);
- return *(RID *)&s;
- }
- Variant::operator Dictionary() const {
- Dictionary ret(godot::api->godot_variant_as_dictionary(&_godot_variant));
- return ret;
- }
- Variant::operator Array() const {
- Array ret(godot::api->godot_variant_as_array(&_godot_variant));
- return ret;
- }
- Variant::operator PoolByteArray() const {
- godot_pool_byte_array ret = godot::api->godot_variant_as_pool_byte_array(&_godot_variant);
- return PoolByteArray(ret);
- }
- Variant::operator PoolIntArray() const {
- godot_pool_int_array ret = godot::api->godot_variant_as_pool_int_array(&_godot_variant);
- return PoolIntArray(ret);
- }
- Variant::operator PoolRealArray() const {
- godot_pool_real_array ret = godot::api->godot_variant_as_pool_real_array(&_godot_variant);
- return PoolRealArray(ret);
- }
- Variant::operator PoolStringArray() const {
- godot_pool_string_array ret = godot::api->godot_variant_as_pool_string_array(&_godot_variant);
- return PoolStringArray(ret);
- }
- Variant::operator PoolVector2Array() const {
- godot_pool_vector2_array ret = godot::api->godot_variant_as_pool_vector2_array(&_godot_variant);
- return PoolVector2Array(ret);
- }
- Variant::operator PoolVector3Array() const {
- godot_pool_vector3_array ret = godot::api->godot_variant_as_pool_vector3_array(&_godot_variant);
- return PoolVector3Array(ret);
- }
- Variant::operator PoolColorArray() const {
- godot_pool_color_array ret = godot::api->godot_variant_as_pool_color_array(&_godot_variant);
- return PoolColorArray(ret);
- }
- Variant::operator godot_object *() const {
- return godot::api->godot_variant_as_object(&_godot_variant);
- }
- Variant::Type Variant::get_type() const {
- return static_cast<Type>(godot::api->godot_variant_get_type(&_godot_variant));
- }
- Variant Variant::call(const String &method, const Variant **args, const int arg_count) {
- godot_variant v = godot::api->godot_variant_call(
- &_godot_variant, (godot_string *)&method, (const godot_variant **)args, arg_count, nullptr);
- return Variant(v);
- }
- bool Variant::has_method(const String &method) {
- return godot::api->godot_variant_has_method(&_godot_variant, (godot_string *)&method);
- }
- bool Variant::operator==(const Variant &b) const {
- return godot::api->godot_variant_operator_equal(&_godot_variant, &b._godot_variant);
- }
- bool Variant::operator!=(const Variant &b) const {
- return !(*this == b);
- }
- bool Variant::operator<(const Variant &b) const {
- return godot::api->godot_variant_operator_less(&_godot_variant, &b._godot_variant);
- }
- bool Variant::operator<=(const Variant &b) const {
- return (*this < b) || (*this == b);
- }
- bool Variant::operator>(const Variant &b) const {
- return !(*this <= b);
- }
- bool Variant::operator>=(const Variant &b) const {
- return !(*this < b);
- }
- bool Variant::hash_compare(const Variant &b) const {
- return godot::api->godot_variant_hash_compare(&_godot_variant, &b._godot_variant);
- }
- bool Variant::booleanize() const {
- return godot::api->godot_variant_booleanize(&_godot_variant);
- }
- Variant::~Variant() {
- godot::api->godot_variant_destroy(&_godot_variant);
- }
- } // namespace godot
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