String.cpp 10 KB

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  1. #include "String.hpp"
  2. #include "Array.hpp"
  3. #include "NodePath.hpp"
  4. #include "PoolArrays.hpp"
  5. #include "Variant.hpp"
  6. #include <gdnative/string.h>
  7. #include <string.h>
  8. namespace godot {
  9. godot::String::String() {
  10. godot_string_new(&_godot_string);
  11. }
  12. String::String(const char *contents) {
  13. godot_string_new_data(&_godot_string, contents, strlen(contents));
  14. }
  15. String::String(const wchar_t *contents) {
  16. // @Todo
  17. // godot_string_new_data(&_godot_string, contents, strlen(contents));
  18. godot_string_new(&_godot_string);
  19. }
  20. String::String(const wchar_t c) {
  21. // @Todo
  22. godot_string_new(&_godot_string);
  23. }
  24. String::String(const String &other) {
  25. godot_string_new_copy(&_godot_string, &other._godot_string);
  26. }
  27. String::~String() {
  28. godot_string_destroy(&_godot_string);
  29. }
  30. wchar_t &String::operator[](const int idx) {
  31. return *godot_string_operator_index(&_godot_string, idx);
  32. }
  33. wchar_t String::operator[](const int idx) const {
  34. return *godot_string_operator_index((godot_string *)&_godot_string, idx);
  35. }
  36. int String::length() const {
  37. int len = 0;
  38. godot_string_get_data(&_godot_string, nullptr, &len);
  39. return len;
  40. }
  41. void String::operator=(const String &s) {
  42. godot_string_destroy(&_godot_string);
  43. godot_string_new_copy(&_godot_string, &s._godot_string);
  44. }
  45. bool String::operator==(const String &s) {
  46. return godot_string_operator_equal(&_godot_string, &s._godot_string);
  47. }
  48. bool String::operator!=(const String &s) {
  49. return !(*this == s);
  50. }
  51. String String::operator+(const String &s) {
  52. String new_string = *this;
  53. new_string._godot_string =
  54. godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
  55. return new_string;
  56. }
  57. void String::operator+=(const String &s) {
  58. _godot_string = godot_string_operator_plus(&_godot_string, &s._godot_string);
  59. }
  60. void String::operator+=(const wchar_t c) {
  61. // @Todo
  62. }
  63. bool String::operator<(const String &s) {
  64. return godot_string_operator_less(&_godot_string, &s._godot_string);
  65. }
  66. bool String::operator<=(const String &s) {
  67. return godot_string_operator_less(&_godot_string, &s._godot_string) ||
  68. (*this == s);
  69. }
  70. bool String::operator>(const String &s) {
  71. return !(*this <= s);
  72. }
  73. bool String::operator>=(const String &s) {
  74. return !(*this < s);
  75. }
  76. String::operator NodePath() const {
  77. return NodePath(*this);
  78. }
  79. const char *String::c_string() const {
  80. return godot_string_c_str(&_godot_string);
  81. }
  82. String operator+(const char *a, const String &b) {
  83. return String(a) + b;
  84. }
  85. bool String::begins_with(String &p_string) const {
  86. return godot_string_begins_with(&_godot_string, &p_string._godot_string);
  87. }
  88. bool String::begins_with_char_array(const char *p_char_array) const {
  89. return godot_string_begins_with_char_array(&_godot_string, p_char_array);
  90. }
  91. PoolStringArray String::bigrams() const {
  92. godot_array arr = godot_string_bigrams(&_godot_string);
  93. return *(PoolStringArray *)&arr;
  94. }
  95. String String::c_escape() const {
  96. String new_string;
  97. new_string._godot_string = godot_string_c_escape(&_godot_string);
  98. return new_string;
  99. }
  100. String String::c_unescape() const {
  101. String new_string;
  102. new_string._godot_string = godot_string_c_unescape(&_godot_string);
  103. return new_string;
  104. }
  105. String String::capitalize() const {
  106. String new_string;
  107. new_string._godot_string = godot_string_capitalize(&_godot_string);
  108. return new_string;
  109. }
  110. bool String::empty() const {
  111. return godot_string_empty(&_godot_string);
  112. }
  113. bool String::ends_with(String &p_string) const {
  114. return godot_string_ends_with(&_godot_string, &p_string._godot_string);
  115. }
  116. void String::erase(int position, int chars) const {
  117. godot_string_erase(&_godot_string, position, chars);
  118. }
  119. int String::find(String p_what, int p_from) const {
  120. return godot_string_find(&_godot_string, p_what._godot_string);
  121. }
  122. int String::find_last(String what) const {
  123. return godot_string_find_last(&_godot_string, what._godot_string);
  124. }
  125. int String::findn(String what, int from) const {
  126. return godot_string_findn(&_godot_string, what._godot_string);
  127. }
  128. String String::format(Variant values, String placeholder) const {
  129. String new_string;
  130. new_string._godot_string = godot_string_format(&_godot_string, (godot_variant *)&values);
  131. return new_string;
  132. }
  133. String String::get_base_dir() const {
  134. String new_string;
  135. new_string._godot_string = godot_string_get_base_dir(&_godot_string);
  136. return new_string;
  137. }
  138. String String::get_basename() const {
  139. godot_string new_string = godot_string_get_basename(&_godot_string);
  140. return *(String *)&new_string;
  141. }
  142. String String::get_extension() const {
  143. godot_string new_string = godot_string_get_extension(&_godot_string);
  144. return *(String *)&new_string;
  145. }
  146. String String::get_file() const {
  147. godot_string new_string = godot_string_get_file(&_godot_string);
  148. return *(String *)&new_string;
  149. }
  150. int String::hash() const {
  151. return godot_string_hash(&_godot_string);
  152. }
  153. int String::hex_to_int() const {
  154. return godot_string_hex_to_int(&_godot_string);
  155. }
  156. String String::insert(int position, String what) const {
  157. String new_string;
  158. new_string._godot_string = godot_string_insert(&_godot_string, position, what._godot_string);
  159. return new_string;
  160. }
  161. bool String::is_abs_path() const {
  162. return godot_string_is_abs_path(&_godot_string);
  163. }
  164. bool String::is_rel_path() const {
  165. return godot_string_is_rel_path(&_godot_string);
  166. }
  167. bool String::is_subsequence_of(String text) const {
  168. return godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
  169. }
  170. bool String::is_subsequence_ofi(String text) const {
  171. return godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
  172. }
  173. bool String::is_valid_float() const {
  174. return godot_string_is_valid_float(&_godot_string);
  175. }
  176. bool String::is_valid_html_color() const {
  177. return godot_string_is_valid_html_color(&_godot_string);
  178. }
  179. bool String::is_valid_identifier() const {
  180. return godot_string_is_valid_identifier(&_godot_string);
  181. }
  182. bool String::is_valid_integer() const {
  183. return godot_string_is_numeric(&_godot_string);
  184. }
  185. bool String::is_valid_ip_address() const {
  186. return godot_string_is_valid_ip_address(&_godot_string);
  187. }
  188. String String::json_escape() const {
  189. String new_string;
  190. new_string._godot_string = godot_string_json_escape(&_godot_string);
  191. return new_string;
  192. }
  193. String String::left(int position) const {
  194. String new_string;
  195. new_string._godot_string = godot_string_left(&_godot_string, position);
  196. return new_string;
  197. }
  198. bool String::match(String expr) const {
  199. return godot_string_match(&_godot_string, &expr._godot_string);
  200. }
  201. bool String::matchn(String expr) const {
  202. return godot_string_match(&_godot_string, &expr._godot_string);
  203. }
  204. PoolByteArray String::md5_buffer() const {
  205. godot_pool_byte_array arr = godot_string_md5_buffer(&_godot_string);
  206. return *(PoolByteArray *)&arr;
  207. }
  208. String String::md5_text() const {
  209. String new_string;
  210. new_string._godot_string = godot_string_md5_text(&_godot_string);
  211. return new_string;
  212. }
  213. int String::ord_at(int at) const {
  214. return godot_string_ord_at(&_godot_string, at);
  215. }
  216. String String::pad_decimals(int digits) const {
  217. String new_string;
  218. new_string._godot_string = godot_string_pad_decimals(&_godot_string, digits);
  219. return new_string;
  220. }
  221. String String::pad_zeros(int digits) const {
  222. String new_string;
  223. new_string._godot_string = godot_string_pad_zeros(&_godot_string, digits);
  224. return new_string;
  225. }
  226. String String::percent_decode() const {
  227. String new_string;
  228. new_string._godot_string = godot_string_percent_decode(&_godot_string);
  229. return new_string;
  230. }
  231. String String::percent_encode() const {
  232. String new_string;
  233. new_string._godot_string = godot_string_percent_encode(&_godot_string);
  234. return new_string;
  235. }
  236. String String::plus_file(String file) const {
  237. String new_string;
  238. new_string._godot_string = godot_string_plus_file(&_godot_string, &file._godot_string);
  239. return new_string;
  240. }
  241. String String::replace(String p_key, String p_with) const {
  242. String new_string;
  243. new_string._godot_string = godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
  244. return new_string;
  245. }
  246. String String::replacen(String what, String forwhat) const {
  247. String new_string;
  248. new_string._godot_string = godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
  249. return new_string;
  250. }
  251. int String::rfind(String what, int from) const {
  252. return godot_string_rfind(&_godot_string, what._godot_string);
  253. }
  254. int String::rfindn(String what, int from) const {
  255. // From -1
  256. return godot_string_rfindn(&_godot_string, what._godot_string);
  257. }
  258. String String::right(int position) const {
  259. String new_string;
  260. new_string._godot_string = godot_string_right(&_godot_string, position);
  261. return new_string;
  262. }
  263. PoolByteArray String::sha256_buffer() const {
  264. godot_pool_byte_array arr = godot_string_sha256_buffer(&_godot_string);
  265. return *(PoolByteArray *)&arr;
  266. }
  267. String String::sha256_text() const {
  268. String new_string;
  269. new_string._godot_string = godot_string_sha256_text(&_godot_string);
  270. return new_string;
  271. }
  272. float String::similarity(String text) const {
  273. return godot_string_similarity(&_godot_string, &text._godot_string);
  274. }
  275. PoolStringArray String::split(String divisor, bool allow_empty) const {
  276. godot_array arr = godot_string_split(&_godot_string, &divisor._godot_string);
  277. return *(PoolStringArray *)&arr;
  278. }
  279. PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
  280. godot_array arr = godot_string_split_floats(&_godot_string, &divisor._godot_string);
  281. return *(PoolRealArray *)&arr;
  282. }
  283. String String::strip_edges(bool left, bool right) const {
  284. String new_string;
  285. new_string._godot_string = godot_string_strip_edges(&_godot_string, left, right);
  286. return new_string;
  287. }
  288. String String::substr(int from, int len) const {
  289. String new_string;
  290. new_string._godot_string = godot_string_substr(&_godot_string, from, len);
  291. return new_string;
  292. }
  293. float String::to_float() const {
  294. return godot_string_to_float(&_godot_string);
  295. }
  296. int64_t String::to_int() const {
  297. return godot_string_to_int(&_godot_string);
  298. }
  299. String String::to_lower() const {
  300. String new_string;
  301. new_string._godot_string = godot_string_to_lower(&_godot_string);
  302. return new_string;
  303. }
  304. String String::to_upper() const {
  305. String new_string;
  306. new_string._godot_string = godot_string_to_upper(&_godot_string);
  307. return new_string;
  308. }
  309. String String::xml_escape() const {
  310. String new_string;
  311. new_string._godot_string = godot_string_xml_escape(&_godot_string);
  312. return new_string;
  313. }
  314. String String::xml_unescape() const {
  315. String new_string;
  316. new_string._godot_string = godot_string_xml_unescape(&_godot_string);
  317. return new_string;
  318. }
  319. }