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- /**************************************************************************/
- /* ref.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #ifndef GODOT_REF_HPP
- #define GODOT_REF_HPP
- #include <godot_cpp/core/defs.hpp>
- #include <godot_cpp/classes/object.hpp>
- #include <godot_cpp/classes/ref_counted.hpp>
- #include <godot_cpp/core/binder_common.hpp>
- #include <godot_cpp/core/memory.hpp>
- #include <godot_cpp/variant/variant.hpp>
- namespace godot {
- // Helper class for RefCounted objects, same as Godot one.
- class RefCounted;
- template <typename T>
- class Ref {
- T *reference = nullptr;
- void ref(const Ref &p_from) {
- if (p_from.reference == reference) {
- return;
- }
- unref();
- reference = p_from.reference;
- if (reference) {
- reference->reference();
- }
- }
- void ref_pointer(T *p_ref) {
- ERR_FAIL_NULL(p_ref);
- if (p_ref->init_ref()) {
- reference = p_ref;
- }
- }
- public:
- _FORCE_INLINE_ bool operator==(const T *p_ptr) const {
- return reference == p_ptr;
- }
- _FORCE_INLINE_ bool operator!=(const T *p_ptr) const {
- return reference != p_ptr;
- }
- _FORCE_INLINE_ bool operator<(const Ref<T> &p_r) const {
- return reference < p_r.reference;
- }
- _FORCE_INLINE_ bool operator==(const Ref<T> &p_r) const {
- return reference == p_r.reference;
- }
- _FORCE_INLINE_ bool operator!=(const Ref<T> &p_r) const {
- return reference != p_r.reference;
- }
- _FORCE_INLINE_ T *operator*() const {
- return reference;
- }
- _FORCE_INLINE_ T *operator->() const {
- return reference;
- }
- _FORCE_INLINE_ T *ptr() const {
- return reference;
- }
- operator Variant() const {
- return Variant(reference);
- }
- void operator=(const Ref &p_from) {
- ref(p_from);
- }
- template <typename T_Other>
- void operator=(const Ref<T_Other> &p_from) {
- RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
- void operator=(const Variant &p_variant) {
- // Needs testing, Variant has a cast to Object * here.
- // Object *object = p_variant.get_validated_object();
- Object *object = p_variant;
- if (object == reference) {
- return;
- }
- unref();
- if (!object) {
- return;
- }
- T *r = Object::cast_to<T>(object);
- if (r && r->reference()) {
- reference = r;
- }
- }
- template <typename T_Other>
- void reference_ptr(T_Other *p_ptr) {
- if (reference == p_ptr) {
- return;
- }
- unref();
- T *r = Object::cast_to<T>(p_ptr);
- if (r) {
- ref_pointer(r);
- }
- }
- Ref(const Ref &p_from) {
- ref(p_from);
- }
- template <typename T_Other>
- Ref(const Ref<T_Other> &p_from) {
- RefCounted *refb = const_cast<RefCounted *>(static_cast<const RefCounted *>(p_from.ptr()));
- if (!refb) {
- unref();
- return;
- }
- Ref r;
- r.reference = Object::cast_to<T>(refb);
- ref(r);
- r.reference = nullptr;
- }
- Ref(T *p_reference) {
- if (p_reference) {
- ref_pointer(p_reference);
- }
- }
- Ref(const Variant &p_variant) {
- // Needs testing, Variant has a cast to Object * here.
- // Object *object = p_variant.get_validated_object();
- Object *object = p_variant;
- if (!object) {
- return;
- }
- T *r = Object::cast_to<T>(object);
- if (r && r->reference()) {
- reference = r;
- }
- }
- inline bool is_valid() const { return reference != nullptr; }
- inline bool is_null() const { return reference == nullptr; }
- void unref() {
- if (reference && reference->unreference()) {
- memdelete(reference);
- }
- reference = nullptr;
- }
- void instantiate() {
- ref(memnew(T()));
- }
- Ref() {}
- ~Ref() {
- unref();
- }
- // Used exclusively in the bindings to recreate the Ref Godot encapsulates in return values,
- // without adding to the refcount.
- inline static Ref<T> _gde_internal_constructor(Object *obj) {
- Ref<T> r;
- r.reference = (T *)obj;
- return r;
- }
- };
- template <typename T>
- struct PtrToArg<Ref<T>> {
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
- ERR_FAIL_NULL_V(p_ptr, Ref<T>());
- return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
- }
- typedef Ref<T> EncodeT;
- _FORCE_INLINE_ static void encode(Ref<T> p_val, void *p_ptr) {
- GDExtensionRefPtr ref = (GDExtensionRefPtr)p_ptr;
- ERR_FAIL_NULL(ref);
- // This code assumes that p_ptr points to an unset Ref<T> variable on the Godot side
- // so we only set it if we have an object to set.
- if (p_val.is_valid()) {
- godot::internal::gdextension_interface_ref_set_object(ref, p_val->_owner);
- }
- }
- };
- template <typename T>
- struct PtrToArg<const Ref<T> &> {
- typedef Ref<T> EncodeT;
- _FORCE_INLINE_ static Ref<T> convert(const void *p_ptr) {
- GDExtensionRefPtr ref = const_cast<GDExtensionRefPtr>(p_ptr);
- ERR_FAIL_NULL_V(p_ptr, Ref<T>());
- return Ref<T>(reinterpret_cast<T *>(godot::internal::get_object_instance_binding(godot::internal::gdextension_interface_ref_get_object(ref))));
- }
- };
- template <typename T>
- struct GetTypeInfo<Ref<T>, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> {
- static const GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_OBJECT;
- static const GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return make_property_info(Variant::Type::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- template <typename T>
- struct GetTypeInfo<const Ref<T> &, typename EnableIf<TypeInherits<RefCounted, T>::value>::type> {
- static const GDExtensionVariantType VARIANT_TYPE = GDEXTENSION_VARIANT_TYPE_OBJECT;
- static const GDExtensionClassMethodArgumentMetadata METADATA = GDEXTENSION_METHOD_ARGUMENT_METADATA_NONE;
- static inline PropertyInfo get_class_info() {
- return make_property_info(Variant::Type::OBJECT, "", PROPERTY_HINT_RESOURCE_TYPE, T::get_class_static());
- }
- };
- } // namespace godot
- #endif // GODOT_REF_HPP
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