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- /*************************************************************************/
- /* example.h */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef EXAMPLE_CLASS_H
- #define EXAMPLE_CLASS_H
- // We don't need windows.h in this plugin but many others do and it throws up on itself all the time
- // So best to include it and make sure CI warns us when we use something Microsoft took for their own goals....
- #ifdef WIN32
- #include <windows.h>
- #endif
- #include <godot_cpp/classes/control.hpp>
- #include <godot_cpp/classes/global_constants.hpp>
- #include <godot_cpp/classes/viewport.hpp>
- #include <godot_cpp/core/binder_common.hpp>
- using namespace godot;
- class ExampleRef : public RefCounted {
- GDCLASS(ExampleRef, RefCounted);
- protected:
- static void _bind_methods() {}
- public:
- ExampleRef();
- ~ExampleRef();
- };
- class Example : public Control {
- GDCLASS(Example, Control);
- protected:
- static void _bind_methods();
- private:
- Vector2 custom_position;
- public:
- // Constants.
- enum Constants {
- FIRST,
- ANSWER_TO_EVERYTHING = 42,
- };
- enum {
- CONSTANT_WITHOUT_ENUM = 314,
- };
- Example();
- ~Example();
- // Functions.
- void simple_func();
- void simple_const_func() const;
- String return_something(const String &base);
- Viewport *return_something_const() const;
- ExampleRef *return_extended_ref() const;
- Ref<ExampleRef> extended_ref_checks(Ref<ExampleRef> p_ref) const;
- Variant varargs_func(const Variant **args, GDNativeInt arg_count, GDNativeCallError &error);
- void emit_custom_signal(const String &name, int value);
- Array test_array() const;
- // Property.
- void set_custom_position(const Vector2 &pos);
- Vector2 get_custom_position() const;
- // Virtual function override (no need to bind manually).
- virtual bool _has_point(const Vector2 &point) const override;
- };
- VARIANT_ENUM_CAST(Example, Constants);
- #endif // ! EXAMPLE_CLASS_H
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