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- #ifndef DICTIONARY_H
- #define DICTIONARY_H
- #if defined(_WIN32)
- # ifdef _GD_CPP_CORE_API_IMPL
- # define GD_CPP_CORE_API __declspec(dllexport)
- # else
- # define GD_CPP_CORE_API __declspec(dllimport)
- # endif
- #else
- # define GD_CPP_CORE_API
- #endif
- #include "Variant.hpp"
- #include "Array.hpp"
- #include <godot/godot_dictionary.h>
- namespace godot {
- class GD_CPP_CORE_API Dictionary {
- godot_dictionary _godot_dictionary;
- public:
- Dictionary();
- void clear();
- bool empty() const;
- void erase(const Variant& key);
- bool has(const Variant& key) const;
- bool has_all(const Array& keys) const;
- uint32_t hash() const;
- Array keys() const;
- int parse_json(const String& json);
- Variant &operator [](const Variant& key);
- const Variant &operator [](const Variant& key) const;
- int size() const;
- String to_json() const;
- Array values() const;
- ~Dictionary();
- };
- }
- #endif // DICTIONARY_H
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