Transform.hpp 2.3 KB

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  1. #ifndef TRANSFORM_H
  2. #define TRANSFORM_H
  3. #if defined(_WIN32)
  4. # ifdef _GD_CPP_CORE_API_IMPL
  5. # define GD_CPP_CORE_API __declspec(dllexport)
  6. # else
  7. # define GD_CPP_CORE_API __declspec(dllimport)
  8. # endif
  9. #else
  10. # define GD_CPP_CORE_API
  11. #endif
  12. #include "Basis.hpp"
  13. #include "Plane.hpp"
  14. #include "Rect3.hpp"
  15. namespace godot {
  16. class GD_CPP_CORE_API Transform {
  17. public:
  18. Basis basis;
  19. Vector3 origin;
  20. void invert();
  21. Transform inverse() const;
  22. void affine_invert();
  23. Transform affine_inverse() const;
  24. Transform rotated(const Vector3& p_axis,real_t p_phi) const;
  25. void rotate(const Vector3& p_axis,real_t p_phi);
  26. void rotate_basis(const Vector3& p_axis,real_t p_phi);
  27. void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
  28. Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
  29. void scale(const Vector3& p_scale);
  30. Transform scaled(const Vector3& p_scale) const;
  31. void scale_basis(const Vector3& p_scale);
  32. void translate( real_t p_tx, real_t p_ty, real_t p_tz );
  33. void translate( const Vector3& p_translation );
  34. Transform translated( const Vector3& p_translation ) const;
  35. inline const Basis& get_basis() const { return basis; }
  36. inline void set_basis(const Basis& p_basis) { basis=p_basis; }
  37. inline const Vector3& get_origin() const { return origin; }
  38. inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
  39. void orthonormalize();
  40. Transform orthonormalized() const;
  41. bool operator==(const Transform& p_transform) const;
  42. bool operator!=(const Transform& p_transform) const;
  43. Vector3 xform(const Vector3& p_vector) const;
  44. Vector3 xform_inv(const Vector3& p_vector) const;
  45. Plane xform(const Plane& p_plane) const;
  46. Plane xform_inv(const Plane& p_plane) const;
  47. Rect3 xform(const Rect3& p_aabb) const;
  48. Rect3 xform_inv(const Rect3& p_aabb) const;
  49. void operator*=(const Transform& p_transform);
  50. Transform operator*(const Transform& p_transform) const;
  51. Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
  52. Transform inverse_xform(const Transform& t) const;
  53. void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
  54. operator String() const;
  55. Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
  56. inline Transform() {}
  57. };
  58. }
  59. #endif // TRANSFORM_H