| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142 | /**************************************************************************//*  char_string.hpp                                                       *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#ifndef GODOT_CHAR_STRING_HPP#define GODOT_CHAR_STRING_HPP#include <godot_cpp/templates/cowdata.hpp>#include <cstddef>#include <cstdint>namespace godot {template <class T>class CharStringT;template <class T>class CharProxy {	template <class TS>	friend class CharStringT;	const int64_t _index;	CowData<T> &_cowdata;	static inline const T _null = 0;	_FORCE_INLINE_ CharProxy(const int64_t &p_index, CowData<T> &p_cowdata) :			_index(p_index),			_cowdata(p_cowdata) {}public:	_FORCE_INLINE_ CharProxy(const CharProxy<T> &p_other) :			_index(p_other._index),			_cowdata(p_other._cowdata) {}	_FORCE_INLINE_ operator T() const {		if (unlikely(_index == _cowdata.size())) {			return _null;		}		return _cowdata.get(_index);	}	_FORCE_INLINE_ const T *operator&() const {		return _cowdata.ptr() + _index;	}	_FORCE_INLINE_ void operator=(const T &p_other) const {		_cowdata.set(_index, p_other);	}	_FORCE_INLINE_ void operator=(const CharProxy<T> &p_other) const {		_cowdata.set(_index, p_other.operator T());	}};template <class T>class CharStringT {	friend class String;	CowData<T> _cowdata;	static inline const T _null = 0;public:	_FORCE_INLINE_ T *ptrw() { return _cowdata.ptrw(); }	_FORCE_INLINE_ const T *ptr() const { return _cowdata.ptr(); }	_FORCE_INLINE_ int64_t size() const { return _cowdata.size(); }	Error resize(int64_t p_size) { return _cowdata.resize(p_size); }	_FORCE_INLINE_ T get(int64_t p_index) const { return _cowdata.get(p_index); }	_FORCE_INLINE_ void set(int64_t p_index, const T &p_elem) { _cowdata.set(p_index, p_elem); }	_FORCE_INLINE_ const T &operator[](int64_t p_index) const {		if (unlikely(p_index == _cowdata.size())) {			return _null;		}		return _cowdata.get(p_index);	}	_FORCE_INLINE_ CharProxy<T> operator[](int64_t p_index) { return CharProxy<T>(p_index, _cowdata); }	_FORCE_INLINE_ CharStringT() {}	_FORCE_INLINE_ CharStringT(const CharStringT<T> &p_str) { _cowdata._ref(p_str._cowdata); }	_FORCE_INLINE_ void operator=(const CharStringT<T> &p_str) { _cowdata._ref(p_str._cowdata); }	_FORCE_INLINE_ CharStringT(const T *p_cstr) { copy_from(p_cstr); }	void operator=(const T *p_cstr);	bool operator<(const CharStringT<T> &p_right) const;	CharStringT<T> &operator+=(T p_char);	int64_t length() const { return size() ? size() - 1 : 0; }	const T *get_data() const;	operator const T *() const { return get_data(); };protected:	void copy_from(const T *p_cstr);};template <>const char *CharStringT<char>::get_data() const;template <>const char16_t *CharStringT<char16_t>::get_data() const;template <>const char32_t *CharStringT<char32_t>::get_data() const;template <>const wchar_t *CharStringT<wchar_t>::get_data() const;typedef CharStringT<char> CharString;typedef CharStringT<char16_t> Char16String;typedef CharStringT<char32_t> Char32String;typedef CharStringT<wchar_t> CharWideString;} // namespace godot#endif // GODOT_CHAR_STRING_HPP
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