| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990 | /**************************************************************************//*  char_utils.hpp                                                        *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#ifndef GODOT_CHAR_UTILS_HPP#define GODOT_CHAR_UTILS_HPPstatic _FORCE_INLINE_ bool is_ascii_upper_case(char32_t c) {	return (c >= 'A' && c <= 'Z');}static _FORCE_INLINE_ bool is_ascii_lower_case(char32_t c) {	return (c >= 'a' && c <= 'z');}static _FORCE_INLINE_ bool is_digit(char32_t c) {	return (c >= '0' && c <= '9');}static _FORCE_INLINE_ bool is_hex_digit(char32_t c) {	return (is_digit(c) || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'));}static _FORCE_INLINE_ bool is_binary_digit(char32_t c) {	return (c == '0' || c == '1');}static _FORCE_INLINE_ bool is_ascii_char(char32_t c) {	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z');}static _FORCE_INLINE_ bool is_ascii_alphanumeric_char(char32_t c) {	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9');}static _FORCE_INLINE_ bool is_ascii_identifier_char(char32_t c) {	return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_';}static _FORCE_INLINE_ bool is_symbol(char32_t c) {	return c != '_' && ((c >= '!' && c <= '/') || (c >= ':' && c <= '@') || (c >= '[' && c <= '`') || (c >= '{' && c <= '~') || c == '\t' || c == ' ');}static _FORCE_INLINE_ bool is_control(char32_t p_char) {	return (p_char <= 0x001f) || (p_char >= 0x007f && p_char <= 0x009f);}static _FORCE_INLINE_ bool is_whitespace(char32_t p_char) {	return (p_char == ' ') || (p_char == 0x00a0) || (p_char == 0x1680) || (p_char >= 0x2000 && p_char <= 0x200a) || (p_char == 0x202f) || (p_char == 0x205f) || (p_char == 0x3000) || (p_char == 0x2028) || (p_char == 0x2029) || (p_char >= 0x0009 && p_char <= 0x000d) || (p_char == 0x0085);}static _FORCE_INLINE_ bool is_linebreak(char32_t p_char) {	return (p_char >= 0x000a && p_char <= 0x000d) || (p_char == 0x0085) || (p_char == 0x2028) || (p_char == 0x2029);}static _FORCE_INLINE_ bool is_punct(char32_t p_char) {	return (p_char >= ' ' && p_char <= '/') || (p_char >= ':' && p_char <= '@') || (p_char >= '[' && p_char <= '^') || (p_char == '`') || (p_char >= '{' && p_char <= '~') || (p_char >= 0x2000 && p_char <= 0x206f) || (p_char >= 0x3000 && p_char <= 0x303f);}static _FORCE_INLINE_ bool is_underscore(char32_t p_char) {	return (p_char == '_');}#endif // GODOT_CHAR_UTILS_HPP
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