| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368 | /**************************************************************************//*  variant.hpp                                                           *//**************************************************************************//*                         This file is part of:                          *//*                             GODOT ENGINE                               *//*                        https://godotengine.org                         *//**************************************************************************//* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). *//* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur.                  *//*                                                                        *//* Permission is hereby granted, free of charge, to any person obtaining  *//* a copy of this software and associated documentation files (the        *//* "Software"), to deal in the Software without restriction, including    *//* without limitation the rights to use, copy, modify, merge, publish,    *//* distribute, sublicense, and/or sell copies of the Software, and to     *//* permit persons to whom the Software is furnished to do so, subject to  *//* the following conditions:                                              *//*                                                                        *//* The above copyright notice and this permission notice shall be         *//* included in all copies or substantial portions of the Software.        *//*                                                                        *//* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,        *//* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF     *//* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. *//* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY   *//* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,   *//* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE      *//* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.                 *//**************************************************************************/#ifndef GODOT_VARIANT_HPP#define GODOT_VARIANT_HPP#include <godot_cpp/core/defs.hpp>#include <godot_cpp/variant/builtin_types.hpp>#include <godot_cpp/variant/variant_size.hpp>#include <gdextension_interface.h>#include <array>namespace godot {class ObjectID;class Variant {	uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };	_FORCE_INLINE_ GDExtensionVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }	friend class GDExtensionBinding;	friend class MethodBind;	static void init_bindings();public:	enum Type {		NIL,		// atomic types		BOOL,		INT,		FLOAT,		STRING,		// math types		VECTOR2,		VECTOR2I,		RECT2,		RECT2I,		VECTOR3,		VECTOR3I,		TRANSFORM2D,		VECTOR4,		VECTOR4I,		PLANE,		QUATERNION,		AABB,		BASIS,		TRANSFORM3D,		PROJECTION,		// misc types		COLOR,		STRING_NAME,		NODE_PATH,		RID,		OBJECT,		CALLABLE,		SIGNAL,		DICTIONARY,		ARRAY,		// typed arrays		PACKED_BYTE_ARRAY,		PACKED_INT32_ARRAY,		PACKED_INT64_ARRAY,		PACKED_FLOAT32_ARRAY,		PACKED_FLOAT64_ARRAY,		PACKED_STRING_ARRAY,		PACKED_VECTOR2_ARRAY,		PACKED_VECTOR3_ARRAY,		PACKED_COLOR_ARRAY,		VARIANT_MAX	};	enum Operator {		// comparison		OP_EQUAL,		OP_NOT_EQUAL,		OP_LESS,		OP_LESS_EQUAL,		OP_GREATER,		OP_GREATER_EQUAL,		// mathematic		OP_ADD,		OP_SUBTRACT,		OP_MULTIPLY,		OP_DIVIDE,		OP_NEGATE,		OP_POSITIVE,		OP_MODULE,		OP_POWER,		// bitwise		OP_SHIFT_LEFT,		OP_SHIFT_RIGHT,		OP_BIT_AND,		OP_BIT_OR,		OP_BIT_XOR,		OP_BIT_NEGATE,		// logic		OP_AND,		OP_OR,		OP_XOR,		OP_NOT,		// containment		OP_IN,		OP_MAX	};private:	static GDExtensionVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX];	static GDExtensionTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];public:	Variant();	Variant(std::nullptr_t n) :			Variant() {}	explicit Variant(GDExtensionConstVariantPtr native_ptr);	Variant(const Variant &other);	Variant(Variant &&other);	Variant(bool v);	Variant(int64_t v);	Variant(int32_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(int16_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(int8_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(uint64_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(uint32_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(uint16_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(uint8_t v) :			Variant(static_cast<int64_t>(v)) {}	Variant(double v);	Variant(float v) :			Variant((double)v) {}	Variant(const String &v);	Variant(const char *v) :			Variant(String(v)) {}	Variant(const char16_t *v) :			Variant(String(v)) {}	Variant(const char32_t *v) :			Variant(String(v)) {}	Variant(const wchar_t *v) :			Variant(String(v)) {}	Variant(const Vector2 &v);	Variant(const Vector2i &v);	Variant(const Rect2 &v);	Variant(const Rect2i &v);	Variant(const Vector3 &v);	Variant(const Vector3i &v);	Variant(const Transform2D &v);	Variant(const Vector4 &v);	Variant(const Vector4i &v);	Variant(const Plane &v);	Variant(const Quaternion &v);	Variant(const godot::AABB &v);	Variant(const Basis &v);	Variant(const Transform3D &v);	Variant(const Projection &v);	Variant(const Color &v);	Variant(const StringName &v);	Variant(const NodePath &v);	Variant(const godot::RID &v);	Variant(const ObjectID &v);	Variant(const Object *v);	Variant(const Callable &v);	Variant(const Signal &v);	Variant(const Dictionary &v);	Variant(const Array &v);	Variant(const PackedByteArray &v);	Variant(const PackedInt32Array &v);	Variant(const PackedInt64Array &v);	Variant(const PackedFloat32Array &v);	Variant(const PackedFloat64Array &v);	Variant(const PackedStringArray &v);	Variant(const PackedVector2Array &v);	Variant(const PackedVector3Array &v);	Variant(const PackedColorArray &v);	~Variant();	operator bool() const;	operator int64_t() const;	operator int32_t() const;	operator int16_t() const;	operator int8_t() const;	operator uint64_t() const;	operator uint32_t() const;	operator uint16_t() const;	operator uint8_t() const;	operator double() const;	operator float() const;	operator String() const;	operator Vector2() const;	operator Vector2i() const;	operator Rect2() const;	operator Rect2i() const;	operator Vector3() const;	operator Vector3i() const;	operator Transform2D() const;	operator Vector4() const;	operator Vector4i() const;	operator Plane() const;	operator Quaternion() const;	operator godot::AABB() const;	operator Basis() const;	operator Transform3D() const;	operator Projection() const;	operator Color() const;	operator StringName() const;	operator NodePath() const;	operator godot::RID() const;	operator ObjectID() const;	operator Object *() const;	operator Callable() const;	operator Signal() const;	operator Dictionary() const;	operator Array() const;	operator PackedByteArray() const;	operator PackedInt32Array() const;	operator PackedInt64Array() const;	operator PackedFloat32Array() const;	operator PackedFloat64Array() const;	operator PackedStringArray() const;	operator PackedVector2Array() const;	operator PackedVector3Array() const;	operator PackedColorArray() const;	Variant &operator=(const Variant &other);	Variant &operator=(Variant &&other);	bool operator==(const Variant &other) const;	bool operator!=(const Variant &other) const;	bool operator<(const Variant &other) const;	void callp(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error);	template <class... Args>	Variant call(const StringName &method, Args... args) {		std::array<Variant, sizeof...(args)> vargs = { args... };		std::array<const Variant *, sizeof...(args)> argptrs;		for (size_t i = 0; i < vargs.size(); i++) {			argptrs[i] = &vargs[i];		}		Variant result;		GDExtensionCallError error;		callp(method, argptrs.data(), argptrs.size(), result, error);		return result;	}	static void callp_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error);	template <class... Args>	static Variant call_static(Variant::Type type, const StringName &method, Args... args) {		std::array<Variant, sizeof...(args)> vargs = { args... };		std::array<const Variant *, sizeof...(args)> argptrs;		for (size_t i = 0; i < vargs.size(); i++) {			argptrs[i] = &vargs[i];		}		Variant result;		GDExtensionCallError error;		callp_static(type, method, argptrs.data(), argptrs.size(), sizeof...(args), result, error);		return result;	}	static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid);	void set(const Variant &key, const Variant &value, bool *r_valid = nullptr);	void set_named(const StringName &name, const Variant &value, bool &r_valid);	void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob);	void set_keyed(const Variant &key, const Variant &value, bool &r_valid);	Variant get(const Variant &key, bool *r_valid = nullptr) const;	Variant get_named(const StringName &name, bool &r_valid) const;	Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const;	Variant get_keyed(const Variant &key, bool &r_valid) const;	bool in(const Variant &index, bool *r_valid = nullptr) const;	bool iter_init(Variant &r_iter, bool &r_valid) const;	bool iter_next(Variant &r_iter, bool &r_valid) const;	Variant iter_get(const Variant &r_iter, bool &r_valid) const;	Variant::Type get_type() const;	bool has_method(const StringName &method) const;	bool has_key(const Variant &key, bool *r_valid = nullptr) const;	static bool has_member(Variant::Type type, const StringName &member);	uint32_t hash() const;	uint32_t recursive_hash(int recursion_count) const;	bool hash_compare(const Variant &variant) const;	bool booleanize() const;	String stringify() const;	Variant duplicate(bool deep = false) const;	static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);	static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);	static String get_type_name(Variant::Type type);	static bool can_convert(Variant::Type from, Variant::Type to);	static bool can_convert_strict(Variant::Type from, Variant::Type to);	void clear();};struct VariantHasher {	static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }};struct VariantComparator {	static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }};template <typename... VarArgs>String vformat(const String &p_text, const VarArgs... p_args) {	Variant args[sizeof...(p_args) + 1] = { p_args..., Variant() }; // +1 makes sure zero sized arrays are also supported.	Array args_array;	args_array.resize(sizeof...(p_args));	for (uint32_t i = 0; i < sizeof...(p_args); i++) {		args_array[i] = args[i];	}	return p_text % args_array;}#include <godot_cpp/variant/builtin_vararg_methods.hpp>#ifdef REAL_T_IS_DOUBLEusing PackedRealArray = PackedFloat64Array;#elseusing PackedRealArray = PackedFloat32Array;#endif // REAL_T_IS_DOUBLE} // namespace godot#endif // GODOT_VARIANT_HPP
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