1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586 |
- import os
- import subprocess
- import sys
- def using_clang(env):
- return "clang" in os.path.basename(env["CC"])
- def is_vanilla_clang(env):
- if not using_clang(env):
- return False
- try:
- version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
- except (subprocess.CalledProcessError, OSError):
- print("Couldn't parse CXX environment variable to infer compiler version.")
- return False
- return not version.startswith("Apple")
- def exists(env):
- return True
- def generate(env):
- # Require C++17
- if env.get("is_msvc", False):
- env.Append(CXXFLAGS=["/std:c++17"])
- else:
- env.Append(CXXFLAGS=["-std=c++17"])
- # Disable exception handling. Godot doesn't use exceptions anywhere, and this
- # saves around 20% of binary size and very significant build time.
- if env["disable_exceptions"]:
- if env.get("is_msvc", False):
- env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
- else:
- env.Append(CXXFLAGS=["-fno-exceptions"])
- elif env.get("is_msvc", False):
- env.Append(CXXFLAGS=["/EHsc"])
- # Set optimize and debug_symbols flags.
- # "custom" means do nothing and let users set their own optimization flags.
- if env.get("is_msvc", False):
- if env["debug_symbols"]:
- env.Append(CCFLAGS=["/Zi", "/FS"])
- env.Append(LINKFLAGS=["/DEBUG:FULL"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["/O2"])
- env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["/O1"])
- env.Append(LINKFLAGS=["/OPT:REF"])
- elif env["optimize"] == "debug" or env["optimize"] == "none":
- env.Append(CCFLAGS=["/Od"])
- else:
- if env["debug_symbols"]:
- # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
- # otherwise addr2line doesn't understand them.
- env.Append(CCFLAGS=["-gdwarf-4"])
- if env.dev_build:
- env.Append(CCFLAGS=["-g3"])
- else:
- env.Append(CCFLAGS=["-g2"])
- else:
- if using_clang(env) and not is_vanilla_clang(env):
- # Apple Clang, its linker doesn't like -s.
- env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
- else:
- env.Append(LINKFLAGS=["-s"])
- if env["optimize"] == "speed":
- env.Append(CCFLAGS=["-O3"])
- # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
- elif env["optimize"] == "speed_trace":
- env.Append(CCFLAGS=["-O2"])
- elif env["optimize"] == "size":
- env.Append(CCFLAGS=["-Os"])
- elif env["optimize"] == "debug":
- env.Append(CCFLAGS=["-Og"])
- elif env["optimize"] == "none":
- env.Append(CCFLAGS=["-O0"])
|