variant.cpp 25 KB

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  1. /**************************************************************************/
  2. /* variant.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include <godot_cpp/variant/variant.hpp>
  31. #include <godot_cpp/godot.hpp>
  32. #include <godot_cpp/core/binder_common.hpp>
  33. #include <godot_cpp/core/class_db.hpp>
  34. #include <godot_cpp/core/defs.hpp>
  35. #include <utility>
  36. namespace godot {
  37. GDExtensionVariantFromTypeConstructorFunc Variant::from_type_constructor[Variant::VARIANT_MAX]{};
  38. GDExtensionTypeFromVariantConstructorFunc Variant::to_type_constructor[Variant::VARIANT_MAX]{};
  39. void Variant::init_bindings() {
  40. // Start from 1 to skip NIL.
  41. for (int i = 1; i < VARIANT_MAX; i++) {
  42. from_type_constructor[i] = internal::gdextension_interface_get_variant_from_type_constructor((GDExtensionVariantType)i);
  43. to_type_constructor[i] = internal::gdextension_interface_get_variant_to_type_constructor((GDExtensionVariantType)i);
  44. }
  45. StringName::init_bindings();
  46. String::init_bindings();
  47. NodePath::init_bindings();
  48. RID::init_bindings();
  49. Callable::init_bindings();
  50. Signal::init_bindings();
  51. Dictionary::init_bindings();
  52. Array::init_bindings();
  53. PackedByteArray::init_bindings();
  54. PackedInt32Array::init_bindings();
  55. PackedInt64Array::init_bindings();
  56. PackedFloat32Array::init_bindings();
  57. PackedFloat64Array::init_bindings();
  58. PackedStringArray::init_bindings();
  59. PackedVector2Array::init_bindings();
  60. PackedVector3Array::init_bindings();
  61. PackedColorArray::init_bindings();
  62. }
  63. Variant::Variant() {
  64. internal::gdextension_interface_variant_new_nil(_native_ptr());
  65. }
  66. Variant::Variant(GDExtensionConstVariantPtr native_ptr) {
  67. internal::gdextension_interface_variant_new_copy(_native_ptr(), native_ptr);
  68. }
  69. Variant::Variant(const Variant &other) {
  70. internal::gdextension_interface_variant_new_copy(_native_ptr(), other._native_ptr());
  71. }
  72. Variant::Variant(Variant &&other) {
  73. std::swap(opaque, other.opaque);
  74. }
  75. Variant::Variant(bool v) {
  76. GDExtensionBool encoded;
  77. PtrToArg<bool>::encode(v, &encoded);
  78. from_type_constructor[BOOL](_native_ptr(), &encoded);
  79. }
  80. Variant::Variant(int64_t v) {
  81. GDExtensionInt encoded;
  82. PtrToArg<int64_t>::encode(v, &encoded);
  83. from_type_constructor[INT](_native_ptr(), &encoded);
  84. }
  85. Variant::Variant(double v) {
  86. double encoded;
  87. PtrToArg<double>::encode(v, &encoded);
  88. from_type_constructor[FLOAT](_native_ptr(), &encoded);
  89. }
  90. Variant::Variant(const String &v) {
  91. from_type_constructor[STRING](_native_ptr(), v._native_ptr());
  92. }
  93. Variant::Variant(const Vector2 &v) {
  94. from_type_constructor[VECTOR2](_native_ptr(), (GDExtensionTypePtr)&v);
  95. }
  96. Variant::Variant(const Vector2i &v) {
  97. from_type_constructor[VECTOR2I](_native_ptr(), (GDExtensionTypePtr)&v);
  98. }
  99. Variant::Variant(const Rect2 &v) {
  100. from_type_constructor[RECT2](_native_ptr(), (GDExtensionTypePtr)&v);
  101. }
  102. Variant::Variant(const Rect2i &v) {
  103. from_type_constructor[RECT2I](_native_ptr(), (GDExtensionTypePtr)&v);
  104. }
  105. Variant::Variant(const Vector3 &v) {
  106. from_type_constructor[VECTOR3](_native_ptr(), (GDExtensionTypePtr)&v);
  107. }
  108. Variant::Variant(const Vector3i &v) {
  109. from_type_constructor[VECTOR3I](_native_ptr(), (GDExtensionTypePtr)&v);
  110. }
  111. Variant::Variant(const Transform2D &v) {
  112. from_type_constructor[TRANSFORM2D](_native_ptr(), (GDExtensionTypePtr)&v);
  113. }
  114. Variant::Variant(const Vector4 &v) {
  115. from_type_constructor[VECTOR4](_native_ptr(), (GDExtensionTypePtr)&v);
  116. }
  117. Variant::Variant(const Vector4i &v) {
  118. from_type_constructor[VECTOR4I](_native_ptr(), (GDExtensionTypePtr)&v);
  119. }
  120. Variant::Variant(const Plane &v) {
  121. from_type_constructor[PLANE](_native_ptr(), (GDExtensionTypePtr)&v);
  122. }
  123. Variant::Variant(const Quaternion &v) {
  124. from_type_constructor[QUATERNION](_native_ptr(), (GDExtensionTypePtr)&v);
  125. }
  126. Variant::Variant(const godot::AABB &v) {
  127. from_type_constructor[AABB](_native_ptr(), (GDExtensionTypePtr)&v);
  128. }
  129. Variant::Variant(const Basis &v) {
  130. from_type_constructor[BASIS](_native_ptr(), (GDExtensionTypePtr)&v);
  131. }
  132. Variant::Variant(const Transform3D &v) {
  133. from_type_constructor[TRANSFORM3D](_native_ptr(), (GDExtensionTypePtr)&v);
  134. }
  135. Variant::Variant(const Projection &v) {
  136. from_type_constructor[PROJECTION](_native_ptr(), (GDExtensionTypePtr)&v);
  137. }
  138. Variant::Variant(const Color &v) {
  139. from_type_constructor[COLOR](_native_ptr(), (GDExtensionTypePtr)&v);
  140. }
  141. Variant::Variant(const StringName &v) {
  142. from_type_constructor[STRING_NAME](_native_ptr(), v._native_ptr());
  143. }
  144. Variant::Variant(const NodePath &v) {
  145. from_type_constructor[NODE_PATH](_native_ptr(), v._native_ptr());
  146. }
  147. Variant::Variant(const godot::RID &v) {
  148. from_type_constructor[RID](_native_ptr(), v._native_ptr());
  149. }
  150. Variant::Variant(const Object *v) {
  151. if (v) {
  152. from_type_constructor[OBJECT](_native_ptr(), const_cast<GodotObject **>(&v->_owner));
  153. } else {
  154. GodotObject *nullobject = nullptr;
  155. from_type_constructor[OBJECT](_native_ptr(), &nullobject);
  156. }
  157. }
  158. Variant::Variant(const ObjectID &p_id) :
  159. Variant(p_id.operator uint64_t()) {
  160. }
  161. Variant::Variant(const Callable &v) {
  162. from_type_constructor[CALLABLE](_native_ptr(), v._native_ptr());
  163. }
  164. Variant::Variant(const Signal &v) {
  165. from_type_constructor[SIGNAL](_native_ptr(), v._native_ptr());
  166. }
  167. Variant::Variant(const Dictionary &v) {
  168. from_type_constructor[DICTIONARY](_native_ptr(), v._native_ptr());
  169. }
  170. Variant::Variant(const Array &v) {
  171. from_type_constructor[ARRAY](_native_ptr(), v._native_ptr());
  172. }
  173. Variant::Variant(const PackedByteArray &v) {
  174. from_type_constructor[PACKED_BYTE_ARRAY](_native_ptr(), v._native_ptr());
  175. }
  176. Variant::Variant(const PackedInt32Array &v) {
  177. from_type_constructor[PACKED_INT32_ARRAY](_native_ptr(), v._native_ptr());
  178. }
  179. Variant::Variant(const PackedInt64Array &v) {
  180. from_type_constructor[PACKED_INT64_ARRAY](_native_ptr(), v._native_ptr());
  181. }
  182. Variant::Variant(const PackedFloat32Array &v) {
  183. from_type_constructor[PACKED_FLOAT32_ARRAY](_native_ptr(), v._native_ptr());
  184. }
  185. Variant::Variant(const PackedFloat64Array &v) {
  186. from_type_constructor[PACKED_FLOAT64_ARRAY](_native_ptr(), v._native_ptr());
  187. }
  188. Variant::Variant(const PackedStringArray &v) {
  189. from_type_constructor[PACKED_STRING_ARRAY](_native_ptr(), v._native_ptr());
  190. }
  191. Variant::Variant(const PackedVector2Array &v) {
  192. from_type_constructor[PACKED_VECTOR2_ARRAY](_native_ptr(), v._native_ptr());
  193. }
  194. Variant::Variant(const PackedVector3Array &v) {
  195. from_type_constructor[PACKED_VECTOR3_ARRAY](_native_ptr(), v._native_ptr());
  196. }
  197. Variant::Variant(const PackedColorArray &v) {
  198. from_type_constructor[PACKED_COLOR_ARRAY](_native_ptr(), v._native_ptr());
  199. }
  200. Variant::~Variant() {
  201. internal::gdextension_interface_variant_destroy(_native_ptr());
  202. }
  203. Variant::operator bool() const {
  204. GDExtensionBool result;
  205. to_type_constructor[BOOL](&result, _native_ptr());
  206. return PtrToArg<bool>::convert(&result);
  207. }
  208. Variant::operator int64_t() const {
  209. GDExtensionInt result;
  210. to_type_constructor[INT](&result, _native_ptr());
  211. return PtrToArg<int64_t>::convert(&result);
  212. }
  213. Variant::operator int32_t() const {
  214. return static_cast<int32_t>(operator int64_t());
  215. }
  216. Variant::operator int16_t() const {
  217. return static_cast<int16_t>(operator int64_t());
  218. }
  219. Variant::operator int8_t() const {
  220. return static_cast<int8_t>(operator int64_t());
  221. }
  222. Variant::operator uint64_t() const {
  223. return static_cast<uint64_t>(operator int64_t());
  224. }
  225. Variant::operator uint32_t() const {
  226. return static_cast<uint32_t>(operator int64_t());
  227. }
  228. Variant::operator uint16_t() const {
  229. return static_cast<uint16_t>(operator int64_t());
  230. }
  231. Variant::operator uint8_t() const {
  232. return static_cast<uint8_t>(operator int64_t());
  233. }
  234. Variant::operator double() const {
  235. double result;
  236. to_type_constructor[FLOAT](&result, _native_ptr());
  237. return PtrToArg<double>::convert(&result);
  238. }
  239. Variant::operator float() const {
  240. return static_cast<float>(operator double());
  241. }
  242. Variant::operator String() const {
  243. return String(this);
  244. }
  245. Variant::operator Vector2() const {
  246. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  247. Vector2 result;
  248. to_type_constructor[VECTOR2]((GDExtensionTypePtr)&result, _native_ptr());
  249. return result;
  250. }
  251. Variant::operator Vector2i() const {
  252. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  253. Vector2i result;
  254. to_type_constructor[VECTOR2I]((GDExtensionTypePtr)&result, _native_ptr());
  255. return result;
  256. }
  257. Variant::operator Rect2() const {
  258. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  259. Rect2 result;
  260. to_type_constructor[RECT2]((GDExtensionTypePtr)&result, _native_ptr());
  261. return result;
  262. }
  263. Variant::operator Rect2i() const {
  264. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  265. Rect2i result;
  266. to_type_constructor[RECT2I]((GDExtensionTypePtr)&result, _native_ptr());
  267. return result;
  268. }
  269. Variant::operator Vector3() const {
  270. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  271. Vector3 result;
  272. to_type_constructor[VECTOR3]((GDExtensionTypePtr)&result, _native_ptr());
  273. return result;
  274. }
  275. Variant::operator Vector3i() const {
  276. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  277. Vector3i result;
  278. to_type_constructor[VECTOR3I]((GDExtensionTypePtr)&result, _native_ptr());
  279. return result;
  280. }
  281. Variant::operator Transform2D() const {
  282. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  283. Transform2D result;
  284. to_type_constructor[TRANSFORM2D]((GDExtensionTypePtr)&result, _native_ptr());
  285. return result;
  286. }
  287. Variant::operator Vector4() const {
  288. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  289. Vector4 result;
  290. to_type_constructor[VECTOR4]((GDExtensionTypePtr)&result, _native_ptr());
  291. return result;
  292. }
  293. Variant::operator Vector4i() const {
  294. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  295. Vector4i result;
  296. to_type_constructor[VECTOR4I]((GDExtensionTypePtr)&result, _native_ptr());
  297. return result;
  298. }
  299. Variant::operator Plane() const {
  300. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  301. Plane result;
  302. to_type_constructor[PLANE]((GDExtensionTypePtr)&result, _native_ptr());
  303. return result;
  304. }
  305. Variant::operator Quaternion() const {
  306. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  307. Quaternion result;
  308. to_type_constructor[QUATERNION]((GDExtensionTypePtr)&result, _native_ptr());
  309. return result;
  310. }
  311. Variant::operator godot::AABB() const {
  312. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  313. godot::AABB result;
  314. to_type_constructor[AABB]((GDExtensionTypePtr)&result, _native_ptr());
  315. return result;
  316. }
  317. Variant::operator Basis() const {
  318. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  319. Basis result;
  320. to_type_constructor[BASIS]((GDExtensionTypePtr)&result, _native_ptr());
  321. return result;
  322. }
  323. Variant::operator Transform3D() const {
  324. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  325. Transform3D result;
  326. to_type_constructor[TRANSFORM3D]((GDExtensionTypePtr)&result, _native_ptr());
  327. return result;
  328. }
  329. Variant::operator Projection() const {
  330. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  331. Projection result;
  332. to_type_constructor[PROJECTION]((GDExtensionTypePtr)&result, _native_ptr());
  333. return result;
  334. }
  335. Variant::operator Color() const {
  336. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  337. Color result;
  338. to_type_constructor[COLOR]((GDExtensionTypePtr)&result, _native_ptr());
  339. return result;
  340. }
  341. Variant::operator StringName() const {
  342. return StringName(this);
  343. }
  344. Variant::operator NodePath() const {
  345. return NodePath(this);
  346. }
  347. Variant::operator godot::RID() const {
  348. return godot::RID(this);
  349. }
  350. Variant::operator Object *() const {
  351. GodotObject *obj;
  352. to_type_constructor[OBJECT](&obj, _native_ptr());
  353. if (obj == nullptr) {
  354. return nullptr;
  355. }
  356. return internal::get_object_instance_binding(obj);
  357. }
  358. Variant::operator ObjectID() const {
  359. if (get_type() == Type::INT) {
  360. return ObjectID(operator uint64_t());
  361. } else if (get_type() == Type::OBJECT) {
  362. Object *obj = operator Object *();
  363. if (obj != nullptr) {
  364. return ObjectID(obj->get_instance_id());
  365. } else {
  366. return ObjectID();
  367. }
  368. } else {
  369. return ObjectID();
  370. }
  371. }
  372. Variant::operator Callable() const {
  373. return Callable(this);
  374. }
  375. Variant::operator Signal() const {
  376. return Signal(this);
  377. }
  378. Variant::operator Dictionary() const {
  379. return Dictionary(this);
  380. }
  381. Variant::operator Array() const {
  382. return Array(this);
  383. }
  384. Variant::operator PackedByteArray() const {
  385. return PackedByteArray(this);
  386. }
  387. Variant::operator PackedInt32Array() const {
  388. return PackedInt32Array(this);
  389. }
  390. Variant::operator PackedInt64Array() const {
  391. return PackedInt64Array(this);
  392. }
  393. Variant::operator PackedFloat32Array() const {
  394. return PackedFloat32Array(this);
  395. }
  396. Variant::operator PackedFloat64Array() const {
  397. return PackedFloat64Array(this);
  398. }
  399. Variant::operator PackedStringArray() const {
  400. return PackedStringArray(this);
  401. }
  402. Variant::operator PackedVector2Array() const {
  403. return PackedVector2Array(this);
  404. }
  405. Variant::operator PackedVector3Array() const {
  406. return PackedVector3Array(this);
  407. }
  408. Variant::operator PackedColorArray() const {
  409. return PackedColorArray(this);
  410. }
  411. Variant &Variant::operator=(const Variant &other) {
  412. clear();
  413. internal::gdextension_interface_variant_new_copy(_native_ptr(), other._native_ptr());
  414. return *this;
  415. }
  416. Variant &Variant::operator=(Variant &&other) {
  417. std::swap(opaque, other.opaque);
  418. return *this;
  419. }
  420. bool Variant::operator==(const Variant &other) const {
  421. if (get_type() != other.get_type()) {
  422. return false;
  423. }
  424. bool valid = false;
  425. Variant result;
  426. evaluate(OP_EQUAL, *this, other, result, valid);
  427. return result.operator bool();
  428. }
  429. bool Variant::operator!=(const Variant &other) const {
  430. if (get_type() != other.get_type()) {
  431. return true;
  432. }
  433. bool valid = false;
  434. Variant result;
  435. evaluate(OP_NOT_EQUAL, *this, other, result, valid);
  436. return result.operator bool();
  437. }
  438. bool Variant::operator<(const Variant &other) const {
  439. if (get_type() != other.get_type()) {
  440. return get_type() < other.get_type();
  441. }
  442. bool valid = false;
  443. Variant result;
  444. evaluate(OP_LESS, *this, other, result, valid);
  445. return result.operator bool();
  446. }
  447. void Variant::callp(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
  448. internal::gdextension_interface_variant_call(_native_ptr(), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
  449. }
  450. void Variant::callp_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
  451. internal::gdextension_interface_variant_call_static(static_cast<GDExtensionVariantType>(type), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
  452. }
  453. void Variant::evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid) {
  454. GDExtensionBool valid;
  455. internal::gdextension_interface_variant_evaluate(static_cast<GDExtensionVariantOperator>(op), a._native_ptr(), b._native_ptr(), r_ret._native_ptr(), &valid);
  456. r_valid = PtrToArg<bool>::convert(&valid);
  457. }
  458. void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
  459. GDExtensionBool valid;
  460. internal::gdextension_interface_variant_set(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
  461. if (r_valid) {
  462. *r_valid = PtrToArg<bool>::convert(&valid);
  463. }
  464. }
  465. void Variant::set_named(const StringName &name, const Variant &value, bool &r_valid) {
  466. GDExtensionBool valid;
  467. internal::gdextension_interface_variant_set_named(_native_ptr(), name._native_ptr(), value._native_ptr(), &valid);
  468. r_valid = PtrToArg<bool>::convert(&valid);
  469. }
  470. void Variant::set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob) {
  471. GDExtensionBool valid, oob;
  472. internal::gdextension_interface_variant_set_indexed(_native_ptr(), index, value._native_ptr(), &valid, &oob);
  473. r_valid = PtrToArg<bool>::convert(&valid);
  474. r_oob = PtrToArg<bool>::convert(&oob);
  475. }
  476. void Variant::set_keyed(const Variant &key, const Variant &value, bool &r_valid) {
  477. GDExtensionBool valid;
  478. internal::gdextension_interface_variant_set_keyed(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
  479. r_valid = PtrToArg<bool>::convert(&valid);
  480. }
  481. Variant Variant::get(const Variant &key, bool *r_valid) const {
  482. Variant result;
  483. GDExtensionBool valid;
  484. internal::gdextension_interface_variant_get(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
  485. if (r_valid) {
  486. *r_valid = PtrToArg<bool>::convert(&valid);
  487. }
  488. return result;
  489. }
  490. Variant Variant::get_named(const StringName &name, bool &r_valid) const {
  491. Variant result;
  492. GDExtensionBool valid;
  493. internal::gdextension_interface_variant_get_named(_native_ptr(), name._native_ptr(), result._native_ptr(), &valid);
  494. r_valid = PtrToArg<bool>::convert(&valid);
  495. return result;
  496. }
  497. Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
  498. Variant result;
  499. GDExtensionBool valid;
  500. GDExtensionBool oob;
  501. internal::gdextension_interface_variant_get_indexed(_native_ptr(), index, result._native_ptr(), &valid, &oob);
  502. r_valid = PtrToArg<bool>::convert(&valid);
  503. r_oob = PtrToArg<bool>::convert(&oob);
  504. return result;
  505. }
  506. Variant Variant::get_keyed(const Variant &key, bool &r_valid) const {
  507. Variant result;
  508. GDExtensionBool valid;
  509. internal::gdextension_interface_variant_get_keyed(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
  510. r_valid = PtrToArg<bool>::convert(&valid);
  511. return result;
  512. }
  513. bool Variant::in(const Variant &index, bool *r_valid) const {
  514. Variant result;
  515. bool valid;
  516. evaluate(OP_IN, *this, index, result, valid);
  517. if (r_valid) {
  518. *r_valid = valid;
  519. }
  520. return result.operator bool();
  521. }
  522. bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
  523. GDExtensionBool valid;
  524. GDExtensionBool result = internal::gdextension_interface_variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid);
  525. r_valid = PtrToArg<bool>::convert(&valid);
  526. return PtrToArg<bool>::convert(&result);
  527. }
  528. bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
  529. GDExtensionBool valid;
  530. GDExtensionBool result = internal::gdextension_interface_variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid);
  531. r_valid = PtrToArg<bool>::convert(&valid);
  532. return PtrToArg<bool>::convert(&result);
  533. }
  534. Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
  535. Variant result;
  536. GDExtensionBool valid;
  537. internal::gdextension_interface_variant_iter_get(_native_ptr(), r_iter._native_ptr(), result._native_ptr(), &valid);
  538. r_valid = PtrToArg<bool>::convert(&valid);
  539. return result;
  540. }
  541. Variant::Type Variant::get_type() const {
  542. return static_cast<Variant::Type>(internal::gdextension_interface_variant_get_type(_native_ptr()));
  543. }
  544. bool Variant::has_method(const StringName &method) const {
  545. GDExtensionBool has = internal::gdextension_interface_variant_has_method(_native_ptr(), method._native_ptr());
  546. return PtrToArg<bool>::convert(&has);
  547. }
  548. bool Variant::has_key(const Variant &key, bool *r_valid) const {
  549. GDExtensionBool valid;
  550. GDExtensionBool has = internal::gdextension_interface_variant_has_key(_native_ptr(), key._native_ptr(), &valid);
  551. if (r_valid) {
  552. *r_valid = PtrToArg<bool>::convert(&valid);
  553. }
  554. return PtrToArg<bool>::convert(&has);
  555. }
  556. bool Variant::has_member(Variant::Type type, const StringName &member) {
  557. GDExtensionBool has = internal::gdextension_interface_variant_has_member(static_cast<GDExtensionVariantType>(type), member._native_ptr());
  558. return PtrToArg<bool>::convert(&has);
  559. }
  560. uint32_t Variant::hash() const {
  561. GDExtensionInt hash = internal::gdextension_interface_variant_hash(_native_ptr());
  562. return PtrToArg<uint32_t>::convert(&hash);
  563. }
  564. uint32_t Variant::recursive_hash(int recursion_count) const {
  565. GDExtensionInt hash = internal::gdextension_interface_variant_recursive_hash(_native_ptr(), recursion_count);
  566. return PtrToArg<uint32_t>::convert(&hash);
  567. }
  568. bool Variant::hash_compare(const Variant &variant) const {
  569. GDExtensionBool compare = internal::gdextension_interface_variant_hash_compare(_native_ptr(), variant._native_ptr());
  570. return PtrToArg<bool>::convert(&compare);
  571. }
  572. bool Variant::booleanize() const {
  573. GDExtensionBool booleanized = internal::gdextension_interface_variant_booleanize(_native_ptr());
  574. return PtrToArg<bool>::convert(&booleanized);
  575. }
  576. String Variant::stringify() const {
  577. String result;
  578. internal::gdextension_interface_variant_stringify(_native_ptr(), result._native_ptr());
  579. return result;
  580. }
  581. Variant Variant::duplicate(bool deep) const {
  582. Variant result;
  583. GDExtensionBool _deep;
  584. PtrToArg<bool>::encode(deep, &_deep);
  585. internal::gdextension_interface_variant_duplicate(_native_ptr(), result._native_ptr(), _deep);
  586. return result;
  587. }
  588. String Variant::get_type_name(Variant::Type type) {
  589. String result;
  590. internal::gdextension_interface_variant_get_type_name(static_cast<GDExtensionVariantType>(type), result._native_ptr());
  591. return result;
  592. }
  593. bool Variant::can_convert(Variant::Type from, Variant::Type to) {
  594. GDExtensionBool can = internal::gdextension_interface_variant_can_convert(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
  595. return PtrToArg<bool>::convert(&can);
  596. }
  597. bool Variant::can_convert_strict(Variant::Type from, Variant::Type to) {
  598. GDExtensionBool can = internal::gdextension_interface_variant_can_convert_strict(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
  599. return PtrToArg<bool>::convert(&can);
  600. }
  601. void Variant::clear() {
  602. static const bool needs_deinit[Variant::VARIANT_MAX] = {
  603. false, // NIL,
  604. false, // BOOL,
  605. false, // INT,
  606. false, // FLOAT,
  607. true, // STRING,
  608. false, // VECTOR2,
  609. false, // VECTOR2I,
  610. false, // RECT2,
  611. false, // RECT2I,
  612. false, // VECTOR3,
  613. false, // VECTOR3I,
  614. true, // TRANSFORM2D,
  615. false, // VECTOR4,
  616. false, // VECTOR4I,
  617. false, // PLANE,
  618. false, // QUATERNION,
  619. true, // AABB,
  620. true, // BASIS,
  621. true, // TRANSFORM3D,
  622. true, // PROJECTION,
  623. // misc types
  624. false, // COLOR,
  625. true, // STRING_NAME,
  626. true, // NODE_PATH,
  627. false, // RID,
  628. true, // OBJECT,
  629. true, // CALLABLE,
  630. true, // SIGNAL,
  631. true, // DICTIONARY,
  632. true, // ARRAY,
  633. // typed arrays
  634. true, // PACKED_BYTE_ARRAY,
  635. true, // PACKED_INT32_ARRAY,
  636. true, // PACKED_INT64_ARRAY,
  637. true, // PACKED_FLOAT32_ARRAY,
  638. true, // PACKED_FLOAT64_ARRAY,
  639. true, // PACKED_STRING_ARRAY,
  640. true, // PACKED_VECTOR2_ARRAY,
  641. true, // PACKED_VECTOR3_ARRAY,
  642. true, // PACKED_COLOR_ARRAY,
  643. };
  644. if (unlikely(needs_deinit[get_type()])) { // Make it fast for types that don't need deinit.
  645. internal::gdextension_interface_variant_destroy(_native_ptr());
  646. }
  647. internal::gdextension_interface_variant_new_nil(_native_ptr());
  648. }
  649. } // namespace godot