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- /*************************************************************************/
- /* godot.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_HPP
- #define GODOT_HPP
- #include <godot/gdnative_interface.h>
- namespace godot {
- namespace internal {
- extern "C" const GDNativeInterface *interface;
- extern "C" GDNativeExtensionClassLibraryPtr library;
- extern "C" void *token;
- } // namespace internal
- class GDExtensionBinding {
- public:
- using Callback = void (*)();
- static Callback init_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL];
- static Callback terminate_callbacks[GDNATIVE_MAX_INITIALIZATION_LEVEL];
- static GDNativeBool init(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization);
- public:
- static void initialize_level(void *userdata, GDNativeInitializationLevel p_level);
- static void deinitialize_level(void *userdata, GDNativeInitializationLevel p_level);
- static void *create_instance_callback(void *p_token, void *p_instance);
- static void free_instance_callback(void *p_token, void *p_instance, void *p_binding);
- class InitObject {
- const GDNativeInterface *interface;
- const GDNativeExtensionClassLibraryPtr library;
- GDNativeInitialization *initialization;
- public:
- InitObject(const GDNativeInterface *p_interface, const GDNativeExtensionClassLibraryPtr p_library, GDNativeInitialization *r_initialization) :
- interface(p_interface),
- library(p_library),
- initialization(r_initialization){};
- void register_core_initializer(Callback p_core_init) const;
- void register_server_initializer(Callback p_server_init) const;
- void register_scene_initializer(Callback p_scene_init) const;
- void register_editor_initializer(Callback p_editor_init) const;
- void register_driver_initializer(Callback p_driver_init) const;
- void register_core_terminator(Callback p_core_terminate) const;
- void register_server_terminator(Callback p_server_terminate) const;
- void register_scene_terminator(Callback p_scene_terminate) const;
- void register_editor_terminator(Callback p_editor_terminate) const;
- void register_driver_terminator(Callback p_driver_terminate) const;
- GDNativeBool init() const;
- };
- };
- } // namespace godot
- #endif // ! GODOT_HPP
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