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- #include "Rect2.hpp"
- #include "String.hpp"
- #include "Transform2D.hpp"
- #include "Vector2.hpp"
- #include <cmath>
- namespace godot {
- #ifndef MAX
- #define MAX(a, b) (a > b ? a : b)
- #endif
- #ifndef MIN
- #define MIN(a, b) (a < b ? a : b)
- #endif
- real_t Rect2::distance_to(const Vector2 &p_point) const {
- real_t dist = 1e20;
- if (p_point.x < position.x) {
- dist = MIN(dist, position.x - p_point.x);
- }
- if (p_point.y < position.y) {
- dist = MIN(dist, position.y - p_point.y);
- }
- if (p_point.x >= (position.x + size.x)) {
- dist = MIN(p_point.x - (position.x + size.x), dist);
- }
- if (p_point.y >= (position.y + size.y)) {
- dist = MIN(p_point.y - (position.y + size.y), dist);
- }
- if (dist == 1e20)
- return 0;
- else
- return dist;
- }
- Rect2 Rect2::clip(const Rect2 &p_rect) const { /// return a clipped rect
- Rect2 new_rect = p_rect;
- if (!intersects(new_rect))
- return Rect2();
- new_rect.position.x = MAX(p_rect.position.x, position.x);
- new_rect.position.y = MAX(p_rect.position.y, position.y);
- Point2 p_rect_end = p_rect.position + p_rect.size;
- Point2 end = position + size;
- new_rect.size.x = MIN(p_rect_end.x, end.x) - new_rect.position.x;
- new_rect.size.y = MIN(p_rect_end.y, end.y) - new_rect.position.y;
- return new_rect;
- }
- Rect2 Rect2::merge(const Rect2 &p_rect) const { ///< return a merged rect
- Rect2 new_rect;
- new_rect.position.x = MIN(p_rect.position.x, position.x);
- new_rect.position.y = MIN(p_rect.position.y, position.y);
- new_rect.size.x = MAX(p_rect.position.x + p_rect.size.x, position.x + size.x);
- new_rect.size.y = MAX(p_rect.position.y + p_rect.size.y, position.y + size.y);
- new_rect.size = new_rect.size - new_rect.position; //make relative again
- return new_rect;
- }
- Rect2::operator String() const {
- return String(position) + ", " + String(size);
- }
- bool Rect2::intersects_segment(const Point2 &p_from, const Point2 &p_to, Point2 *r_position, Point2 *r_normal) const {
- real_t min = 0, max = 1;
- int axis = 0;
- real_t sign = 0;
- for (int i = 0; i < 2; i++) {
- real_t seg_from = p_from[i];
- real_t seg_to = p_to[i];
- real_t box_begin = position[i];
- real_t box_end = box_begin + size[i];
- real_t cmin, cmax;
- real_t csign;
- if (seg_from < seg_to) {
- if (seg_from > box_end || seg_to < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from < box_begin) ? ((box_begin - seg_from) / length) : 0;
- cmax = (seg_to > box_end) ? ((box_end - seg_from) / length) : 1;
- csign = -1.0;
- } else {
- if (seg_to > box_end || seg_from < box_begin)
- return false;
- real_t length = seg_to - seg_from;
- cmin = (seg_from > box_end) ? (box_end - seg_from) / length : 0;
- cmax = (seg_to < box_begin) ? (box_begin - seg_from) / length : 1;
- csign = 1.0;
- }
- if (cmin > min) {
- min = cmin;
- axis = i;
- sign = csign;
- }
- if (cmax < max)
- max = cmax;
- if (max < min)
- return false;
- }
- Vector2 rel = p_to - p_from;
- if (r_normal) {
- Vector2 normal;
- normal[axis] = sign;
- *r_normal = normal;
- }
- if (r_position)
- *r_position = p_from + rel * min;
- return true;
- }
- bool Rect2::intersects_transformed(const Transform2D &p_xform, const Rect2 &p_rect) const {
- //SAT intersection between local and transformed rect2
- Vector2 xf_points[4] = {
- p_xform.xform(p_rect.position),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y)),
- p_xform.xform(Vector2(p_rect.position.x, p_rect.position.y + p_rect.size.y)),
- p_xform.xform(Vector2(p_rect.position.x + p_rect.size.x, p_rect.position.y + p_rect.size.y)),
- };
- real_t low_limit;
- //base rect2 first (faster)
- if (xf_points[0].y > position.y)
- goto next1;
- if (xf_points[1].y > position.y)
- goto next1;
- if (xf_points[2].y > position.y)
- goto next1;
- if (xf_points[3].y > position.y)
- goto next1;
- return false;
- next1:
- low_limit = position.y + size.y;
- if (xf_points[0].y < low_limit)
- goto next2;
- if (xf_points[1].y < low_limit)
- goto next2;
- if (xf_points[2].y < low_limit)
- goto next2;
- if (xf_points[3].y < low_limit)
- goto next2;
- return false;
- next2:
- if (xf_points[0].x > position.x)
- goto next3;
- if (xf_points[1].x > position.x)
- goto next3;
- if (xf_points[2].x > position.x)
- goto next3;
- if (xf_points[3].x > position.x)
- goto next3;
- return false;
- next3:
- low_limit = position.x + size.x;
- if (xf_points[0].x < low_limit)
- goto next4;
- if (xf_points[1].x < low_limit)
- goto next4;
- if (xf_points[2].x < low_limit)
- goto next4;
- if (xf_points[3].x < low_limit)
- goto next4;
- return false;
- next4:
- Vector2 xf_points2[4] = {
- position,
- Vector2(position.x + size.x, position.y),
- Vector2(position.x, position.y + size.y),
- Vector2(position.x + size.x, position.y + size.y),
- };
- real_t maxa = p_xform.elements[0].dot(xf_points2[0]);
- real_t mina = maxa;
- real_t dp = p_xform.elements[0].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- dp = p_xform.elements[0].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- dp = p_xform.elements[0].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- real_t maxb = p_xform.elements[0].dot(xf_points[0]);
- real_t minb = maxb;
- dp = p_xform.elements[0].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- dp = p_xform.elements[0].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- dp = p_xform.elements[0].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
- maxa = p_xform.elements[1].dot(xf_points2[0]);
- mina = maxa;
- dp = p_xform.elements[1].dot(xf_points2[1]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- dp = p_xform.elements[1].dot(xf_points2[2]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- dp = p_xform.elements[1].dot(xf_points2[3]);
- maxa = MAX(dp, maxa);
- mina = MIN(dp, mina);
- maxb = p_xform.elements[1].dot(xf_points[0]);
- minb = maxb;
- dp = p_xform.elements[1].dot(xf_points[1]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- dp = p_xform.elements[1].dot(xf_points[2]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- dp = p_xform.elements[1].dot(xf_points[3]);
- maxb = MAX(dp, maxb);
- minb = MIN(dp, minb);
- if (mina > maxb)
- return false;
- if (minb > maxa)
- return false;
- return true;
- }
- } // namespace godot
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