print_string.hpp 3.4 KB

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  1. /**************************************************************************/
  2. /* print_string.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_PRINT_STRING_HPP
  31. #define GODOT_PRINT_STRING_HPP
  32. #include <godot_cpp/variant/utility_functions.hpp>
  33. namespace godot {
  34. inline void print_error(const Variant &p_variant) {
  35. UtilityFunctions::printerr(p_variant);
  36. }
  37. inline void print_line(const Variant &p_variant) {
  38. UtilityFunctions::print(p_variant);
  39. }
  40. inline void print_line_rich(const Variant &p_variant) {
  41. UtilityFunctions::print_rich(p_variant);
  42. }
  43. template <typename... Args>
  44. void print_error(const Variant &p_variant, Args... p_args) {
  45. UtilityFunctions::printerr(p_variant, p_args...);
  46. }
  47. template <typename... Args>
  48. void print_line(const Variant &p_variant, Args... p_args) {
  49. UtilityFunctions::print(p_variant, p_args...);
  50. }
  51. template <typename... Args>
  52. void print_line_rich(const Variant &p_variant, Args... p_args) {
  53. UtilityFunctions::print_rich(p_variant, p_args...);
  54. }
  55. bool is_print_verbose_enabled();
  56. // Checking the condition before evaluating the text to be printed avoids processing unless it actually has to be printed, saving some CPU usage.
  57. #define print_verbose(m_variant) \
  58. { \
  59. if (is_print_verbose_enabled()) { \
  60. print_line(m_variant); \
  61. } \
  62. }
  63. } // namespace godot
  64. #endif // GODOT_PRINT_STRING_HPP