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- /*************************************************************************/
- /* wrapped.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_CPP_WRAPPED_HPP
- #define GODOT_CPP_WRAPPED_HPP
- #include <godot_cpp/core/memory.hpp>
- #include <godot_cpp/godot.hpp>
- namespace godot {
- typedef void GodotObject;
- // Base for all engine classes, to contain the pointer to the engine instance.
- class Wrapped {
- friend class GDExtensionBinding;
- friend void postinitialize_handler(Wrapped *);
- protected:
- virtual const char *_get_extension_class() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
- virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
- void _postinitialize();
- Wrapped(const char *p_godot_class);
- Wrapped(GodotObject *p_godot_object);
- public:
- // Must be public but you should not touch this.
- GodotObject *_owner = nullptr;
- };
- } // namespace godot
- #define GDCLASS(m_class, m_inherits) \
- private: \
- void operator=(const m_class &p_rval) {} \
- friend class ClassDB; \
- \
- protected: \
- virtual const char *_get_extension_class() const override { \
- return get_class_static(); \
- } \
- \
- virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
- return &___binding_callbacks; \
- } \
- \
- static void (*_get_bind_methods())() { \
- return &m_class::_bind_methods; \
- } \
- \
- template <class T> \
- static void register_virtuals() { \
- m_inherits::register_virtuals<T>(); \
- } \
- \
- public: \
- static void initialize_class() { \
- static bool initialized = false; \
- if (initialized) { \
- return; \
- } \
- m_inherits::initialize_class(); \
- if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
- _bind_methods(); \
- m_inherits::register_virtuals<m_class>(); \
- } \
- initialized = true; \
- } \
- \
- static const char *get_class_static() { \
- return #m_class; \
- } \
- \
- static const char *get_parent_class_static() { \
- return #m_inherits; \
- } \
- \
- static GDNativeObjectPtr create(void *data) { \
- m_class *new_object = memnew(m_class); \
- return new_object->_owner; \
- } \
- \
- static void free(void *data, GDExtensionClassInstancePtr ptr) { \
- if (ptr) { \
- m_class *cls = reinterpret_cast<m_class *>(ptr); \
- cls->~m_class(); \
- ::godot::Memory::free_static(cls); \
- } \
- } \
- \
- static void *___binding_create_callback(void *p_token, void *p_instance) { \
- return nullptr; \
- } \
- static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
- } \
- static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
- return true; \
- } \
- static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
- ___binding_create_callback, \
- ___binding_free_callback, \
- ___binding_reference_callback, \
- };
- // Don't use this for your classes, use GDCLASS() instead.
- #define GDNATIVE_CLASS(m_class, m_inherits) \
- private: \
- void operator=(const m_class &p_rval) {} \
- \
- protected: \
- virtual const GDNativeInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
- return &___binding_callbacks; \
- } \
- \
- m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
- m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
- \
- static void (*_get_bind_methods())() { \
- return nullptr; \
- } \
- \
- public: \
- static void initialize_class() {} \
- \
- static const char *get_class_static() { \
- return #m_class; \
- } \
- \
- static const char *get_parent_class_static() { \
- return #m_inherits; \
- } \
- \
- static void *___binding_create_callback(void *p_token, void *p_instance) { \
- return memnew(m_class((GodotObject *)p_instance)); \
- } \
- static void ___binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
- Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
- } \
- static GDNativeBool ___binding_reference_callback(void *p_token, void *p_instance, GDNativeBool p_reference) { \
- return true; \
- } \
- static constexpr GDNativeInstanceBindingCallbacks ___binding_callbacks = { \
- ___binding_create_callback, \
- ___binding_free_callback, \
- ___binding_reference_callback, \
- }; \
- m_class() : m_class(#m_class) {}
- #endif // ! GODOT_CPP_WRAPPED_HPP
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