builtin_ptrcall.hpp 3.7 KB

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  1. /*************************************************************************/
  2. /* builtin_ptrcall.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_BUILTIN_PTRCALL_HPP
  31. #define GODOT_BUILTIN_PTRCALL_HPP
  32. #include <godot/gdextension_interface.h>
  33. #include <array>
  34. namespace godot {
  35. namespace internal {
  36. template <class... Args>
  37. void _call_builtin_constructor(const GDExtensionPtrConstructor constructor, GDExtensionTypePtr base, Args... args) {
  38. std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
  39. constructor(base, call_args.data());
  40. }
  41. template <class T, class... Args>
  42. T _call_builtin_method_ptr_ret(const GDExtensionPtrBuiltInMethod method, GDExtensionTypePtr base, Args... args) {
  43. T ret;
  44. std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
  45. method(base, call_args.data(), &ret, sizeof...(Args));
  46. return ret;
  47. }
  48. template <class... Args>
  49. void _call_builtin_method_ptr_no_ret(const GDExtensionPtrBuiltInMethod method, GDExtensionTypePtr base, Args... args) {
  50. std::array<GDExtensionConstTypePtr, sizeof...(Args)> call_args = { { (GDExtensionConstTypePtr)args... } };
  51. method(base, call_args.data(), nullptr, sizeof...(Args));
  52. }
  53. template <class T>
  54. T _call_builtin_operator_ptr(const GDExtensionPtrOperatorEvaluator op, GDExtensionConstTypePtr left, GDExtensionConstTypePtr right) {
  55. T ret;
  56. op(left, right, &ret);
  57. return ret;
  58. }
  59. template <class T>
  60. T _call_builtin_ptr_getter(const GDExtensionPtrGetter getter, GDExtensionConstTypePtr base) {
  61. T ret;
  62. getter(base, &ret);
  63. return ret;
  64. }
  65. } // namespace internal
  66. } // namespace godot
  67. #endif // GODOT_BUILTIN_PTRCALL_HPP