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- /*************************************************************************/
- /* defs.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_DEFS_HPP
- #define GODOT_DEFS_HPP
- #include <cstddef>
- #include <cstdint>
- #include <cstring>
- #if !defined(GDE_EXPORT)
- #if defined(_WIN32)
- #define GDE_EXPORT __declspec(dllexport)
- #elif defined(__GNUC__)
- #define GDE_EXPORT __attribute__((visibility("default")))
- #else
- #define GDE_EXPORT
- #endif
- #endif
- // Turn argument to string constant:
- // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
- #ifndef _STR
- #define _STR(m_x) #m_x
- #define _MKSTR(m_x) _STR(m_x)
- #endif
- // Should always inline no matter what.
- #ifndef _ALWAYS_INLINE_
- #if defined(__GNUC__)
- #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
- #elif defined(_MSC_VER)
- #define _ALWAYS_INLINE_ __forceinline
- #else
- #define _ALWAYS_INLINE_ inline
- #endif
- #endif
- // Should always inline, except in debug builds because it makes debugging harder.
- #ifndef _FORCE_INLINE_
- #ifdef DISABLE_FORCED_INLINE
- #define _FORCE_INLINE_ inline
- #else
- #define _FORCE_INLINE_ _ALWAYS_INLINE_
- #endif
- #endif
- #ifndef _NO_DISCARD_
- #define _NO_DISCARD_ [[nodiscard]]
- #endif
- // Windows badly defines a lot of stuff we'll never use. Undefine it.
- #ifdef _WIN32
- #undef min // override standard definition
- #undef max // override standard definition
- #undef ERROR // override (really stupid) wingdi.h standard definition
- #undef DELETE // override (another really stupid) winnt.h standard definition
- #undef MessageBox // override winuser.h standard definition
- #undef MIN // override standard definition
- #undef MAX // override standard definition
- #undef CLAMP // override standard definition
- #undef Error
- #undef OK
- #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
- #endif
- #if defined(__GNUC__)
- #define likely(x) __builtin_expect(!!(x), 1)
- #define unlikely(x) __builtin_expect(!!(x), 0)
- #else
- #define likely(x) x
- #define unlikely(x) x
- #endif
- #ifdef REAL_T_IS_DOUBLE
- typedef double real_t;
- #else
- typedef float real_t;
- #endif
- // Generic swap template.
- #ifndef SWAP
- #define SWAP(m_x, m_y) __swap_tmpl((m_x), (m_y))
- template <class T>
- inline void __swap_tmpl(T &x, T &y) {
- T aux = x;
- x = y;
- y = aux;
- }
- #endif // SWAP
- // Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
- // https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
- template <size_t... Is>
- struct IndexSequence {};
- template <size_t N, size_t... Is>
- struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
- template <size_t... Is>
- struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
- #endif // GODOT_DEFS_HPP
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