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- /*************************************************************************/
- /* method_ptrcall.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_METHOD_PTRCALL_HPP
- #define GODOT_METHOD_PTRCALL_HPP
- #include <godot_cpp/core/defs.hpp>
- #include <godot_cpp/godot.hpp>
- #include <godot_cpp/variant/variant.hpp>
- namespace godot {
- template <class T>
- struct PtrToArg {};
- #define MAKE_PTRARG(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- typedef m_type EncodeT; \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *reinterpret_cast<m_type *>(p_ptr) = p_val; \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- typedef m_type EncodeT; \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *reinterpret_cast<m_type *>(p_ptr) = p_val; \
- } \
- }
- #define MAKE_PTRARGCONV(m_type, m_conv) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
- } \
- typedef m_conv EncodeT; \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *reinterpret_cast<m_conv *>(p_ptr) = static_cast<m_conv>(p_val); \
- } \
- _FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \
- return static_cast<m_conv>(p_val); \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return static_cast<m_type>(*reinterpret_cast<const m_conv *>(p_ptr)); \
- } \
- typedef m_conv EncodeT; \
- _FORCE_INLINE_ static void encode(m_type p_val, void *p_ptr) { \
- *reinterpret_cast<m_conv *>(p_ptr) = static_cast<m_conv>(p_val); \
- } \
- _FORCE_INLINE_ static m_conv encode_arg(m_type p_val) { \
- return static_cast<m_conv>(p_val); \
- } \
- }
- #define MAKE_PTRARG_BY_REFERENCE(m_type) \
- template <> \
- struct PtrToArg<m_type> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- typedef m_type EncodeT; \
- _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
- *reinterpret_cast<m_type *>(p_ptr) = p_val; \
- } \
- }; \
- template <> \
- struct PtrToArg<const m_type &> { \
- _FORCE_INLINE_ static m_type convert(const void *p_ptr) { \
- return *reinterpret_cast<const m_type *>(p_ptr); \
- } \
- typedef m_type EncodeT; \
- _FORCE_INLINE_ static void encode(const m_type &p_val, void *p_ptr) { \
- *reinterpret_cast<m_type *>(p_ptr) = p_val; \
- } \
- }
- MAKE_PTRARGCONV(bool, uint8_t);
- // Integer types.
- MAKE_PTRARGCONV(uint8_t, int64_t);
- MAKE_PTRARGCONV(int8_t, int64_t);
- MAKE_PTRARGCONV(uint16_t, int64_t);
- MAKE_PTRARGCONV(int16_t, int64_t);
- MAKE_PTRARGCONV(uint32_t, int64_t);
- MAKE_PTRARGCONV(int32_t, int64_t);
- MAKE_PTRARG(int64_t);
- MAKE_PTRARG(uint64_t);
- // Float types
- MAKE_PTRARGCONV(float, double);
- MAKE_PTRARG(double);
- MAKE_PTRARG(String);
- MAKE_PTRARG(Vector2);
- MAKE_PTRARG(Vector2i);
- MAKE_PTRARG(Rect2);
- MAKE_PTRARG(Rect2i);
- MAKE_PTRARG_BY_REFERENCE(Vector3);
- MAKE_PTRARG_BY_REFERENCE(Vector3i);
- MAKE_PTRARG(Transform2D);
- MAKE_PTRARG_BY_REFERENCE(Vector4);
- MAKE_PTRARG_BY_REFERENCE(Vector4i);
- MAKE_PTRARG_BY_REFERENCE(Plane);
- MAKE_PTRARG(Quaternion);
- MAKE_PTRARG_BY_REFERENCE(AABB);
- MAKE_PTRARG_BY_REFERENCE(Basis);
- MAKE_PTRARG_BY_REFERENCE(Transform3D);
- MAKE_PTRARG_BY_REFERENCE(Projection);
- MAKE_PTRARG_BY_REFERENCE(Color);
- MAKE_PTRARG(StringName);
- MAKE_PTRARG(NodePath);
- MAKE_PTRARG(RID);
- // Object doesn't need this.
- MAKE_PTRARG(Callable);
- MAKE_PTRARG(Signal);
- MAKE_PTRARG(Dictionary);
- MAKE_PTRARG(Array);
- MAKE_PTRARG(PackedByteArray);
- MAKE_PTRARG(PackedInt32Array);
- MAKE_PTRARG(PackedInt64Array);
- MAKE_PTRARG(PackedFloat32Array);
- MAKE_PTRARG(PackedFloat64Array);
- MAKE_PTRARG(PackedStringArray);
- MAKE_PTRARG(PackedVector2Array);
- MAKE_PTRARG(PackedVector3Array);
- MAKE_PTRARG(PackedColorArray);
- MAKE_PTRARG_BY_REFERENCE(Variant);
- // This is for Object.
- template <class T>
- struct PtrToArg<T *> {
- _FORCE_INLINE_ static T *convert(const void *p_ptr) {
- return reinterpret_cast<T *>(godot::internal::gde_interface->object_get_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)), godot::internal::token, &T::___binding_callbacks));
- }
- typedef Object *EncodeT;
- _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
- *reinterpret_cast<const void **>(p_ptr) = p_var ? p_var->_owner : nullptr;
- }
- };
- template <class T>
- struct PtrToArg<const T *> {
- _FORCE_INLINE_ static const T *convert(const void *p_ptr) {
- return reinterpret_cast<const T *>(godot::internal::gde_interface->object_get_instance_binding(*reinterpret_cast<GDExtensionObjectPtr *>(const_cast<void *>(p_ptr)), godot::internal::token, &T::___binding_callbacks));
- }
- typedef const Object *EncodeT;
- _FORCE_INLINE_ static void encode(T *p_var, void *p_ptr) {
- *reinterpret_cast<const void **>(p_ptr) = p_var ? p_var->_owner : nullptr;
- }
- };
- // Pointers.
- #define GDVIRTUAL_NATIVE_PTR(m_type) \
- template <> \
- struct PtrToArg<m_type *> { \
- _FORCE_INLINE_ static m_type *convert(const void *p_ptr) { \
- return (m_type *)(*(void **)p_ptr); \
- } \
- typedef m_type *EncodeT; \
- _FORCE_INLINE_ static void encode(m_type *p_var, void *p_ptr) { \
- *reinterpret_cast<m_type **>(p_ptr) = p_var; \
- } \
- }; \
- \
- template <> \
- struct PtrToArg<const m_type *> { \
- _FORCE_INLINE_ static const m_type *convert(const void *p_ptr) { \
- return (const m_type *)(*(const void **)p_ptr); \
- } \
- typedef const m_type *EncodeT; \
- _FORCE_INLINE_ static void encode(const m_type *p_var, void *p_ptr) { \
- *reinterpret_cast<const m_type **>(p_ptr) = p_var; \
- } \
- }
- GDVIRTUAL_NATIVE_PTR(void);
- GDVIRTUAL_NATIVE_PTR(bool);
- GDVIRTUAL_NATIVE_PTR(char);
- GDVIRTUAL_NATIVE_PTR(char16_t);
- GDVIRTUAL_NATIVE_PTR(char32_t);
- GDVIRTUAL_NATIVE_PTR(wchar_t);
- GDVIRTUAL_NATIVE_PTR(uint8_t);
- GDVIRTUAL_NATIVE_PTR(uint8_t *);
- GDVIRTUAL_NATIVE_PTR(int8_t);
- GDVIRTUAL_NATIVE_PTR(uint16_t);
- GDVIRTUAL_NATIVE_PTR(int16_t);
- GDVIRTUAL_NATIVE_PTR(uint32_t);
- GDVIRTUAL_NATIVE_PTR(int32_t);
- GDVIRTUAL_NATIVE_PTR(int64_t);
- GDVIRTUAL_NATIVE_PTR(uint64_t);
- GDVIRTUAL_NATIVE_PTR(float);
- GDVIRTUAL_NATIVE_PTR(double);
- } // namespace godot
- #endif // GODOT_METHOD_PTRCALL_HPP
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