123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163 |
- /*************************************************************************/
- /* object.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_OBJECT_HPP
- #define GODOT_OBJECT_HPP
- #include <godot_cpp/core/defs.hpp>
- #include <godot_cpp/core/property_info.hpp>
- #include <godot_cpp/variant/variant.hpp>
- #include <godot_cpp/classes/object.hpp>
- #include <godot_cpp/godot.hpp>
- #include <godot/gdextension_interface.h>
- #include <vector>
- #define ADD_SIGNAL(m_signal) godot::ClassDB::add_signal(get_class_static(), m_signal)
- #define ADD_GROUP(m_name, m_prefix) godot::ClassDB::add_property_group(get_class_static(), m_name, m_prefix)
- #define ADD_SUBGROUP(m_name, m_prefix) godot::ClassDB::add_property_subgroup(get_class_static(), m_name, m_prefix)
- #define ADD_PROPERTY(m_property, m_setter, m_getter) godot::ClassDB::add_property(get_class_static(), m_property, m_setter, m_getter)
- namespace godot {
- struct MethodInfo {
- StringName name;
- PropertyInfo return_val;
- uint32_t flags;
- int id = 0;
- std::vector<PropertyInfo> arguments;
- std::vector<Variant> default_arguments;
- inline bool operator==(const MethodInfo &p_method) const { return id == p_method.id; }
- inline bool operator<(const MethodInfo &p_method) const { return id == p_method.id ? (name < p_method.name) : (id < p_method.id); }
- operator Dictionary() const;
- static MethodInfo from_dict(const Dictionary &p_dict);
- MethodInfo();
- MethodInfo(StringName p_name);
- template <class... Args>
- MethodInfo(StringName p_name, const Args &...args);
- MethodInfo(Variant::Type ret);
- MethodInfo(Variant::Type ret, StringName p_name);
- template <class... Args>
- MethodInfo(Variant::Type ret, StringName p_name, const Args &...args);
- MethodInfo(const PropertyInfo &p_ret, StringName p_name);
- template <class... Args>
- MethodInfo(const PropertyInfo &p_ret, StringName p_name, const Args &...);
- };
- template <class... Args>
- MethodInfo::MethodInfo(StringName p_name, const Args &...args) :
- name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
- arguments = { args... };
- }
- template <class... Args>
- MethodInfo::MethodInfo(Variant::Type ret, StringName p_name, const Args &...args) :
- name(p_name), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
- return_val.type = ret;
- arguments = { args... };
- }
- template <class... Args>
- MethodInfo::MethodInfo(const PropertyInfo &p_ret, StringName p_name, const Args &...args) :
- name(p_name), return_val(p_ret), flags(GDEXTENSION_METHOD_FLAG_NORMAL) {
- arguments = { args... };
- }
- class ObjectID {
- uint64_t id = 0;
- public:
- _FORCE_INLINE_ bool is_ref_counted() const { return (id & (uint64_t(1) << 63)) != 0; }
- _FORCE_INLINE_ bool is_valid() const { return id != 0; }
- _FORCE_INLINE_ bool is_null() const { return id == 0; }
- _FORCE_INLINE_ operator uint64_t() const { return id; }
- _FORCE_INLINE_ operator int64_t() const { return id; }
- _FORCE_INLINE_ bool operator==(const ObjectID &p_id) const { return id == p_id.id; }
- _FORCE_INLINE_ bool operator!=(const ObjectID &p_id) const { return id != p_id.id; }
- _FORCE_INLINE_ bool operator<(const ObjectID &p_id) const { return id < p_id.id; }
- _FORCE_INLINE_ void operator=(int64_t p_int64) { id = p_int64; }
- _FORCE_INLINE_ void operator=(uint64_t p_uint64) { id = p_uint64; }
- _FORCE_INLINE_ ObjectID() {}
- _FORCE_INLINE_ explicit ObjectID(const uint64_t p_id) { id = p_id; }
- _FORCE_INLINE_ explicit ObjectID(const int64_t p_id) { id = p_id; }
- };
- class ObjectDB {
- public:
- static Object *get_instance(uint64_t p_object_id) {
- GDExtensionObjectPtr obj = internal::gde_interface->object_get_instance_from_id(p_object_id);
- if (obj == nullptr) {
- return nullptr;
- }
- return reinterpret_cast<Object *>(internal::gde_interface->object_get_instance_binding(obj, internal::token, &Object::___binding_callbacks));
- }
- };
- template <class T>
- T *Object::cast_to(Object *p_object) {
- if (p_object == nullptr) {
- return nullptr;
- }
- StringName class_name = T::get_class_static();
- GDExtensionObjectPtr casted = internal::gde_interface->object_cast_to(p_object->_owner, internal::gde_interface->classdb_get_class_tag(class_name._native_ptr()));
- if (casted == nullptr) {
- return nullptr;
- }
- return reinterpret_cast<T *>(internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
- }
- template <class T>
- const T *Object::cast_to(const Object *p_object) {
- if (p_object == nullptr) {
- return nullptr;
- }
- StringName class_name = T::get_class_static();
- GDExtensionObjectPtr casted = internal::gde_interface->object_cast_to(p_object->_owner, internal::gde_interface->classdb_get_class_tag(class_name._native_ptr()));
- if (casted == nullptr) {
- return nullptr;
- }
- return reinterpret_cast<const T *>(internal::gde_interface->object_get_instance_binding(casted, internal::token, &T::___binding_callbacks));
- }
- } // namespace godot
- #endif // GODOT_OBJECT_HPP
|