godot.hpp 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687
  1. /*************************************************************************/
  2. /* godot.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_GODOT_HPP
  31. #define GODOT_GODOT_HPP
  32. #include <godot/gdextension_interface.h>
  33. namespace godot {
  34. namespace internal {
  35. extern "C" const GDExtensionInterface *gde_interface;
  36. extern "C" GDExtensionClassLibraryPtr library;
  37. extern "C" void *token;
  38. } // namespace internal
  39. enum ModuleInitializationLevel {
  40. MODULE_INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
  41. MODULE_INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
  42. MODULE_INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
  43. MODULE_INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR
  44. };
  45. class GDExtensionBinding {
  46. public:
  47. using Callback = void (*)(ModuleInitializationLevel p_level);
  48. static Callback init_callback;
  49. static Callback terminate_callback;
  50. static GDExtensionInitializationLevel minimum_initialization_level;
  51. static GDExtensionBool init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization);
  52. public:
  53. static void initialize_level(void *userdata, GDExtensionInitializationLevel p_level);
  54. static void deinitialize_level(void *userdata, GDExtensionInitializationLevel p_level);
  55. class InitObject {
  56. const GDExtensionInterface *gde_interface;
  57. GDExtensionClassLibraryPtr library;
  58. GDExtensionInitialization *initialization;
  59. public:
  60. InitObject(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) :
  61. gde_interface(p_interface),
  62. library(p_library),
  63. initialization(r_initialization) {}
  64. void register_initializer(Callback p_init) const;
  65. void register_terminator(Callback p_init) const;
  66. void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
  67. GDExtensionBool init() const;
  68. };
  69. };
  70. } // namespace godot
  71. #endif // GODOT_GODOT_HPP