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- /*************************************************************************/
- /* godot.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_GODOT_HPP
- #define GODOT_GODOT_HPP
- #include <godot/gdextension_interface.h>
- namespace godot {
- namespace internal {
- extern "C" const GDExtensionInterface *gde_interface;
- extern "C" GDExtensionClassLibraryPtr library;
- extern "C" void *token;
- } // namespace internal
- enum ModuleInitializationLevel {
- MODULE_INITIALIZATION_LEVEL_CORE = GDEXTENSION_INITIALIZATION_CORE,
- MODULE_INITIALIZATION_LEVEL_SERVERS = GDEXTENSION_INITIALIZATION_SERVERS,
- MODULE_INITIALIZATION_LEVEL_SCENE = GDEXTENSION_INITIALIZATION_SCENE,
- MODULE_INITIALIZATION_LEVEL_EDITOR = GDEXTENSION_INITIALIZATION_EDITOR
- };
- class GDExtensionBinding {
- public:
- using Callback = void (*)(ModuleInitializationLevel p_level);
- static Callback init_callback;
- static Callback terminate_callback;
- static GDExtensionInitializationLevel minimum_initialization_level;
- static GDExtensionBool init(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization);
- public:
- static void initialize_level(void *userdata, GDExtensionInitializationLevel p_level);
- static void deinitialize_level(void *userdata, GDExtensionInitializationLevel p_level);
- class InitObject {
- const GDExtensionInterface *gde_interface;
- GDExtensionClassLibraryPtr library;
- GDExtensionInitialization *initialization;
- public:
- InitObject(const GDExtensionInterface *p_interface, GDExtensionClassLibraryPtr p_library, GDExtensionInitialization *r_initialization) :
- gde_interface(p_interface),
- library(p_library),
- initialization(r_initialization) {}
- void register_initializer(Callback p_init) const;
- void register_terminator(Callback p_init) const;
- void set_minimum_library_initialization_level(ModuleInitializationLevel p_level) const;
- GDExtensionBool init() const;
- };
- };
- } // namespace godot
- #endif // GODOT_GODOT_HPP
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