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- #ifndef ARRAY_H
- #define ARRAY_H
- #include <godot/array.h>
- #include "String.hpp"
- namespace godot {
- class Variant;
- class PoolByteArray;
- class PoolIntArray;
- class PoolRealArray;
- class PoolStringArray;
- class PoolVector2Array;
- class PoolVector3Array;
- class PoolColorArray;
- class Object;
- class Array {
- godot_array _godot_array;
- public:
- Array();
- Array(const PoolByteArray& a);
- Array(const PoolIntArray& a);
- Array(const PoolRealArray& a);
- Array(const PoolStringArray& a);
- Array(const PoolVector2Array& a);
- Array(const PoolVector3Array& a);
- Array(const PoolColorArray& a);
- Variant& operator [](const int idx);
- Variant operator [](const int idx) const;
- void append(const Variant& v);
- void clear();
- int count(const Variant& v);
- bool empty() const;
- void erase(const Variant& v);
- Variant front() const;
- Variant back() const;
- int find(const Variant& what, const int from = 0);
- int find_last(const Variant& what);
- bool has(const Variant& what) const;
- uint32_t hash() const;
- void insert(const int pos, const Variant& value);
- void invert();
- bool is_shared() const;
- Variant pop_back();
- Variant pop_front();
- void push_back(const Variant& v);
- void push_front(const Variant& v);
- void remove(const int idx);
- int size() const;
- void resize(const int size);
- int rfind(const Variant& what, const int from = -1);
- void sort();
- void sort_custom(Object *obj, const String& func);
- ~Array();
- };
- }
- #endif // ARRAY_H
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