String.cpp 14 KB

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  1. #include "String.hpp"
  2. #include "Array.hpp"
  3. #include "GodotGlobal.hpp"
  4. #include "NodePath.hpp"
  5. #include "PoolArrays.hpp"
  6. #include "Variant.hpp"
  7. #include <gdnative/string.h>
  8. #include <string.h>
  9. namespace godot {
  10. godot::CharString::~CharString() {
  11. godot::api->godot_char_string_destroy(&_char_string);
  12. }
  13. int godot::CharString::length() const {
  14. return godot::api->godot_char_string_length(&_char_string);
  15. }
  16. const char *godot::CharString::get_data() const {
  17. return godot::api->godot_char_string_get_data(&_char_string);
  18. }
  19. String String::num(double p_num, int p_decimals) {
  20. return String(godot::api->godot_string_num_with_decimals(p_num, p_decimals));
  21. }
  22. String String::num_scientific(double p_num) {
  23. return String(godot::api->godot_string_num_scientific(p_num));
  24. }
  25. String String::num_real(double p_num) {
  26. return String(godot::api->godot_string_num_real(p_num));
  27. }
  28. String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
  29. return String(godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex));
  30. }
  31. String String::chr(godot_char_type p_char) {
  32. return String(godot::api->godot_string_chr(p_char));
  33. }
  34. String String::md5(const uint8_t *p_md5) {
  35. return String(godot::api->godot_string_md5(p_md5));
  36. }
  37. String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
  38. return String(godot::api->godot_string_hex_encode_buffer(p_buffer, p_len));
  39. }
  40. godot::String::String() {
  41. godot::api->godot_string_new(&_godot_string);
  42. }
  43. String::String(const char *contents) {
  44. godot::api->godot_string_new(&_godot_string);
  45. godot::api->godot_string_parse_utf8(&_godot_string, contents);
  46. }
  47. String::String(const wchar_t *contents) {
  48. godot::api->godot_string_new_with_wide_string(&_godot_string, contents, wcslen(contents));
  49. }
  50. String::String(const wchar_t c) {
  51. godot::api->godot_string_new_with_wide_string(&_godot_string, &c, 1);
  52. }
  53. String::String(const String &other) {
  54. godot::api->godot_string_new_copy(&_godot_string, &other._godot_string);
  55. }
  56. String::String(String&& other) {
  57. _godot_string = other._godot_string;
  58. other._deleted = true;
  59. }
  60. String::~String() {
  61. if (!_deleted) {
  62. godot::api->godot_string_destroy(&_godot_string);
  63. _deleted = true;
  64. }
  65. }
  66. wchar_t &String::operator[](const int idx) {
  67. return *const_cast<wchar_t *>(godot::api->godot_string_operator_index(&_godot_string, idx));
  68. }
  69. wchar_t String::operator[](const int idx) const {
  70. return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx);
  71. }
  72. int String::length() const {
  73. return godot::api->godot_string_length(&_godot_string);
  74. }
  75. void String::operator=(const String &s) {
  76. godot::api->godot_string_destroy(&_godot_string);
  77. godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
  78. }
  79. void String::operator=(String&& s) {
  80. godot::api->godot_string_destroy(&_godot_string);
  81. _godot_string = s._godot_string;
  82. s._deleted = true;
  83. }
  84. bool String::operator==(const String &s) const {
  85. return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
  86. }
  87. bool String::operator!=(const String &s) const {
  88. return !(*this == s);
  89. }
  90. String String::operator+(const String &s) const {
  91. return String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
  92. }
  93. void String::operator+=(const String &s) {
  94. *this = String(godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string));
  95. }
  96. void String::operator+=(const wchar_t c) {
  97. String _to_be_added = String(c);
  98. *this = String(godot::api->godot_string_operator_plus(&_godot_string, &_to_be_added._godot_string));
  99. }
  100. bool String::operator<(const String &s) const {
  101. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
  102. }
  103. bool String::operator<=(const String &s) const {
  104. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
  105. (*this == s);
  106. }
  107. bool String::operator>(const String &s) const {
  108. return !(*this <= s);
  109. }
  110. bool String::operator>=(const String &s) const {
  111. return !(*this < s);
  112. }
  113. String::operator NodePath() const {
  114. return NodePath(*this);
  115. }
  116. const wchar_t *String::unicode_str() const {
  117. return godot::api->godot_string_wide_str(&_godot_string);
  118. }
  119. char *String::alloc_c_string() const {
  120. godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
  121. int length = godot::api->godot_char_string_length(&contents);
  122. char *result = (char *)godot::api->godot_alloc(length + 1);
  123. if (result) {
  124. memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1);
  125. }
  126. godot::api->godot_char_string_destroy(&contents);
  127. return result;
  128. }
  129. CharString String::utf8() const {
  130. CharString ret;
  131. ret._char_string = godot::api->godot_string_utf8(&_godot_string);
  132. return ret;
  133. }
  134. CharString String::ascii(bool p_extended) const {
  135. CharString ret;
  136. if (p_extended)
  137. ret._char_string = godot::api->godot_string_ascii_extended(&_godot_string);
  138. else
  139. ret._char_string = godot::api->godot_string_ascii(&_godot_string);
  140. return ret;
  141. }
  142. String operator+(const char *a, const String &b) {
  143. return String(a) + b;
  144. }
  145. String operator+(const wchar_t *a, const String &b) {
  146. return String(a) + b;
  147. }
  148. bool String::begins_with(String &p_string) const {
  149. return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
  150. }
  151. bool String::begins_with_char_array(const char *p_char_array) const {
  152. return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array);
  153. }
  154. PoolStringArray String::bigrams() const {
  155. godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
  156. return Array(arr);
  157. }
  158. String String::c_escape() const {
  159. return String(godot::api->godot_string_c_escape(&_godot_string));
  160. }
  161. String String::c_unescape() const {
  162. return String(godot::api->godot_string_c_unescape(&_godot_string));
  163. }
  164. String String::capitalize() const {
  165. return String(godot::api->godot_string_capitalize(&_godot_string));
  166. }
  167. bool String::empty() const {
  168. return godot::api->godot_string_empty(&_godot_string);
  169. }
  170. bool String::ends_with(String &p_string) const {
  171. return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string);
  172. }
  173. void String::erase(int position, int chars) {
  174. godot::api->godot_string_erase(&_godot_string, position, chars);
  175. }
  176. int String::find(String p_what, int p_from) const {
  177. return godot::api->godot_string_find_from(&_godot_string, p_what._godot_string, p_from);
  178. }
  179. int String::find_last(String p_what) const {
  180. return godot::api->godot_string_find_last(&_godot_string, p_what._godot_string);
  181. }
  182. int String::findn(String p_what, int p_from) const {
  183. return godot::api->godot_string_findn_from(&_godot_string, p_what._godot_string, p_from);
  184. }
  185. String String::format(Variant values) const {
  186. return String(godot::api->godot_string_format(&_godot_string, (godot_variant *)&values));
  187. }
  188. String String::format(Variant values, String placeholder) const {
  189. godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
  190. String new_string(godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents)));
  191. godot::api->godot_char_string_destroy(&contents);
  192. return new_string;
  193. }
  194. String String::get_base_dir() const {
  195. return String(godot::api->godot_string_get_base_dir(&_godot_string));
  196. }
  197. String String::get_basename() const {
  198. return String(godot::api->godot_string_get_basename(&_godot_string));
  199. }
  200. String String::get_extension() const {
  201. return String(godot::api->godot_string_get_extension(&_godot_string));
  202. }
  203. String String::get_file() const {
  204. return String(godot::api->godot_string_get_file(&_godot_string));
  205. }
  206. int String::hash() const {
  207. return godot::api->godot_string_hash(&_godot_string);
  208. }
  209. int String::hex_to_int() const {
  210. return godot::api->godot_string_hex_to_int(&_godot_string);
  211. }
  212. String String::insert(int position, String what) const {
  213. return String(godot::api->godot_string_insert(&_godot_string, position, what._godot_string));
  214. }
  215. bool String::is_abs_path() const {
  216. return godot::api->godot_string_is_abs_path(&_godot_string);
  217. }
  218. bool String::is_rel_path() const {
  219. return godot::api->godot_string_is_rel_path(&_godot_string);
  220. }
  221. bool String::is_subsequence_of(String text) const {
  222. return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
  223. }
  224. bool String::is_subsequence_ofi(String text) const {
  225. return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
  226. }
  227. bool String::is_valid_float() const {
  228. return godot::api->godot_string_is_valid_float(&_godot_string);
  229. }
  230. bool String::is_valid_html_color() const {
  231. return godot::api->godot_string_is_valid_html_color(&_godot_string);
  232. }
  233. bool String::is_valid_identifier() const {
  234. return godot::api->godot_string_is_valid_identifier(&_godot_string);
  235. }
  236. bool String::is_valid_integer() const {
  237. return godot::api->godot_string_is_numeric(&_godot_string);
  238. }
  239. bool String::is_valid_ip_address() const {
  240. return godot::api->godot_string_is_valid_ip_address(&_godot_string);
  241. }
  242. String String::json_escape() const {
  243. return String(godot::api->godot_string_json_escape(&_godot_string));
  244. }
  245. String String::left(int position) const {
  246. return String(godot::api->godot_string_left(&_godot_string, position));
  247. }
  248. bool String::match(String expr) const {
  249. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  250. }
  251. bool String::matchn(String expr) const {
  252. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  253. }
  254. PoolByteArray String::md5_buffer() const {
  255. godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
  256. return PoolByteArray(arr);
  257. }
  258. String String::md5_text() const {
  259. return String(godot::api->godot_string_md5_text(&_godot_string));
  260. }
  261. int String::ord_at(int at) const {
  262. return godot::api->godot_string_ord_at(&_godot_string, at);
  263. }
  264. String String::pad_decimals(int digits) const {
  265. return String(godot::api->godot_string_pad_decimals(&_godot_string, digits));
  266. }
  267. String String::pad_zeros(int digits) const {
  268. return String(godot::api->godot_string_pad_zeros(&_godot_string, digits));
  269. }
  270. String String::percent_decode() const {
  271. return String(godot::api->godot_string_percent_decode(&_godot_string));
  272. }
  273. String String::percent_encode() const {
  274. return String(godot::api->godot_string_percent_encode(&_godot_string));
  275. }
  276. String String::plus_file(String file) const {
  277. return String(godot::api->godot_string_plus_file(&_godot_string, &file._godot_string));
  278. }
  279. String String::replace(String p_key, String p_with) const {
  280. return String(godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string));
  281. }
  282. String String::replacen(String what, String forwhat) const {
  283. return String(godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string));
  284. }
  285. int String::rfind(String p_what, int p_from) const {
  286. return godot::api->godot_string_rfind_from(&_godot_string, p_what._godot_string, p_from);
  287. }
  288. int String::rfindn(String p_what, int p_from) const {
  289. return godot::api->godot_string_rfindn_from(&_godot_string, p_what._godot_string, p_from);
  290. }
  291. String String::right(int position) const {
  292. return String(godot::api->godot_string_right(&_godot_string, position));
  293. }
  294. PoolByteArray String::sha256_buffer() const {
  295. godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
  296. return PoolByteArray(arr);
  297. }
  298. String String::sha256_text() const {
  299. return String(godot::api->godot_string_sha256_text(&_godot_string));
  300. }
  301. float String::similarity(String text) const {
  302. return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
  303. }
  304. // TODO Suport allow_empty
  305. PoolStringArray String::split(String divisor, bool /*allow_empty*/) const {
  306. godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
  307. return Array(arr);
  308. }
  309. // TODO Suport allow_empty
  310. PoolIntArray String::split_ints(String divisor, bool /*allow_empty*/) const {
  311. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  312. return Array(arr);
  313. }
  314. // TODO Suport allow_empty
  315. PoolRealArray String::split_floats(String divisor, bool /*allow_empty*/) const {
  316. // TODO The GDNative API returns godot_array, when according to the doc, it should have been godot_pool_real_array
  317. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  318. Array wrapped_array(arr);
  319. return PoolRealArray(wrapped_array);
  320. }
  321. String String::strip_edges(bool left, bool right) const {
  322. return String(godot::api->godot_string_strip_edges(&_godot_string, left, right));
  323. }
  324. String String::substr(int from, int len) const {
  325. return String(godot::api->godot_string_substr(&_godot_string, from, len));
  326. }
  327. float String::to_float() const {
  328. return godot::api->godot_string_to_float(&_godot_string);
  329. }
  330. int64_t String::to_int() const {
  331. return godot::api->godot_string_to_int(&_godot_string);
  332. }
  333. String String::to_lower() const {
  334. return String(godot::api->godot_string_to_lower(&_godot_string));
  335. }
  336. String String::to_upper() const {
  337. return String(godot::api->godot_string_to_upper(&_godot_string));
  338. }
  339. String String::xml_escape() const {
  340. return String(godot::api->godot_string_xml_escape(&_godot_string));
  341. }
  342. String String::xml_unescape() const {
  343. return String(godot::api->godot_string_xml_unescape(&_godot_string));
  344. }
  345. signed char String::casecmp_to(String p_str) const {
  346. return godot::api->godot_string_casecmp_to(&_godot_string, &p_str._godot_string);
  347. }
  348. signed char String::nocasecmp_to(String p_str) const {
  349. return godot::api->godot_string_nocasecmp_to(&_godot_string, &p_str._godot_string);
  350. }
  351. signed char String::naturalnocasecmp_to(String p_str) const {
  352. return godot::api->godot_string_naturalnocasecmp_to(&_godot_string, &p_str._godot_string);
  353. }
  354. String String::dedent() const {
  355. godot_string s = godot::core_1_1_api->godot_string_dedent(&_godot_string);
  356. return String(s);
  357. }
  358. PoolStringArray String::rsplit(const String &divisor, const bool allow_empty, const int maxsplit) const {
  359. godot_pool_string_array arr =
  360. godot::core_1_1_api->godot_string_rsplit(&_godot_string, &divisor._godot_string, allow_empty, maxsplit);
  361. return PoolStringArray(arr);
  362. }
  363. String String::rstrip(const String &chars) const {
  364. godot_string s = godot::core_1_1_api->godot_string_rstrip(&_godot_string, &chars._godot_string);
  365. return String(s);
  366. }
  367. String String::trim_prefix(const String &prefix) const {
  368. godot_string s = godot::core_1_1_api->godot_string_trim_prefix(&_godot_string, &prefix._godot_string);
  369. return String(s);
  370. }
  371. String String::trim_suffix(const String &suffix) const {
  372. godot_string s = godot::core_1_1_api->godot_string_trim_suffix(&_godot_string, &suffix._godot_string);
  373. return String(s);
  374. }
  375. } // namespace godot