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- #ifndef GODOT_H
- #define GODOT_H
- #include <cstdlib>
- #include <godot.h>
- #include <CoreTypes.hpp>
- #include <Variant.hpp>
- #include <Object.hpp>
- namespace godot {
- #if !defined(_WIN32)
- #define GD_EXPORT
- #else
- #define GD_EXPORT __declspec(dllexport)
- #endif
- #define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg)
- #define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg)
- #define GODOT_CLASS(Name, Base) \
- public: inline static char *___get_type_name() { return (char *) #Name; } \
- inline static char *___get_base_type_name() { return (char *) #Base; } \
- Base *self; \
- inline Name(godot_object *o) { self = (Base *) o; } \
- private:
- #define GODOT_SUBCLASS(Name, Base) \
- public: inline static char *___get_type_name() { return (char *) #Name; } \
- inline static char *___get_base_type_name() { return (char *) #Base; } \
- inline Name(godot_object *o) : Base(o) {} \
- private:
- template<class T>
- struct _ArgCast {
- static T _arg_cast(Variant a)
- {
- return (T) a;
- }
- };
- template<class T>
- struct _ArgCast<T*> {
- static T *_arg_cast(Variant a)
- {
- return (T *) ((Object *) a);
- }
- };
- template<class T>
- T *as(Object *obj)
- {
- return (T *) godot_native_get_userdata(obj);
- }
- // instance and destroy funcs
- template<class T>
- void *_godot_class_instance_func(godot_object *p, void *method_data)
- {
- T *d = new T(p);
- d->_init();
- return d;
- }
- template<class T>
- void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
- {
- T *d = (T *) data;
- delete d;
- }
- template<class T>
- void register_class()
- {
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- godot_script_register_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- T::_register_methods();
- }
- template<class T>
- void register_tool_class()
- {
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- godot_script_register_tool_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- T::_register_methods();
- }
- // method registering
- typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
- template<class T, class R, class ...args>
- char *___get_method_class_name(R (T::*p)(args... a))
- {
- return T::___get_type_name();
- }
- // wohooo, let the fun begin.
- template<class T, class R>
- struct _WrappedMethod0 {
- R (T::*f)();
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod0<T, R> *method = (_WrappedMethod0<T, R>*) method_data;
- Variant *var = (Variant *) &v;
- *var = (obj->*(method->f))();
- return v;
- }
- };
- template<class T>
- struct _WrappedMethod0<T, void> {
- void (T::*f)();
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod0<T, void> *method = (_WrappedMethod0<T, void>*) method_data;
- (obj->*(method->f))();
- return v;
- }
- };
- template<class T, class R>
- void *___make_wrapper_function(R (T::*f)())
- {
- _WrappedMethod0<T, R> *p = (_WrappedMethod0<T, R> *) malloc(sizeof(_WrappedMethod0<T, R>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)())
- {
- return (__godot_wrapper_method) &_WrappedMethod0<T, R>::__wrapped_method;
- }
- template<class T, class R, class A0>
- struct _WrappedMethod1 {
- R (T::*f)(A0);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod1<T, R, A0> *method = (_WrappedMethod1<T, R, A0>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
- return v;
- }
- };
- template<class T, class A0>
- struct _WrappedMethod1<T, void, A0> {
- void (T::*f)(A0);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod1<T, void, A0> *method = (_WrappedMethod1<T, void, A0>*) method_data;
- Variant **arg = (Variant **) args;
- (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]));
- return v;
- }
- };
- template<class T, class R, class A0>
- void *___make_wrapper_function(R (T::*f)(A0))
- {
- _WrappedMethod1<T, R, A0> *p = (_WrappedMethod1<T, R, A0> *) malloc(sizeof(_WrappedMethod1<T, R, A0>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class A0>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0))
- {
- return (__godot_wrapper_method) &_WrappedMethod1<T, R, A0>::__wrapped_method;
- }
- template<class T, class R, class A0, class A1>
- struct _WrappedMethod2 {
- R (T::*f)(A0, A1);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod2<T, R, A0, A1> *method = (_WrappedMethod2<T, R, A0, A1>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
- return v;
- }
- };
- template<class T, class A0, class A1>
- struct _WrappedMethod2<T, void, A0, A1> {
- void (T::*f)(A0, A1);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod2<T, void, A0, A1> *method = (_WrappedMethod2<T, void, A0, A1>*) method_data;
- Variant **arg = (Variant **) args;
- (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]));
- return v;
- }
- };
- template<class T, class R, class A0, class A1>
- void *___make_wrapper_function(R (T::*f)(A0, A1))
- {
- _WrappedMethod2<T, R, A0, A1> *p = (_WrappedMethod2<T, R, A0, A1> *) malloc(sizeof(_WrappedMethod2<T, R, A0, A1>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class A0, class A1>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1))
- {
- return (__godot_wrapper_method) &_WrappedMethod2<T, R, A0, A1>::__wrapped_method;
- }
- template<class T, class R, class A0, class A1, class A2>
- struct _WrappedMethod3 {
- R (T::*f)(A0, A1, A2);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod3<T, R, A0, A1, A2> *method = (_WrappedMethod3<T, R, A0, A1, A2>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
- return v;
- }
- };
- template<class T, class A0, class A1, class A2>
- struct _WrappedMethod3<T, void, A0, A1, A2> {
- void (T::*f)(A0, A1, A2);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod3<T, void, A0, A1, A2> *method = (_WrappedMethod3<T, void, A0, A1, A2>*) method_data;
- Variant **arg = (Variant **) args;
- (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]));
- return v;
- }
- };
- template<class T, class R, class A0, class A1, class A2>
- void *___make_wrapper_function(R (T::*f)(A0, A1, A2))
- {
- _WrappedMethod3<T, R, A0, A1, A2> *p = (_WrappedMethod3<T, R, A0, A1, A2> *) malloc(sizeof(_WrappedMethod3<T, R, A0, A1, A2>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class A0, class A1, class A2>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2))
- {
- return (__godot_wrapper_method) &_WrappedMethod3<T, R, A0, A1, A2>::__wrapped_method;
- }
- template<class T, class R, class A0, class A1, class A2, class A3>
- struct _WrappedMethod4 {
- R (T::*f)(A0, A1, A2, A3);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod4<T, R, A0, A1, A2, A3> *method = (_WrappedMethod4<T, R, A0, A1, A2, A3>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
- return v;
- }
- };
- template<class T, class A0, class A1, class A2, class A3>
- struct _WrappedMethod4<T, void, A0, A1, A2, A3> {
- void (T::*f)(A0, A1, A2, A3);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod4<T, void, A0, A1, A2, A3> *method = (_WrappedMethod4<T, void, A0, A1, A2, A3>*) method_data;
- Variant **arg = (Variant **) args;
- (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]));
- return v;
- }
- };
- template<class T, class R, class A0, class A1, class A2, class A3>
- void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3))
- {
- _WrappedMethod4<T, R, A0, A1, A2, A3> *p = (_WrappedMethod4<T, R, A0, A1, A2, A3> *) malloc(sizeof(_WrappedMethod4<T, R, A0, A1, A2, A3>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class A0, class A1, class A2, class A3>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3))
- {
- return (__godot_wrapper_method) &_WrappedMethod4<T, R, A0, A1, A2, A3>::__wrapped_method;
- }
- template<class T, class R, class A0, class A1, class A2, class A3, class A4>
- struct _WrappedMethod5 {
- R (T::*f)(A0, A1, A2, A3, A4);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- *var = (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
- return v;
- }
- };
- template<class T, class A0, class A1, class A2, class A3, class A4>
- struct _WrappedMethod5<T, void, A0, A1, A2, A3, A4> {
- void (T::*f)(A0, A1, A2, A3, A4);
- static godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod5<T, void, A0, A1, A2, A3, A4> *method = (_WrappedMethod5<T, void, A0, A1, A2, A3, A4>*) method_data;
- Variant **arg = (Variant **) args;
- (obj->*(method->f))(_ArgCast<A0>::_arg_cast(*arg[0]), _ArgCast<A1>::_arg_cast(*arg[1]), _ArgCast<A2>::_arg_cast(*arg[2]), _ArgCast<A3>::_arg_cast(*arg[3]), _ArgCast<A4>::_arg_cast(*arg[4]));
- return v;
- }
- };
- template<class T, class R, class A0, class A1, class A2, class A3, class A4>
- void *___make_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
- {
- _WrappedMethod5<T, R, A0, A1, A2, A3, A4> *p = (_WrappedMethod5<T, R, A0, A1, A2, A3, A4> *) malloc(sizeof(_WrappedMethod5<T, R, A0, A1, A2, A3, A4>));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class A0, class A1, class A2, class A3, class A4>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A0, A1, A2, A3, A4))
- {
- return (__godot_wrapper_method) &_WrappedMethod5<T, R, A0, A1, A2, A3, A4>::__wrapped_method;
- }
- template<class M>
- void register_method(char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
- {
- godot_instance_method method = {};
- method.method_data = ___make_wrapper_function(method_ptr);
- method.free_func = free;
- method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
- godot_method_attributes attr = {};
- attr.rpc_type = rpc_type;
- godot_script_register_method(___get_method_class_name(method_ptr), name, attr, method);
- }
- template<class T, class P>
- struct _PropertySetFunc {
- void (T::*f)(P);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
- {
- _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- Variant *v = (Variant *) &value;
- (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
- }
- };
- template<class T, class P>
- struct _PropertyGetFunc {
- P (T::*f)();
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- godot_variant var;
- godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
- *v = (obj->*(get_func->f))();
- return var;
- }
- };
- template<class T, class P>
- struct _PropertyDefaultSetFunc {
- P (T::*f);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
- {
- _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- Variant *v = (Variant *) &value;
- (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
- }
- };
- template<class T, class P>
- struct _PropertyDefaultGetFunc {
- P (T::*f);
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- godot_variant var;
- godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
- *v = (obj->*(get_func->f));
- return var;
- }
- };
- template<class T, class P>
- void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
- {
- Variant def_val = default_value;
- usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
- if (def_val.get_type() == Variant::OBJECT) {
- Object *o = def_val;
- if (o && o->is_class("Resource")) {
- hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
- hint_string = o->get_class();
- }
- }
- godot_string *_hint_string = (godot_string*) &hint_string;
- godot_property_attributes attr = {};
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
- _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) malloc(sizeof(_PropertyDefaultSetFunc<T, P>));
- wrapped_set->f = var;
- _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) malloc(sizeof(_PropertyDefaultGetFunc<T, P>));
- wrapped_get->f = var;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = free;
- set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = free;
- get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
- godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
- }
- template<class T, class P>
- void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
- {
- Variant def_val = default_value;
- godot_property_attributes attr = {};
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) malloc(sizeof(_PropertySetFunc<T, P>));
- wrapped_set->f = setter;
- _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) malloc(sizeof(_PropertyGetFunc<T, P>));
- wrapped_get->f = getter;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = free;
- set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = free;
- get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
- godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
- }
- template<class T>
- void register_signal(String name, Dictionary args = Dictionary())
- {
- godot_signal signal = {};
- signal.name = *(godot_string *)&name;
- signal.num_args = args.size();
- signal.num_default_args = 0;
- signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
- memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
- for (int i = 0; i < signal.num_args; i++) {
- // Array entry = args[i];
- // String name = entry[0];
- String name = args.keys()[i];
- godot_string *_key = (godot_string *)&name;
- godot_string_new(&signal.args[i].name);
- godot_string_copy_string(&signal.args[i].name, _key);
- // if (entry.size() > 1) {
- // signal.args[i].type = entry[1];
- // }
- signal.args[i].type = args.values()[i];
- }
- godot_script_register_signal(T::___get_type_name(), &signal);
- for (int i = 0; i < signal.num_args; i++) {
- godot_string_destroy(&signal.args[i].name);
- }
- }
- }
- #endif // GODOT_H
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