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- #ifndef INPUTEVENT_H
- #define INPUTEVENT_H
- #if defined(_WIN32)
- # ifdef _GD_CPP_CORE_API_IMPL
- # define GD_CPP_CORE_API __declspec(dllexport)
- # else
- # define GD_CPP_CORE_API __declspec(dllimport)
- # endif
- #else
- # define GD_CPP_CORE_API
- #endif
- #include <cstdint>
- #include <memory.h>
- #include "String.hpp"
- namespace godot {
- enum {
- BUTTON_LEFT=1,
- BUTTON_RIGHT=2,
- BUTTON_MIDDLE=3,
- BUTTON_WHEEL_UP=4,
- BUTTON_WHEEL_DOWN=5,
- BUTTON_WHEEL_LEFT=6,
- BUTTON_WHEEL_RIGHT=7,
- BUTTON_MASK_LEFT=(1<<(BUTTON_LEFT-1)),
- BUTTON_MASK_RIGHT=(1<<(BUTTON_RIGHT-1)),
- BUTTON_MASK_MIDDLE=(1<<(BUTTON_MIDDLE-1)),
- };
- enum {
- JOY_BUTTON_0 = 0,
- JOY_BUTTON_1 = 1,
- JOY_BUTTON_2 = 2,
- JOY_BUTTON_3 = 3,
- JOY_BUTTON_4 = 4,
- JOY_BUTTON_5 = 5,
- JOY_BUTTON_6 = 6,
- JOY_BUTTON_7 = 7,
- JOY_BUTTON_8 = 8,
- JOY_BUTTON_9 = 9,
- JOY_BUTTON_10 = 10,
- JOY_BUTTON_11 = 11,
- JOY_BUTTON_12 = 12,
- JOY_BUTTON_13 = 13,
- JOY_BUTTON_14 = 14,
- JOY_BUTTON_15 = 15,
- JOY_BUTTON_MAX = 16,
- JOY_L = JOY_BUTTON_4,
- JOY_R = JOY_BUTTON_5,
- JOY_L2 = JOY_BUTTON_6,
- JOY_R2 = JOY_BUTTON_7,
- JOY_L3 = JOY_BUTTON_8,
- JOY_R3 = JOY_BUTTON_9,
- JOY_SELECT = JOY_BUTTON_10,
- JOY_START = JOY_BUTTON_11,
- JOY_DPAD_UP = JOY_BUTTON_12,
- JOY_DPAD_DOWN = JOY_BUTTON_13,
- JOY_DPAD_LEFT = JOY_BUTTON_14,
- JOY_DPAD_RIGHT = JOY_BUTTON_15,
- // a little history about game controllers (who copied who)
- JOY_SNES_B = JOY_BUTTON_0,
- JOY_SNES_A = JOY_BUTTON_1,
- JOY_SNES_Y = JOY_BUTTON_2,
- JOY_SNES_X = JOY_BUTTON_3,
- JOY_SONY_CIRCLE=JOY_SNES_A,
- JOY_SONY_X=JOY_SNES_B,
- JOY_SONY_SQUARE=JOY_SNES_Y,
- JOY_SONY_TRIANGLE=JOY_SNES_X,
- JOY_SEGA_B=JOY_SNES_A,
- JOY_SEGA_A=JOY_SNES_B,
- JOY_SEGA_X=JOY_SNES_Y,
- JOY_SEGA_Y=JOY_SNES_X,
- JOY_XBOX_B=JOY_SEGA_B,
- JOY_XBOX_A=JOY_SEGA_A,
- JOY_XBOX_X=JOY_SEGA_X,
- JOY_XBOX_Y=JOY_SEGA_Y,
- JOY_DS_A = JOY_SNES_A,
- JOY_DS_B = JOY_SNES_B,
- JOY_DS_X = JOY_SNES_X,
- JOY_DS_Y = JOY_SNES_Y,
- JOY_WII_C = JOY_BUTTON_5,
- JOY_WII_Z = JOY_BUTTON_6,
- JOY_WII_MINUS = JOY_BUTTON_9,
- JOY_WII_PLUS = JOY_BUTTON_10,
- // end of history
- JOY_AXIS_0=0,
- JOY_AXIS_1=1,
- JOY_AXIS_2=2,
- JOY_AXIS_3=3,
- JOY_AXIS_4=4,
- JOY_AXIS_5=5,
- JOY_AXIS_6=6,
- JOY_AXIS_7=7,
- JOY_AXIS_MAX=8,
- JOY_ANALOG_0_X = JOY_AXIS_0,
- JOY_ANALOG_0_Y = JOY_AXIS_1,
- JOY_ANALOG_1_X = JOY_AXIS_2,
- JOY_ANALOG_1_Y = JOY_AXIS_3,
- JOY_ANALOG_2_X = JOY_AXIS_4,
- JOY_ANALOG_2_Y = JOY_AXIS_5,
- JOY_ANALOG_L2 = JOY_AXIS_6,
- JOY_ANALOG_R2 = JOY_AXIS_7,
- };
- /**
- * Input Modifier Status
- * for keyboard/mouse events.
- */
- struct GD_CPP_CORE_API InputModifierState {
- bool shift;
- bool alt;
- #ifdef APPLE_STYLE_KEYS
- union {
- bool command;
- bool meta; //< windows/mac key
- };
- bool control;
- #else
- union {
- bool command; //< windows/mac key
- bool control;
- };
- bool meta; //< windows/mac key
- #endif
- inline bool operator==(const InputModifierState& rvalue) const {
- return ( (shift==rvalue.shift) && (alt==rvalue.alt) && (control==rvalue.control) && (meta==rvalue.meta));
- }
- };
- struct InputEventKey {
- InputModifierState mod;
- bool pressed; /// otherwise release
- uint32_t scancode; ///< check keyboard.h , KeyCode enum, without modifier masks
- uint32_t unicode; ///unicode
- bool echo; /// true if this is an echo key
- };
- struct InputEventMouse {
- InputModifierState mod;
- int button_mask;
- float x,y;
- float global_x,global_y;
- int pointer_index;
- };
- struct InputEventMouseButton : public InputEventMouse {
- int button_index;
- bool pressed; //otherwise released
- bool doubleclick; //last even less than doubleclick time
- };
- struct InputEventMouseMotion : public InputEventMouse {
- float relative_x,relative_y;
- float speed_x,speed_y;
- };
- struct InputEventJoypadMotion {
- int axis; ///< Joypad axis
- float axis_value; ///< -1 to 1
- };
- struct InputEventJoypadButton {
- int button_index;
- bool pressed;
- float pressure; //0 to 1
- };
- struct InputEventScreenTouch {
- int index;
- float x,y;
- bool pressed;
- };
- struct InputEventScreenDrag {
- int index;
- float x,y;
- float relative_x,relative_y;
- float speed_x,speed_y;
- };
- struct InputEventAction {
- int action;
- bool pressed;
- };
- class Transform2D;
- struct GD_CPP_CORE_API InputEvent {
- enum Type {
- NONE,
- KEY,
- MOUSE_MOTION,
- MOUSE_BUTTON,
- JOYPAD_MOTION,
- JOYPAD_BUTTON,
- SCREEN_TOUCH,
- SCREEN_DRAG,
- ACTION,
- TYPE_MAX
- };
- uint32_t ID;
- int type;
- int device;
- union {
- InputEventMouseMotion mouse_motion;
- InputEventMouseButton mouse_button;
- InputEventJoypadMotion joy_motion;
- InputEventJoypadButton joy_button;
- InputEventKey key;
- InputEventScreenTouch screen_touch;
- InputEventScreenDrag screen_drag;
- InputEventAction action;
- };
- bool is_pressed() const;
- bool is_action(const String& p_action) const;
- bool is_action_pressed(const String& p_action) const;
- bool is_action_released(const String& p_action) const;
- bool is_echo() const;
- void set_as_action(const String& p_action, bool p_pressed);
- InputEvent xform_by(const Transform2D& p_xform) const;
- bool operator==(const InputEvent &p_event) const;
- operator String() const;
- inline InputEvent() { memset(this,0,sizeof(InputEvent)); }
- };
- }
- #endif // INPUTEVENT_H
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