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- #ifndef TRANSFORM_H
- #define TRANSFORM_H
- #if defined(_WIN32)
- # ifdef _GD_CPP_CORE_API_IMPL
- # define GD_CPP_CORE_API __declspec(dllexport)
- # else
- # define GD_CPP_CORE_API __declspec(dllimport)
- # endif
- #else
- # define GD_CPP_CORE_API
- #endif
- #include "Basis.hpp"
- #include "Plane.hpp"
- #include "Rect3.hpp"
- namespace godot {
- class GD_CPP_CORE_API Transform {
- public:
- Basis basis;
- Vector3 origin;
- void invert();
- Transform inverse() const;
- void affine_invert();
- Transform affine_inverse() const;
- Transform rotated(const Vector3& p_axis,real_t p_phi) const;
- void rotate(const Vector3& p_axis,real_t p_phi);
- void rotate_basis(const Vector3& p_axis,real_t p_phi);
- void set_look_at( const Vector3& p_eye, const Vector3& p_target, const Vector3& p_up );
- Transform looking_at( const Vector3& p_target, const Vector3& p_up ) const;
- void scale(const Vector3& p_scale);
- Transform scaled(const Vector3& p_scale) const;
- void scale_basis(const Vector3& p_scale);
- void translate( real_t p_tx, real_t p_ty, real_t p_tz );
- void translate( const Vector3& p_translation );
- Transform translated( const Vector3& p_translation ) const;
- inline const Basis& get_basis() const { return basis; }
- inline void set_basis(const Basis& p_basis) { basis=p_basis; }
- inline const Vector3& get_origin() const { return origin; }
- inline void set_origin(const Vector3& p_origin) { origin=p_origin; }
- void orthonormalize();
- Transform orthonormalized() const;
- bool operator==(const Transform& p_transform) const;
- bool operator!=(const Transform& p_transform) const;
- Vector3 xform(const Vector3& p_vector) const;
- Vector3 xform_inv(const Vector3& p_vector) const;
- Plane xform(const Plane& p_plane) const;
- Plane xform_inv(const Plane& p_plane) const;
- Rect3 xform(const Rect3& p_aabb) const;
- Rect3 xform_inv(const Rect3& p_aabb) const;
- void operator*=(const Transform& p_transform);
- Transform operator*(const Transform& p_transform) const;
- Transform interpolate_with(const Transform& p_transform, real_t p_c) const;
- Transform inverse_xform(const Transform& t) const;
- void set(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz);
- operator String() const;
- inline Transform(real_t xx, real_t xy, real_t xz, real_t yx, real_t yy, real_t yz, real_t zx, real_t zy, real_t zz,real_t tx, real_t ty, real_t tz) {
- set(xx, xy, xz, yx, yy, yz, zx, zy, zz,tx, ty, tz);
- }
- Transform(const Basis& p_basis, const Vector3& p_origin=Vector3());
- inline Transform() {}
- };
- }
- #endif // TRANSFORM_H
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