Variant.hpp 4.5 KB

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  1. #ifndef VARIANT_H
  2. #define VARIANT_H
  3. #if defined(_WIN32)
  4. # ifdef _GD_CPP_CORE_API_IMPL
  5. # define GD_CPP_CORE_API __declspec(dllexport)
  6. # else
  7. # define GD_CPP_CORE_API __declspec(dllimport)
  8. # endif
  9. #else
  10. # define GD_CPP_CORE_API
  11. #endif
  12. #include <godot/godot_variant.h>
  13. #include "Defs.hpp"
  14. #include "Basis.hpp"
  15. #include "Color.hpp"
  16. #include "Image.hpp"
  17. #include "InputEvent.hpp"
  18. #include "NodePath.hpp"
  19. #include "Plane.hpp"
  20. #include "PoolArrays.hpp"
  21. #include "Quat.hpp"
  22. #include "Rect2.hpp"
  23. #include "Rect3.hpp"
  24. #include "RID.hpp"
  25. #include "String.hpp"
  26. #include "Transform.hpp"
  27. #include "Transform2D.hpp"
  28. #include "Vector2.hpp"
  29. #include "Vector3.hpp"
  30. #include <iostream>
  31. namespace godot {
  32. class Dictionary;
  33. class Array;
  34. class GD_CPP_CORE_API Variant {
  35. godot_variant _godot_variant;
  36. public:
  37. enum Type {
  38. NIL,
  39. // atomic types
  40. BOOL,
  41. INT,
  42. REAL,
  43. STRING,
  44. // math types
  45. VECTOR2, // 5
  46. RECT2,
  47. VECTOR3,
  48. TRANSFORM2D,
  49. PLANE,
  50. QUAT, // 10
  51. RECT3, //sorry naming convention fail :( not like it's used often
  52. BASIS,
  53. TRANSFORM,
  54. // misc types
  55. COLOR,
  56. IMAGE, // 15
  57. NODE_PATH,
  58. _RID,
  59. OBJECT,
  60. INPUT_EVENT,
  61. DICTIONARY, // 20
  62. ARRAY,
  63. // arrays
  64. POOL_BYTE_ARRAY,
  65. POOL_INT_ARRAY,
  66. POOL_REAL_ARRAY,
  67. POOL_STRING_ARRAY, // 25
  68. POOL_VECTOR2_ARRAY,
  69. POOL_VECTOR3_ARRAY,
  70. POOL_COLOR_ARRAY,
  71. VARIANT_MAX
  72. };
  73. Variant();
  74. Variant(const Variant& v);
  75. Variant(bool p_bool);
  76. Variant(signed int p_int);
  77. Variant(unsigned int p_int);
  78. Variant(signed short p_short);
  79. inline Variant(unsigned short p_short) : Variant((unsigned int) p_short) {}
  80. inline Variant(signed char p_char) : Variant((signed int) p_char) {}
  81. inline Variant(unsigned char p_char) : Variant((unsigned int) p_char) {}
  82. Variant(int64_t p_char);
  83. Variant(uint64_t p_char);
  84. Variant(float p_float);
  85. Variant(double p_double);
  86. Variant(const String& p_string);
  87. Variant(const char * const p_cstring);
  88. Variant(const wchar_t * p_wstring);
  89. Variant(const Vector2& p_vector2);
  90. Variant(const Rect2& p_rect2);
  91. Variant(const Vector3& p_vector3);
  92. Variant(const Plane& p_plane);
  93. Variant(const Rect3& p_aabb);
  94. Variant(const Quat& p_quat);
  95. Variant(const Basis& p_transform);
  96. Variant(const Transform2D& p_transform);
  97. Variant(const Transform& p_transform);
  98. Variant(const Color& p_color);
  99. Variant(const Image& p_image);
  100. Variant(const NodePath& p_path);
  101. Variant(const RID& p_rid);
  102. Variant(const Object* p_object);
  103. Variant(const InputEvent& p_input_event);
  104. Variant(const Dictionary& p_dictionary);
  105. Variant(const Array& p_array);
  106. Variant(const PoolByteArray& p_raw_array);
  107. Variant(const PoolIntArray& p_int_array);
  108. Variant(const PoolRealArray& p_real_array);
  109. Variant(const PoolStringArray& p_string_array);
  110. Variant(const PoolVector2Array& p_vector2_array);
  111. Variant(const PoolVector3Array& p_vector3_array);
  112. Variant(const PoolColorArray& p_color_array);
  113. Variant &operator =(const Variant& v);
  114. operator bool() const;
  115. operator signed int() const;
  116. operator unsigned int() const ;
  117. operator signed short() const;
  118. operator unsigned short() const;
  119. operator signed char() const;
  120. operator unsigned char() const;
  121. operator int64_t() const;
  122. operator uint64_t() const;
  123. operator wchar_t() const;
  124. operator float() const;
  125. operator double() const;
  126. operator String() const;
  127. operator Vector2() const;
  128. operator Rect2() const;
  129. operator Vector3() const;
  130. operator Plane() const;
  131. operator Rect3() const;
  132. operator Quat() const;
  133. operator Basis() const;
  134. operator Transform() const;
  135. operator Transform2D() const;
  136. operator Color() const;
  137. operator Image() const;
  138. operator NodePath() const;
  139. operator RID() const;
  140. operator InputEvent() const;
  141. operator Object*() const;
  142. operator Dictionary() const;
  143. operator Array() const;
  144. operator PoolByteArray() const;
  145. operator PoolIntArray() const;
  146. operator PoolRealArray() const;
  147. operator PoolStringArray() const;
  148. operator PoolVector2Array() const;
  149. operator PoolVector3Array() const;
  150. operator PoolColorArray() const;
  151. Type get_type() const;
  152. Variant call(const String& method, const Variant **args, const int arg_count);
  153. bool has_method(const String& method);
  154. bool operator ==(const Variant& b) const;
  155. bool operator !=(const Variant& b) const;
  156. bool operator <(const Variant& b) const;
  157. bool operator <=(const Variant& b) const;
  158. bool operator >(const Variant& b) const;
  159. bool operator >=(const Variant& b) const;
  160. bool hash_compare(const Variant& b) const;
  161. bool booleanize(bool &valid) const;
  162. ~Variant();
  163. };
  164. }
  165. #endif // VARIANT_H