Vector3.hpp 2.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146
  1. #ifndef VECTOR3_H
  2. #define VECTOR3_H
  3. #if defined(_WIN32)
  4. # ifdef _GD_CPP_CORE_API_IMPL
  5. # define GD_CPP_CORE_API __declspec(dllexport)
  6. # else
  7. # define GD_CPP_CORE_API __declspec(dllimport)
  8. # endif
  9. #else
  10. # define GD_CPP_CORE_API
  11. #endif
  12. #include "Defs.hpp"
  13. #include "String.hpp"
  14. namespace godot {
  15. struct GD_CPP_CORE_API Vector3 {
  16. enum Axis {
  17. AXIS_X,
  18. AXIS_Y,
  19. AXIS_Z,
  20. };
  21. union {
  22. struct {
  23. real_t x;
  24. real_t y;
  25. real_t z;
  26. };
  27. real_t coord[3];
  28. };
  29. Vector3(real_t x, real_t y, real_t z);
  30. Vector3();
  31. Vector3(const Vector3& b);
  32. const real_t& operator[](int p_axis) const;
  33. real_t& operator[](int p_axis);
  34. Vector3& operator+=(const Vector3& p_v);
  35. Vector3 operator+(const Vector3& p_v) const;
  36. Vector3& operator-=(const Vector3& p_v);
  37. Vector3 operator-(const Vector3& p_v) const;
  38. Vector3& operator*=(const Vector3& p_v);
  39. Vector3 operator*(const Vector3& p_v) const;
  40. Vector3& operator/=(const Vector3& p_v);
  41. Vector3 operator/(const Vector3& p_v) const;
  42. Vector3& operator*=(real_t p_scalar);
  43. Vector3 operator*(real_t p_scalar) const;
  44. Vector3& operator/=(real_t p_scalar);
  45. Vector3 operator/(real_t p_scalar) const;
  46. Vector3 operator-() const;
  47. bool operator==(const Vector3& p_v) const;
  48. bool operator!=(const Vector3& p_v) const;
  49. bool operator<(const Vector3& p_v) const;
  50. bool operator<=(const Vector3& p_v) const;
  51. Vector3 abs() const;
  52. Vector3 ceil() const;
  53. Vector3 cross(const Vector3& b) const;
  54. Vector3 linear_interpolate(const Vector3& p_b,real_t p_t) const;
  55. Vector3 cubic_interpolate(const Vector3& b, const Vector3& pre_a, const Vector3& post_b, const real_t t) const;
  56. real_t length() const;
  57. real_t length_squared() const;
  58. real_t distance_squared_to(const Vector3& b) const;
  59. real_t distance_to(const Vector3& b) const;
  60. real_t dot(const Vector3& b) const;
  61. Vector3 floor() const;
  62. Vector3 inverse() const;
  63. int max_axis() const;
  64. int min_axis() const;
  65. void normalize();
  66. Vector3 normalized() const;
  67. Vector3 reflect(const Vector3& by) const;
  68. Vector3 rotated(const Vector3& axis, const real_t phi) const;
  69. void rotate(const Vector3& p_axis,real_t p_phi);
  70. Vector3 slide(const Vector3& by) const;
  71. void snap(real_t p_val);
  72. Vector3 snapped(const float by);
  73. operator String() const;
  74. };
  75. inline Vector3 operator*(real_t p_scalar, const Vector3& p_vec)
  76. {
  77. return p_vec * p_scalar;
  78. }
  79. inline Vector3 vec3_cross(const Vector3& p_a, const Vector3& p_b) {
  80. return p_a.cross(p_b);
  81. }
  82. }
  83. #endif // VECTOR3_H