NodePath.hpp 3.0 KB

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  1. /*************************************************************************/
  2. /* NodePath.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef NODEPATH_H
  31. #define NODEPATH_H
  32. #include "String.hpp"
  33. #include <gdnative/node_path.h>
  34. namespace godot {
  35. class NodePath {
  36. godot_node_path _node_path;
  37. friend class Variant;
  38. inline explicit NodePath(godot_node_path node_path) {
  39. _node_path = node_path;
  40. }
  41. public:
  42. NodePath();
  43. NodePath(const NodePath &other);
  44. NodePath(const String &from);
  45. NodePath(const char *contents);
  46. String get_name(const int idx) const;
  47. int get_name_count() const;
  48. String get_subname(const int idx) const;
  49. int get_subname_count() const;
  50. bool is_absolute() const;
  51. bool is_empty() const;
  52. NodePath get_as_property_path() const;
  53. String get_concatenated_subnames() const;
  54. operator String() const;
  55. void operator=(const NodePath &other);
  56. bool operator==(const NodePath &other);
  57. ~NodePath();
  58. };
  59. } // namespace godot
  60. #endif // NODEPATH_H