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- /*************************************************************************/
- /* NodePath.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef NODEPATH_H
- #define NODEPATH_H
- #include "String.hpp"
- #include <gdnative/node_path.h>
- namespace godot {
- class NodePath {
- godot_node_path _node_path;
- friend class Variant;
- inline explicit NodePath(godot_node_path node_path) {
- _node_path = node_path;
- }
- public:
- NodePath();
- NodePath(const NodePath &other);
- NodePath(const String &from);
- NodePath(const char *contents);
- String get_name(const int idx) const;
- int get_name_count() const;
- String get_subname(const int idx) const;
- int get_subname_count() const;
- bool is_absolute() const;
- bool is_empty() const;
- NodePath get_as_property_path() const;
- String get_concatenated_subnames() const;
- operator String() const;
- void operator=(const NodePath &other);
- bool operator==(const NodePath &other);
- ~NodePath();
- };
- } // namespace godot
- #endif // NODEPATH_H
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