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- /**************************************************************************/
- /* defs.hpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #pragma once
- #include <cstddef>
- #include <cstdint>
- #include <utility>
- namespace godot {
- #if !defined(GDE_EXPORT)
- #if defined(_WIN32)
- #define GDE_EXPORT __declspec(dllexport)
- #elif defined(__GNUC__)
- #define GDE_EXPORT __attribute__((visibility("default")))
- #else
- #define GDE_EXPORT
- #endif
- #endif
- // Turn argument to string constant:
- // https://gcc.gnu.org/onlinedocs/cpp/Stringizing.html#Stringizing
- #ifndef _STR
- #define _STR(m_x) #m_x
- #define _MKSTR(m_x) _STR(m_x)
- #endif
- // Should always inline no matter what.
- #ifndef _ALWAYS_INLINE_
- #if defined(__GNUC__)
- #define _ALWAYS_INLINE_ __attribute__((always_inline)) inline
- #elif defined(_MSC_VER)
- #define _ALWAYS_INLINE_ __forceinline
- #else
- #define _ALWAYS_INLINE_ inline
- #endif
- #endif
- // Should always inline, except in dev builds because it makes debugging harder,
- // or `size_enabled` builds where inlining is actively avoided.
- #ifndef _FORCE_INLINE_
- #if defined(DEV_ENABLED) || defined(SIZE_EXTRA)
- #define _FORCE_INLINE_ inline
- #else
- #define _FORCE_INLINE_ _ALWAYS_INLINE_
- #endif
- #endif
- // Should never inline.
- #ifndef _NO_INLINE_
- #if defined(__GNUC__)
- #define _NO_INLINE_ __attribute__((noinline))
- #elif defined(_MSC_VER)
- #define _NO_INLINE_ __declspec(noinline)
- #else
- #define _NO_INLINE_
- #endif
- #endif
- // In some cases [[nodiscard]] will get false positives,
- // we can prevent the warning in specific cases by preceding the call with a cast.
- #ifndef _ALLOW_DISCARD_
- #define _ALLOW_DISCARD_ (void)
- #endif
- // Windows badly defines a lot of stuff we'll never use. Undefine it.
- #ifdef _WIN32
- #undef min // override standard definition
- #undef max // override standard definition
- #undef ERROR // override (really stupid) wingdi.h standard definition
- #undef DELETE // override (another really stupid) winnt.h standard definition
- #undef MessageBox // override winuser.h standard definition
- #undef Error
- #undef OK
- #undef CONNECT_DEFERRED // override from Windows SDK, clashes with Object enum
- #undef MemoryBarrier
- #undef MONO_FONT
- #endif
- // Make room for our constexpr's below by overriding potential system-specific macros.
- #undef SIGN
- #undef MIN
- #undef MAX
- #undef CLAMP
- template <typename T>
- constexpr const T SIGN(const T m_v) {
- return m_v > 0 ? +1.0f : (m_v < 0 ? -1.0f : 0.0f);
- }
- template <typename T, typename T2>
- constexpr auto MIN(const T m_a, const T2 m_b) {
- return m_a < m_b ? m_a : m_b;
- }
- template <typename T, typename T2>
- constexpr auto MAX(const T m_a, const T2 m_b) {
- return m_a > m_b ? m_a : m_b;
- }
- template <typename T, typename T2, typename T3>
- constexpr auto CLAMP(const T m_a, const T2 m_min, const T3 m_max) {
- return m_a < m_min ? m_min : (m_a > m_max ? m_max : m_a);
- }
- // Generic swap template.
- #ifndef SWAP
- #define SWAP(m_x, m_y) std::swap((m_x), (m_y))
- #endif // SWAP
- /* Functions to handle powers of 2 and shifting. */
- // Returns `true` if a positive integer is a power of 2, `false` otherwise.
- template <typename T>
- inline bool is_power_of_2(const T x) {
- return x && ((x & (x - 1)) == 0);
- }
- // Function to find the next power of 2 to an integer.
- static _FORCE_INLINE_ unsigned int next_power_of_2(unsigned int x) {
- if (x == 0) {
- return 0;
- }
- --x;
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- return ++x;
- }
- // Function to find the previous power of 2 to an integer.
- static _FORCE_INLINE_ unsigned int previous_power_of_2(unsigned int x) {
- x |= x >> 1;
- x |= x >> 2;
- x |= x >> 4;
- x |= x >> 8;
- x |= x >> 16;
- return x - (x >> 1);
- }
- // Function to find the closest power of 2 to an integer.
- static _FORCE_INLINE_ unsigned int closest_power_of_2(unsigned int x) {
- unsigned int nx = next_power_of_2(x);
- unsigned int px = previous_power_of_2(x);
- return (nx - x) > (x - px) ? px : nx;
- }
- // Get a shift value from a power of 2.
- static inline int get_shift_from_power_of_2(unsigned int p_bits) {
- for (unsigned int i = 0; i < 32; i++) {
- if (p_bits == (unsigned int)(1 << i)) {
- return i;
- }
- }
- return -1;
- }
- template <typename T>
- static _FORCE_INLINE_ T nearest_power_of_2_templated(T x) {
- --x;
- // The number of operations on x is the base two logarithm
- // of the number of bits in the type. Add three to account
- // for sizeof(T) being in bytes.
- size_t num = get_shift_from_power_of_2(sizeof(T)) + 3;
- // If the compiler is smart, it unrolls this loop.
- // If it's dumb, this is a bit slow.
- for (size_t i = 0; i < num; i++) {
- x |= x >> (1 << i);
- }
- return ++x;
- }
- // Function to find the nearest (bigger) power of 2 to an integer.
- static inline unsigned int nearest_shift(unsigned int p_number) {
- for (int i = 30; i >= 0; i--) {
- if (p_number & (1 << i)) {
- return i + 1;
- }
- }
- return 0;
- }
- // constexpr function to find the floored log2 of a number
- template <typename T>
- constexpr T floor_log2(T x) {
- return x < 2 ? x : 1 + floor_log2(x >> 1);
- }
- // Get the number of bits needed to represent the number.
- // IE, if you pass in 8, you will get 4.
- // If you want to know how many bits are needed to store 8 values however, pass in (8 - 1).
- template <typename T>
- constexpr T get_num_bits(T x) {
- return floor_log2(x);
- }
- // Swap 16, 32 and 64 bits value for endianness.
- #if defined(__GNUC__)
- #define BSWAP16(x) __builtin_bswap16(x)
- #define BSWAP32(x) __builtin_bswap32(x)
- #define BSWAP64(x) __builtin_bswap64(x)
- #elif defined(_MSC_VER)
- #define BSWAP16(x) _byteswap_ushort(x)
- #define BSWAP32(x) _byteswap_ulong(x)
- #define BSWAP64(x) _byteswap_uint64(x)
- #else
- static inline uint16_t BSWAP16(uint16_t x) {
- return (x >> 8) | (x << 8);
- }
- static inline uint32_t BSWAP32(uint32_t x) {
- return ((x << 24) | ((x << 8) & 0x00FF0000) | ((x >> 8) & 0x0000FF00) | (x >> 24));
- }
- static inline uint64_t BSWAP64(uint64_t x) {
- x = (x & 0x00000000FFFFFFFF) << 32 | (x & 0xFFFFFFFF00000000) >> 32;
- x = (x & 0x0000FFFF0000FFFF) << 16 | (x & 0xFFFF0000FFFF0000) >> 16;
- x = (x & 0x00FF00FF00FF00FF) << 8 | (x & 0xFF00FF00FF00FF00) >> 8;
- return x;
- }
- #endif
- // Generic comparator used in Map, List, etc.
- template <typename T>
- struct Comparator {
- _ALWAYS_INLINE_ bool operator()(const T &p_a, const T &p_b) const { return (p_a < p_b); }
- };
- // Global lock macro, relies on the static Mutex::_global_mutex.
- void _global_lock();
- void _global_unlock();
- struct _GlobalLock {
- _GlobalLock() { _global_lock(); }
- ~_GlobalLock() { _global_unlock(); }
- };
- #define GLOBAL_LOCK_FUNCTION _GlobalLock _global_lock_;
- #if defined(__GNUC__)
- #define likely(x) __builtin_expect(!!(x), 1)
- #define unlikely(x) __builtin_expect(!!(x), 0)
- #else
- #define likely(x) x
- #define unlikely(x) x
- #endif
- #if defined(__GNUC__)
- #define _PRINTF_FORMAT_ATTRIBUTE_2_0 __attribute__((format(printf, 2, 0)))
- #define _PRINTF_FORMAT_ATTRIBUTE_2_3 __attribute__((format(printf, 2, 3)))
- #else
- #define _PRINTF_FORMAT_ATTRIBUTE_2_0
- #define _PRINTF_FORMAT_ATTRIBUTE_2_3
- #endif
- // This is needed due to a strange OpenGL API that expects a pointer
- // type for an argument that is actually an offset.
- #define CAST_INT_TO_UCHAR_PTR(ptr) ((uint8_t *)(uintptr_t)(ptr))
- // Home-made index sequence trick, so it can be used everywhere without the costly include of std::tuple.
- // https://stackoverflow.com/questions/15014096/c-index-of-type-during-variadic-template-expansion
- template <size_t... Is>
- struct IndexSequence {};
- template <size_t N, size_t... Is>
- struct BuildIndexSequence : BuildIndexSequence<N - 1, N - 1, Is...> {};
- template <size_t... Is>
- struct BuildIndexSequence<0, Is...> : IndexSequence<Is...> {};
- // Limit the depth of recursive algorithms when dealing with Array/Dictionary
- #define MAX_RECURSION 100
- #ifdef DEBUG_ENABLED
- #define DEBUG_METHODS_ENABLED
- #endif
- // Macro GD_IS_DEFINED() allows to check if a macro is defined. It needs to be defined to anything (say 1) to work.
- #define __GDARG_PLACEHOLDER_1 false,
- #define __gd_take_second_arg(__ignored, val, ...) val
- #define ____gd_is_defined(arg1_or_junk) __gd_take_second_arg(arg1_or_junk true, false)
- #define ___gd_is_defined(val) ____gd_is_defined(__GDARG_PLACEHOLDER_##val)
- #define GD_IS_DEFINED(x) ___gd_is_defined(x)
- // Whether the default value of a type is just all-0 bytes.
- // This can most commonly be exploited by using memset for these types instead of loop-construct.
- // Trivially constructible types are also zero-constructible.
- template <typename T>
- struct is_zero_constructible : std::is_trivially_constructible<T> {};
- template <typename T>
- struct is_zero_constructible<const T> : is_zero_constructible<T> {};
- template <typename T>
- struct is_zero_constructible<volatile T> : is_zero_constructible<T> {};
- template <typename T>
- struct is_zero_constructible<const volatile T> : is_zero_constructible<T> {};
- template <typename T>
- inline constexpr bool is_zero_constructible_v = is_zero_constructible<T>::value;
- } //namespace godot
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