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- /*************************************************************************/
- /* char_string.hpp */
- /*************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /*************************************************************************/
- /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
- /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /*************************************************************************/
- #ifndef GODOT_CPP_CHAR_STRING_HPP
- #define GODOT_CPP_CHAR_STRING_HPP
- #include <cstddef>
- #include <cstdint>
- namespace godot {
- class CharString {
- friend class String;
- const char *_data = nullptr;
- int _length = 0;
- CharString(const char *str, int length);
- public:
- int length() const;
- const char *get_data() const;
- CharString(CharString &&p_str);
- void operator=(CharString &&p_str);
- CharString() {}
- ~CharString();
- };
- class Char16String {
- friend class String;
- const char16_t *_data = nullptr;
- int _length = 0;
- Char16String(const char16_t *str, int length);
- public:
- int length() const;
- const char16_t *get_data() const;
- Char16String(Char16String &&p_str);
- void operator=(Char16String &&p_str);
- Char16String() {}
- ~Char16String();
- };
- class Char32String {
- friend class String;
- const char32_t *_data = nullptr;
- int _length = 0;
- Char32String(const char32_t *str, int length);
- public:
- int length() const;
- const char32_t *get_data() const;
- Char32String(Char32String &&p_str);
- void operator=(Char32String &&p_str);
- Char32String() {}
- ~Char32String();
- };
- class CharWideString {
- friend class String;
- const wchar_t *_data = nullptr;
- int _length = 0;
- CharWideString(const wchar_t *str, int length);
- public:
- int length() const;
- const wchar_t *get_data() const;
- CharWideString(CharWideString &&p_str);
- void operator=(CharWideString &&p_str);
- CharWideString() {}
- ~CharWideString();
- };
- } // namespace godot
- #endif // ! GODOT_CPP_CHAR_STRING_HPP
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