wrapped.hpp 60 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. namespace godot {
  37. class ClassDB;
  38. typedef void GodotObject;
  39. // Base for all engine classes, to contain the pointer to the engine instance.
  40. class Wrapped {
  41. friend class GDExtensionBinding;
  42. friend class ClassDB;
  43. friend void postinitialize_handler(Wrapped *);
  44. protected:
  45. #ifdef HOT_RELOAD_ENABLED
  46. struct RecreateInstance {
  47. GDExtensionClassInstancePtr wrapper;
  48. GDExtensionObjectPtr owner;
  49. RecreateInstance *next;
  50. };
  51. inline static RecreateInstance *recreate_instance = nullptr;
  52. #endif
  53. virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  54. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
  55. void _notification(int p_what) {}
  56. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  57. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  58. void _get_property_list(List<PropertyInfo> *p_list) const {}
  59. bool _property_can_revert(const StringName &p_name) const { return false; }
  60. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  61. void _validate_property(PropertyInfo &p_property) const {}
  62. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  63. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  64. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  65. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  66. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  67. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) {}
  68. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  69. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  70. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  71. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  72. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  73. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  74. ::godot::List<::godot::PropertyInfo> plist_owned;
  75. void _postinitialize();
  76. Wrapped(const StringName p_godot_class);
  77. Wrapped(GodotObject *p_godot_object);
  78. virtual ~Wrapped() {}
  79. public:
  80. static StringName &get_class_static() {
  81. static StringName string_name = StringName("Wrapped");
  82. return string_name;
  83. }
  84. uint64_t get_instance_id() const {
  85. return 0;
  86. }
  87. // Must be public but you should not touch this.
  88. GodotObject *_owner = nullptr;
  89. };
  90. namespace internal {
  91. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  92. void free_c_property_list(GDExtensionPropertyInfo *plist);
  93. typedef void (*EngineClassRegistrationCallback)();
  94. void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
  95. void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
  96. void register_engine_classes();
  97. template <class T>
  98. struct EngineClassRegistration {
  99. EngineClassRegistration() {
  100. add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
  101. }
  102. static void callback() {
  103. register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
  104. }
  105. };
  106. } // namespace internal
  107. } // namespace godot
  108. // Use this on top of your own classes.
  109. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  110. // every line of the macro different
  111. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  112. private: \
  113. void operator=(const m_class &p_rval) {} \
  114. friend class ::godot::ClassDB; \
  115. \
  116. protected: \
  117. virtual const ::godot::StringName *_get_extension_class_name() const override { \
  118. static ::godot::StringName string_name = get_class_static(); \
  119. return &string_name; \
  120. } \
  121. \
  122. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  123. return &_gde_binding_callbacks; \
  124. } \
  125. \
  126. static void (*_get_bind_methods())() { \
  127. return &m_class::_bind_methods; \
  128. } \
  129. \
  130. static void (::godot::Wrapped::*_get_notification())(int) { \
  131. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  132. } \
  133. \
  134. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  135. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  136. } \
  137. \
  138. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  139. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  140. } \
  141. \
  142. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  143. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  144. } \
  145. \
  146. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  147. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  148. } \
  149. \
  150. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  151. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  152. } \
  153. \
  154. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  155. return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  156. } \
  157. \
  158. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  159. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  160. } \
  161. \
  162. template <class T, class B> \
  163. static void register_virtuals() { \
  164. m_inherits::register_virtuals<T, B>(); \
  165. } \
  166. \
  167. public: \
  168. typedef m_class self_type; \
  169. \
  170. static void initialize_class() { \
  171. static bool initialized = false; \
  172. if (initialized) { \
  173. return; \
  174. } \
  175. m_inherits::initialize_class(); \
  176. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  177. _bind_methods(); \
  178. m_inherits::register_virtuals<m_class, m_inherits>(); \
  179. } \
  180. initialized = true; \
  181. } \
  182. \
  183. static ::godot::StringName &get_class_static() { \
  184. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  185. return string_name; \
  186. } \
  187. \
  188. static ::godot::StringName &get_parent_class_static() { \
  189. return m_inherits::get_class_static(); \
  190. } \
  191. \
  192. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  193. if (p_instance && m_class::_get_notification()) { \
  194. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  195. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  196. return cls->_notification(p_what); \
  197. } \
  198. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  199. } \
  200. } \
  201. \
  202. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  203. if (p_instance && m_class::_get_set()) { \
  204. if (m_class::_get_set() != m_inherits::_get_set()) { \
  205. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  206. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  207. } \
  208. return m_inherits::set_bind(p_instance, p_name, p_value); \
  209. } \
  210. return false; \
  211. } \
  212. \
  213. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  214. if (p_instance && m_class::_get_get()) { \
  215. if (m_class::_get_get() != m_inherits::_get_get()) { \
  216. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  217. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  218. } \
  219. return m_inherits::get_bind(p_instance, p_name, r_ret); \
  220. } \
  221. return false; \
  222. } \
  223. \
  224. static inline bool has_get_property_list() { \
  225. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  226. } \
  227. \
  228. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  229. if (!p_instance) { \
  230. if (r_count) \
  231. *r_count = 0; \
  232. return nullptr; \
  233. } \
  234. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  235. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  236. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  237. cls->_get_property_list(&plist_cpp); \
  238. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  239. } \
  240. \
  241. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
  242. if (p_instance) { \
  243. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  244. cls->plist_owned.clear(); \
  245. /* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
  246. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  247. } \
  248. } \
  249. \
  250. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  251. if (p_instance && m_class::_get_property_can_revert()) { \
  252. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  253. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  254. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  255. } \
  256. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  257. } \
  258. return false; \
  259. } \
  260. \
  261. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  262. if (p_instance && m_class::_get_property_get_revert()) { \
  263. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  264. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  265. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  266. } \
  267. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  268. } \
  269. return false; \
  270. } \
  271. \
  272. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  273. bool ret = false; \
  274. if (p_instance && m_class::_get_validate_property()) { \
  275. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  276. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  277. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  278. ::godot::PropertyInfo info(p_property); \
  279. cls->_validate_property(info); \
  280. info._update(p_property); \
  281. return true; \
  282. } \
  283. } \
  284. return ret; \
  285. } \
  286. \
  287. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  288. if (p_instance && m_class::_get_to_string()) { \
  289. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  290. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  291. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  292. *r_is_valid = true; \
  293. return; \
  294. } \
  295. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  296. } \
  297. } \
  298. \
  299. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  300. if (ptr) { \
  301. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  302. cls->~m_class(); \
  303. ::godot::Memory::free_static(cls); \
  304. } \
  305. } \
  306. \
  307. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  308. return nullptr; \
  309. } \
  310. \
  311. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  312. } \
  313. \
  314. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  315. return true; \
  316. } \
  317. \
  318. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  319. _gde_binding_create_callback, \
  320. _gde_binding_free_callback, \
  321. _gde_binding_reference_callback, \
  322. }; \
  323. \
  324. private:
  325. // Don't use this for your classes, use GDCLASS() instead.
  326. #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
  327. private: \
  328. inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
  329. void operator=(const m_class &p_rval) {} \
  330. \
  331. protected: \
  332. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  333. return &_gde_binding_callbacks; \
  334. } \
  335. \
  336. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  337. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  338. \
  339. static void (*_get_bind_methods())() { \
  340. return nullptr; \
  341. } \
  342. \
  343. static void (Wrapped::*_get_notification())(int) { \
  344. return nullptr; \
  345. } \
  346. \
  347. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  348. return nullptr; \
  349. } \
  350. \
  351. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  352. return nullptr; \
  353. } \
  354. \
  355. static inline bool has_get_property_list() { \
  356. return false; \
  357. } \
  358. \
  359. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  360. return nullptr; \
  361. } \
  362. \
  363. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  364. return nullptr; \
  365. } \
  366. \
  367. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  368. return nullptr; \
  369. } \
  370. \
  371. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  372. return nullptr; \
  373. } \
  374. \
  375. static String (Wrapped::*_get_to_string())() const { \
  376. return nullptr; \
  377. } \
  378. \
  379. public: \
  380. typedef m_class self_type; \
  381. \
  382. static void initialize_class() {} \
  383. \
  384. static ::godot::StringName &get_class_static() { \
  385. static ::godot::StringName string_name = ::godot::StringName(#m_alias_for); \
  386. return string_name; \
  387. } \
  388. \
  389. static ::godot::StringName &get_parent_class_static() { \
  390. return m_inherits::get_class_static(); \
  391. } \
  392. \
  393. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  394. } \
  395. \
  396. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  397. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  398. return new ("", "") m_class((GodotObject *)p_instance); \
  399. } \
  400. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  401. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  402. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  403. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  404. } \
  405. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  406. return true; \
  407. } \
  408. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  409. _gde_binding_create_callback, \
  410. _gde_binding_free_callback, \
  411. _gde_binding_reference_callback, \
  412. }; \
  413. m_class() : m_class(#m_alias_for) {} \
  414. \
  415. private:
  416. // Don't use this for your classes, use GDCLASS() instead.
  417. #define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
  418. #endif // GODOT_WRAPPED_HPP