123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270 |
- #ifndef DEFS_H
- #define DEFS_H
- namespace godot {
- enum class Error {
- OK,
- FAILED, ///< Generic fail error
- ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
- ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
- ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
- ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
- ERR_OUT_OF_MEMORY, ///< Out of memory
- ERR_FILE_NOT_FOUND,
- ERR_FILE_BAD_DRIVE,
- ERR_FILE_BAD_PATH,
- ERR_FILE_NO_PERMISSION, // (10)
- ERR_FILE_ALREADY_IN_USE,
- ERR_FILE_CANT_OPEN,
- ERR_FILE_CANT_WRITE,
- ERR_FILE_CANT_READ,
- ERR_FILE_UNRECOGNIZED, // (15)
- ERR_FILE_CORRUPT,
- ERR_FILE_MISSING_DEPENDENCIES,
- ERR_FILE_EOF,
- ERR_CANT_OPEN, ///< Can't open a resource/socket/file
- ERR_CANT_CREATE, // (20)
- ERR_QUERY_FAILED,
- ERR_ALREADY_IN_USE,
- ERR_LOCKED, ///< resource is locked
- ERR_TIMEOUT,
- ERR_CANT_CONNECT, // (25)
- ERR_CANT_RESOLVE,
- ERR_CONNECTION_ERROR,
- ERR_CANT_AQUIRE_RESOURCE,
- ERR_CANT_FORK,
- ERR_INVALID_DATA, ///< Data passed is invalid (30)
- ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
- ERR_ALREADY_EXISTS, ///< When adding, item already exists
- ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
- ERR_DATABASE_CANT_READ, ///< database is full
- ERR_DATABASE_CANT_WRITE, ///< database is full (35)
- ERR_COMPILATION_FAILED,
- ERR_METHOD_NOT_FOUND,
- ERR_LINK_FAILED,
- ERR_SCRIPT_FAILED,
- ERR_CYCLIC_LINK, // (40)
- ERR_INVALID_DECLARATION,
- ERR_DUPLICATE_SYMBOL,
- ERR_PARSE_ERROR,
- ERR_BUSY,
- ERR_SKIP, // (45)
- ERR_HELP, ///< user requested help!!
- ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
- ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
- ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
- ERR_WTF = ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
- };
- } // namespace godot
- #include <GodotGlobal.hpp>
- // alloca() is non-standard. When using MSVC, it's in malloc.h.
- #if defined(__linux__) || defined(__APPLE__)
- #include <alloca.h>
- #else
- #include <malloc.h>
- #endif
- typedef float real_t;
- // This epsilon should match the one used by Godot for consistency.
- // Using `f` when `real_t` is float.
- #define CMP_EPSILON 0.00001f
- #define CMP_EPSILON2 (CMP_EPSILON * CMP_EPSILON)
- #define Math_PI 3.1415926535897932384626433833
- #define Math_TAU 6.2831853071795864769252867666
- #define _PLANE_EQ_DOT_EPSILON 0.999
- #define _PLANE_EQ_D_EPSILON 0.0001
- #ifdef __GNUC__
- #define likely(x) __builtin_expect(!!(x), 1)
- #define unlikely(x) __builtin_expect(!!(x), 0)
- #else
- #define likely(x) x
- #define unlikely(x) x
- #endif
- // Don't use this directly; instead, use any of the CRASH_* macros
- #ifdef _MSC_VER
- #define GENERATE_TRAP \
- __debugbreak(); \
- /* Avoid warning about control paths */ \
- for (;;) { \
- }
- #else
- #define GENERATE_TRAP __builtin_trap();
- #endif
- // ERR/WARN macros
- #ifndef WARN_PRINT
- #define WARN_PRINT(msg) godot::Godot::print_warning(msg, __func__, __FILE__, __LINE__)
- #endif
- #ifndef WARN_PRINTS
- #define WARN_PRINTS(msg) WARN_PRINT((msg).utf8().get_data())
- #endif
- #ifndef ERR_PRINT
- #define ERR_PRINT(msg) godot::Godot::print_error(msg, __func__, __FILE__, __LINE__)
- #endif
- #ifndef ERR_PRINTS
- #define ERR_PRINTS(msg) ERR_PRINT((msg).utf8().get_data())
- #endif
- #ifndef FATAL_PRINT
- #define FATAL_PRINT(msg) ERR_PRINT(godot::String("FATAL: ") + (msg))
- #endif
- #ifndef ERR_MSG_INDEX
- #define ERR_MSG_INDEX(index, size) (godot::String("Index ") + #index + "=" + godot::String::num_int64(index) + " out of size (" + #size + "=" + godot::String::num_int64(size) + ")")
- #endif
- #ifndef ERR_MSG_NULL
- #define ERR_MSG_NULL(param) (godot::String("Parameter '") + #param + "' is null.")
- #endif
- #ifndef ERR_MSG_COND
- #define ERR_MSG_COND(cond) (godot::String("Condition '") + #cond + "' is true.")
- #endif
- #ifndef ERR_FAIL_INDEX
- #define ERR_FAIL_INDEX(index, size) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_INDEX_V
- #define ERR_FAIL_INDEX_V(index, size, ret) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return ret; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_UNSIGNED_INDEX_V
- #define ERR_FAIL_UNSIGNED_INDEX_V(index, size, ret) \
- do { \
- if (unlikely((index) >= (size))) { \
- ERR_PRINT(ERR_MSG_INDEX(index, size)); \
- return ret; \
- } \
- } while (0)
- #endif
- #ifndef CRASH_BAD_INDEX
- #define CRASH_BAD_INDEX(index, size) \
- do { \
- if (unlikely((index) < 0 || (index) >= (size))) { \
- FATAL_PRINT(ERR_MSG_INDEX(index, size)); \
- GENERATE_TRAP; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_NULL
- #define ERR_FAIL_NULL(param) \
- do { \
- if (unlikely(!param)) { \
- ERR_PRINT(ERR_MSG_NULL(param)); \
- return; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_NULL_V
- #define ERR_FAIL_NULL_V(param, ret) \
- do { \
- if (unlikely(!param)) { \
- ERR_PRINT(ERR_MSG_NULL(param)); \
- return ret; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_COND
- #define ERR_FAIL_COND(cond) \
- do { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- return; \
- } \
- } while (0)
- #endif
- #ifndef CRASH_COND
- #define CRASH_COND(cond) \
- do { \
- if (unlikely(cond)) { \
- FATAL_PRINT(ERR_MSG_COND(cond)); \
- return; \
- } \
- } while (0)
- #endif
- #ifndef ERR_FAIL_COND_V
- #define ERR_FAIL_COND_V(cond, ret) \
- do { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- return ret; \
- } \
- } while (0)
- #endif
- #ifndef ERR_CONTINUE
- #define ERR_CONTINUE(cond) \
- { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- continue; \
- } \
- }
- #endif
- #ifndef ERR_BREAK
- #define ERR_BREAK(cond) \
- { \
- if (unlikely(cond)) { \
- ERR_PRINT(ERR_MSG_COND(cond)); \
- break; \
- } \
- }
- #endif
- #ifndef ERR_FAIL
- #define ERR_FAIL() \
- do { \
- ERR_PRINT("Method/Function Failed."); \
- return; \
- } while (0)
- #endif
- #ifndef ERR_FAIL_V
- #define ERR_FAIL_V(ret) \
- do { \
- ERR_PRINT("Method/Function Failed."); \
- return ret; \
- } while (0)
- #endif
- #ifndef CRASH_NOW
- #define CRASH_NOW() \
- do { \
- FATAL_PRINT("Method/Function Failed."); \
- GENERATE_TRAP; \
- } while (0)
- #endif
- #endif // DEFS_H
|