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- #ifndef GODOT_HPP
- #define GODOT_HPP
- #include <cstdlib>
- #include <cstring>
- #include <godot/gdnative.h>
- #include <godot_nativescript.h>
- #include <CoreTypes.hpp>
- #include <Variant.hpp>
- #include <Ref.hpp>
- #include <Object.hpp>
- #include <GodotGlobal.hpp>
- namespace godot {
- template<class T>
- class GodotScript {
- public:
- T *owner;
- // GodotScript() {}
- void _init() {}
- static const char *___get_base_type_name()
- {
- return T::___get_class_name();
- }
- static void _register_methods() {}
- };
- #define GDNATIVE_INIT(arg) void gdnative_init(arg)
- #define GDNATIVE_TERMINATE(arg) void gdnative_terminate(arg)
- #define NATIVESCRIPT_INIT() void nativescript_init()
- #define GODOT_CLASS(Name) \
- public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
- private:
- #define GODOT_SUBCLASS(Name, Base) \
- public: inline static const char *___get_type_name() { return static_cast<const char *>(#Name); } \
- inline static const char *___get_base_type_name() { return static_cast<const char *>(#Base); } \
- private:
- template<class T>
- struct _ArgCast {
- static T _arg_cast(Variant a)
- {
- return a;
- }
- };
- template<class T>
- struct _ArgCast<T*> {
- static T *_arg_cast(Variant a)
- {
- return (T *) ((Object *) a);
- }
- };
- template<>
- struct _ArgCast<Variant> {
- static Variant _arg_cast(Variant a)
- {
- return a;
- }
- };
- template<class T>
- T *as(Object *obj)
- {
- return (T *) godot_nativescript_get_userdata(obj);
- }
- // instance and destroy funcs
- template<class T>
- void *_godot_class_instance_func(godot_object *p, void *method_data)
- {
- T *d = new T();
- *(godot_object **) &d->owner = p;
- d->_init();
- return d;
- }
- template<class T>
- void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
- {
- T *d = (T *) data;
- delete d;
- }
- template<class T>
- void register_class()
- {
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- godot_nativescript_register_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- T::_register_methods();
- }
- template<class T>
- void register_tool_class()
- {
- godot_instance_create_func create = {};
- create.create_func = _godot_class_instance_func<T>;
- godot_instance_destroy_func destroy = {};
- destroy.destroy_func = _godot_class_destroy_func<T>;
- godot_nativescript_register_tool_class(godot::_RegisterState::nativescript_handle, T::___get_type_name(), T::___get_base_type_name(), create, destroy);
- T::_register_methods();
- }
- // method registering
- typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
- template<class T, class R, class ...args>
- const char *___get_method_class_name(R (T::*p)(args... a))
- {
- return T::___get_type_name();
- }
- template<class T, class R, class ...args>
- const char *___get_method_class_name(R (T::*p)(args... a) const)
- {
- return T::___get_type_name();
- }
- // Okay, time for some template magic.
- // Many thanks to manpat from the GDL Discord Server.
- // This is stuff that's available in C++14 I think, but whatever.
- template<int... I>
- struct __Sequence{};
- template<int N, int... I>
- struct __construct_sequence {
- using type = typename __construct_sequence<N-1, N-1, I...>::type;
- };
- template<int... I>
- struct __construct_sequence<0, I...> {
- using type = __Sequence<I...>;
- };
- // Now the wrapping part.
- template<class T, class R, class... As>
- struct _WrappedMethod {
- R (T::*f)(As...);
- template<int... I>
- void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
- *ret = (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
- }
- };
- template<class T, class... As>
- struct _WrappedMethod<T, void, As...> {
- void (T::*f)(As...);
- template<int... I>
- void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
- (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
- }
- };
- template<class T, class R, class... As>
- godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
- {
- godot_variant v;
- godot_variant_new_nil(&v);
- T *obj = (T *) user_data;
- _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...>*) method_data;
- Variant *var = (Variant *) &v;
- Variant **arg = (Variant **) args;
- method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type {});
- return v;
- }
- template<class T, class R, class... As>
- void *___make_wrapper_function(R (T::*f)(As...))
- {
- using MethodType = _WrappedMethod<T, R, As...>;
- MethodType *p = (MethodType *) godot_alloc(sizeof(MethodType));
- p->f = f;
- return (void *) p;
- }
- template<class T, class R, class... As>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...))
- {
- return (__godot_wrapper_method) &__wrapped_method<T, R, As...>;
- }
- template<class T, class R, class ...A>
- void *___make_wrapper_function(R (T::*f)(A...) const)
- {
- return ___make_wrapper_function((R (T::*)(A...)) f);
- }
- template<class T, class R, class ...A>
- __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const)
- {
- return ___get_wrapper_function((R (T::*)(A...)) f);
- }
- template<class M>
- void register_method(const char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
- {
- godot_instance_method method = {};
- method.method_data = ___make_wrapper_function(method_ptr);
- method.free_func = godot_free;
- method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
- godot_method_attributes attr = {};
- attr.rpc_type = rpc_type;
- godot_nativescript_register_method(godot::_RegisterState::nativescript_handle, ___get_method_class_name(method_ptr), name, attr, method);
- }
- template<class T, class P>
- struct _PropertySetFunc {
- void (T::*f)(P);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
- {
- _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- Variant *v = (Variant *) value;
- (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
- }
- };
- template<class T, class P>
- struct _PropertyGetFunc {
- P (T::*f)();
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- godot_variant var;
- godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
- *v = (obj->*(get_func->f))();
- return var;
- }
- };
- template<class T, class P>
- struct _PropertyDefaultSetFunc {
- P (T::*f);
- static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant *value)
- {
- _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- Variant *v = (Variant *) value;
- (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
- }
- };
- template<class T, class P>
- struct _PropertyDefaultGetFunc {
- P (T::*f);
- static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
- {
- _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
- T *obj = (T *) user_data;
- godot_variant var;
- godot_variant_new_nil(&var);
- Variant *v = (Variant *) &var;
- *v = (obj->*(get_func->f));
- return var;
- }
- };
- template<class T, class P>
- void register_property(const char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
- {
- Variant def_val = default_value;
- usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
- if (def_val.get_type() == Variant::OBJECT) {
- Object *o = def_val;
- if (o && o->is_class("Resource")) {
- hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
- hint_string = o->get_class();
- }
- }
- godot_string *_hint_string = (godot_string*) &hint_string;
- godot_property_attributes attr = {};
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- attr.hint_string = *_hint_string;
- _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
- wrapped_set->f = var;
- _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
- wrapped_get->f = var;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = godot_free;
- set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = godot_free;
- get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
- godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
- }
- template<class T, class P>
- void register_property(const char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
- {
- Variant def_val = default_value;
- godot_property_attributes attr = {};
- attr.type = def_val.get_type();
- attr.default_value = *(godot_variant *) &def_val;
- attr.hint = hint;
- attr.rset_type = rpc_mode;
- attr.usage = usage;
- _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot_alloc(sizeof(_PropertySetFunc<T, P>));
- wrapped_set->f = setter;
- _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot_alloc(sizeof(_PropertyGetFunc<T, P>));
- wrapped_get->f = getter;
- godot_property_set_func set_func = {};
- set_func.method_data = (void *) wrapped_set;
- set_func.free_func = godot_free;
- set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
- godot_property_get_func get_func = {};
- get_func.method_data = (void *) wrapped_get;
- get_func.free_func = godot_free;
- get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
- godot_nativescript_register_property(godot::_RegisterState::nativescript_handle, T::___get_type_name(), name, &attr, set_func, get_func);
- }
- template<class T>
- void register_signal(String name, Dictionary args = Dictionary())
- {
- godot_signal signal = {};
- signal.name = *(godot_string *)&name;
- signal.num_args = args.size();
- signal.num_default_args = 0;
- signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
- memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
- for (int i = 0; i < signal.num_args; i++) {
- // Array entry = args[i];
- // String name = entry[0];
- String name = args.keys()[i];
- godot_string *_key = (godot_string *)&name;
- godot_string_new_copy(&signal.args[i].name, _key);
- // if (entry.size() > 1) {
- // signal.args[i].type = entry[1];
- // }
- signal.args[i].type = args.values()[i];
- }
- godot_nativescript_register_signal(godot::_RegisterState::nativescript_handle, T::___get_type_name(), &signal);
- for (int i = 0; i < signal.num_args; i++) {
- godot_string_destroy(&signal.args[i].name);
- }
- godot_free(signal.args);
- }
- }
- #endif // GODOT_H
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