char_string.hpp 3.2 KB

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  1. /*************************************************************************/
  2. /* char_string.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_CPP_CHAR_STRING_HPP
  31. #define GODOT_CPP_CHAR_STRING_HPP
  32. #include <cstddef>
  33. #include <cstdint>
  34. namespace godot {
  35. class CharString {
  36. friend class String;
  37. const char *_data = nullptr;
  38. int _length = 0;
  39. CharString(const char *str, int length);
  40. public:
  41. int length() const;
  42. const char *get_data() const;
  43. ~CharString();
  44. };
  45. class Char16String {
  46. friend class String;
  47. const char16_t *_data = nullptr;
  48. int _length = 0;
  49. Char16String(const char16_t *str, int length);
  50. public:
  51. int length() const;
  52. const char16_t *get_data() const;
  53. ~Char16String();
  54. };
  55. class Char32String {
  56. friend class String;
  57. const char32_t *_data = nullptr;
  58. int _length = 0;
  59. Char32String(const char32_t *str, int length);
  60. public:
  61. int length() const;
  62. const char32_t *get_data() const;
  63. ~Char32String();
  64. };
  65. class CharWideString {
  66. friend class String;
  67. const wchar_t *_data = nullptr;
  68. int _length = 0;
  69. CharWideString(const wchar_t *str, int length);
  70. public:
  71. int length() const;
  72. const wchar_t *get_data() const;
  73. ~CharWideString();
  74. };
  75. } // namespace godot
  76. #endif // ! GODOT_CPP_CHAR_STRING_HPP