common_compiler_flags.py 3.4 KB

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  1. import os
  2. import subprocess
  3. def using_clang(env):
  4. return "clang" in os.path.basename(env["CC"])
  5. def is_vanilla_clang(env):
  6. if not using_clang(env):
  7. return False
  8. try:
  9. version = subprocess.check_output([env.subst(env["CXX"]), "--version"]).strip().decode("utf-8")
  10. except (subprocess.CalledProcessError, OSError):
  11. print("Couldn't parse CXX environment variable to infer compiler version.")
  12. return False
  13. return not version.startswith("Apple")
  14. def exists(env):
  15. return True
  16. def generate(env):
  17. # Require C++17
  18. if env.get("is_msvc", False):
  19. env.Append(CXXFLAGS=["/std:c++17"])
  20. else:
  21. env.Append(CXXFLAGS=["-std=c++17"])
  22. # Disable exception handling. Godot doesn't use exceptions anywhere, and this
  23. # saves around 20% of binary size and very significant build time.
  24. if env["disable_exceptions"]:
  25. if env.get("is_msvc", False):
  26. env.Append(CPPDEFINES=[("_HAS_EXCEPTIONS", 0)])
  27. else:
  28. env.Append(CXXFLAGS=["-fno-exceptions"])
  29. elif env.get("is_msvc", False):
  30. env.Append(CXXFLAGS=["/EHsc"])
  31. if not env.get("is_msvc", False):
  32. if env["symbols_visibility"] == "visible":
  33. env.Append(CCFLAGS=["-fvisibility=default"])
  34. env.Append(LINKFLAGS=["-fvisibility=default"])
  35. elif env["symbols_visibility"] == "hidden":
  36. env.Append(CCFLAGS=["-fvisibility=hidden"])
  37. env.Append(LINKFLAGS=["-fvisibility=hidden"])
  38. # Set optimize and debug_symbols flags.
  39. # "custom" means do nothing and let users set their own optimization flags.
  40. if env.get("is_msvc", False):
  41. if env["debug_symbols"]:
  42. env.Append(CCFLAGS=["/Zi", "/FS"])
  43. env.Append(LINKFLAGS=["/DEBUG:FULL"])
  44. if env["optimize"] == "speed":
  45. env.Append(CCFLAGS=["/O2"])
  46. env.Append(LINKFLAGS=["/OPT:REF"])
  47. elif env["optimize"] == "speed_trace":
  48. env.Append(CCFLAGS=["/O2"])
  49. env.Append(LINKFLAGS=["/OPT:REF", "/OPT:NOICF"])
  50. elif env["optimize"] == "size":
  51. env.Append(CCFLAGS=["/O1"])
  52. env.Append(LINKFLAGS=["/OPT:REF"])
  53. elif env["optimize"] == "debug" or env["optimize"] == "none":
  54. env.Append(CCFLAGS=["/Od"])
  55. else:
  56. if env["debug_symbols"]:
  57. # Adding dwarf-4 explicitly makes stacktraces work with clang builds,
  58. # otherwise addr2line doesn't understand them.
  59. env.Append(CCFLAGS=["-gdwarf-4"])
  60. if env.dev_build:
  61. env.Append(CCFLAGS=["-g3"])
  62. else:
  63. env.Append(CCFLAGS=["-g2"])
  64. else:
  65. if using_clang(env) and not is_vanilla_clang(env):
  66. # Apple Clang, its linker doesn't like -s.
  67. env.Append(LINKFLAGS=["-Wl,-S", "-Wl,-x", "-Wl,-dead_strip"])
  68. else:
  69. env.Append(LINKFLAGS=["-s"])
  70. if env["optimize"] == "speed":
  71. env.Append(CCFLAGS=["-O3"])
  72. # `-O2` is friendlier to debuggers than `-O3`, leading to better crash backtraces.
  73. elif env["optimize"] == "speed_trace":
  74. env.Append(CCFLAGS=["-O2"])
  75. elif env["optimize"] == "size":
  76. env.Append(CCFLAGS=["-Os"])
  77. elif env["optimize"] == "debug":
  78. env.Append(CCFLAGS=["-Og"])
  79. elif env["optimize"] == "none":
  80. env.Append(CCFLAGS=["-O0"])