variant.hpp 9.7 KB

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  1. /*************************************************************************/
  2. /* variant.hpp */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2022 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2022 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef GODOT_CPP_VARIANT_HPP
  31. #define GODOT_CPP_VARIANT_HPP
  32. #include <godot_cpp/core/defs.hpp>
  33. #include <godot_cpp/variant/builtin_types.hpp>
  34. #include <godot_cpp/variant/variant_size.hpp>
  35. #include <godot/gdnative_interface.h>
  36. #include <array>
  37. namespace godot {
  38. class Variant {
  39. uint8_t opaque[GODOT_CPP_VARIANT_SIZE]{ 0 };
  40. _FORCE_INLINE_ GDNativeVariantPtr _native_ptr() const { return const_cast<uint8_t(*)[GODOT_CPP_VARIANT_SIZE]>(&opaque); }
  41. friend class GDExtensionBinding;
  42. friend class MethodBind;
  43. static void init_bindings();
  44. public:
  45. enum Type {
  46. NIL,
  47. // atomic types
  48. BOOL,
  49. INT,
  50. FLOAT,
  51. STRING,
  52. // math types
  53. VECTOR2,
  54. VECTOR2I,
  55. RECT2,
  56. RECT2I,
  57. VECTOR3,
  58. VECTOR3I,
  59. TRANSFORM2D,
  60. PLANE,
  61. QUATERNION,
  62. AABB,
  63. BASIS,
  64. TRANSFORM3D,
  65. // misc types
  66. COLOR,
  67. STRING_NAME,
  68. NODE_PATH,
  69. RID,
  70. OBJECT,
  71. CALLABLE,
  72. SIGNAL,
  73. DICTIONARY,
  74. ARRAY,
  75. // typed arrays
  76. PACKED_BYTE_ARRAY,
  77. PACKED_INT32_ARRAY,
  78. PACKED_INT64_ARRAY,
  79. PACKED_FLOAT32_ARRAY,
  80. PACKED_FLOAT64_ARRAY,
  81. PACKED_STRING_ARRAY,
  82. PACKED_VECTOR2_ARRAY,
  83. PACKED_VECTOR3_ARRAY,
  84. PACKED_COLOR_ARRAY,
  85. VARIANT_MAX
  86. };
  87. enum Operator {
  88. // comparison
  89. OP_EQUAL,
  90. OP_NOT_EQUAL,
  91. OP_LESS,
  92. OP_LESS_EQUAL,
  93. OP_GREATER,
  94. OP_GREATER_EQUAL,
  95. // mathematic
  96. OP_ADD,
  97. OP_SUBTRACT,
  98. OP_MULTIPLY,
  99. OP_DIVIDE,
  100. OP_NEGATE,
  101. OP_POSITIVE,
  102. OP_MODULE,
  103. // bitwise
  104. OP_SHIFT_LEFT,
  105. OP_SHIFT_RIGHT,
  106. OP_BIT_AND,
  107. OP_BIT_OR,
  108. OP_BIT_XOR,
  109. OP_BIT_NEGATE,
  110. // logic
  111. OP_AND,
  112. OP_OR,
  113. OP_XOR,
  114. OP_NOT,
  115. // containment
  116. OP_IN,
  117. OP_MAX
  118. };
  119. private:
  120. static GDNativeVariantFromTypeConstructorFunc from_type_constructor[VARIANT_MAX];
  121. static GDNativeTypeFromVariantConstructorFunc to_type_constructor[VARIANT_MAX];
  122. public:
  123. Variant();
  124. Variant(std::nullptr_t n) :
  125. Variant() {}
  126. explicit Variant(const GDNativeVariantPtr native_ptr);
  127. Variant(const Variant &other);
  128. Variant(Variant &&other);
  129. Variant(bool v);
  130. Variant(int64_t v);
  131. Variant(int32_t v) :
  132. Variant(static_cast<int64_t>(v)) {}
  133. Variant(uint32_t v) :
  134. Variant(static_cast<int64_t>(v)) {}
  135. Variant(uint64_t v) :
  136. Variant(static_cast<int64_t>(v)) {}
  137. Variant(double v);
  138. Variant(float v) :
  139. Variant((double)v) {}
  140. Variant(const String &v);
  141. Variant(const char *v) :
  142. Variant(String(v)) {}
  143. Variant(const char16_t *v) :
  144. Variant(String(v)) {}
  145. Variant(const char32_t *v) :
  146. Variant(String(v)) {}
  147. Variant(const wchar_t *v) :
  148. Variant(String(v)) {}
  149. Variant(const Vector2 &v);
  150. Variant(const Vector2i &v);
  151. Variant(const Rect2 &v);
  152. Variant(const Rect2i &v);
  153. Variant(const Vector3 &v);
  154. Variant(const Vector3i &v);
  155. Variant(const Transform2D &v);
  156. Variant(const Plane &v);
  157. Variant(const Quaternion &v);
  158. Variant(const godot::AABB &v);
  159. Variant(const Basis &v);
  160. Variant(const Transform3D &v);
  161. Variant(const Color &v);
  162. Variant(const StringName &v);
  163. Variant(const NodePath &v);
  164. Variant(const godot::RID &v);
  165. Variant(const Object *v);
  166. Variant(const Callable &v);
  167. Variant(const Signal &v);
  168. Variant(const Dictionary &v);
  169. Variant(const Array &v);
  170. Variant(const PackedByteArray &v);
  171. Variant(const PackedInt32Array &v);
  172. Variant(const PackedInt64Array &v);
  173. Variant(const PackedFloat32Array &v);
  174. Variant(const PackedFloat64Array &v);
  175. Variant(const PackedStringArray &v);
  176. Variant(const PackedVector2Array &v);
  177. Variant(const PackedVector3Array &v);
  178. Variant(const PackedColorArray &v);
  179. ~Variant();
  180. operator bool() const;
  181. operator int64_t() const;
  182. operator int32_t() const;
  183. operator uint64_t() const;
  184. operator uint32_t() const;
  185. operator double() const;
  186. operator float() const;
  187. operator String() const;
  188. operator Vector2() const;
  189. operator Vector2i() const;
  190. operator Rect2() const;
  191. operator Rect2i() const;
  192. operator Vector3() const;
  193. operator Vector3i() const;
  194. operator Transform2D() const;
  195. operator Plane() const;
  196. operator Quaternion() const;
  197. operator godot::AABB() const;
  198. operator Basis() const;
  199. operator Transform3D() const;
  200. operator Color() const;
  201. operator StringName() const;
  202. operator NodePath() const;
  203. operator godot::RID() const;
  204. operator Object *() const;
  205. operator Callable() const;
  206. operator Signal() const;
  207. operator Dictionary() const;
  208. operator Array() const;
  209. operator PackedByteArray() const;
  210. operator PackedInt32Array() const;
  211. operator PackedInt64Array() const;
  212. operator PackedFloat32Array() const;
  213. operator PackedFloat64Array() const;
  214. operator PackedStringArray() const;
  215. operator PackedVector2Array() const;
  216. operator PackedVector3Array() const;
  217. operator PackedColorArray() const;
  218. Variant &operator=(const Variant &other);
  219. Variant &operator=(Variant &&other);
  220. bool operator==(const Variant &other) const;
  221. bool operator!=(const Variant &other) const;
  222. bool operator<(const Variant &other) const;
  223. void call(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
  224. template <class... Args>
  225. Variant call(const StringName &method, Args... args) {
  226. Variant result;
  227. GDNativeCallError error;
  228. std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
  229. call(method, call_args.data(), call_args.size(), result, error);
  230. return result;
  231. }
  232. static void call_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDNativeCallError &r_error);
  233. template <class... Args>
  234. static Variant call_static(Variant::Type type, const StringName &method, Args... args) {
  235. Variant result;
  236. GDNativeCallError error;
  237. std::array<const GDNativeVariantPtr, sizeof...(Args)> call_args = { Variant(args)... };
  238. call_static(type, method, call_args.data(), call_args.size(), result, error);
  239. return result;
  240. }
  241. static void evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid);
  242. void set(const Variant &key, const Variant &value, bool *r_valid = nullptr);
  243. void set_named(const StringName &name, const Variant &value, bool &r_valid);
  244. void set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob);
  245. void set_keyed(const Variant &key, const Variant &value, bool &r_valid);
  246. Variant get(const Variant &key, bool *r_valid = nullptr) const;
  247. Variant get_named(const StringName &name, bool &r_valid) const;
  248. Variant get_indexed(int64_t index, bool &r_valid, bool &r_oob) const;
  249. Variant get_keyed(const Variant &key, bool &r_valid) const;
  250. bool in(const Variant &index, bool *r_valid = nullptr) const;
  251. bool iter_init(Variant &r_iter, bool &r_valid) const;
  252. bool iter_next(Variant &r_iter, bool &r_valid) const;
  253. Variant iter_get(const Variant &r_iter, bool &r_valid) const;
  254. Variant::Type get_type() const;
  255. bool has_method(const StringName &method) const;
  256. bool has_key(const Variant &key, bool *r_valid = nullptr) const;
  257. static bool has_member(Variant::Type type, const StringName &member);
  258. uint32_t hash() const;
  259. uint32_t recursive_hash(int recursion_count) const;
  260. bool hash_compare(const Variant &variant) const;
  261. bool booleanize() const;
  262. String stringify() const;
  263. Variant duplicate(bool deep = false) const;
  264. static void blend(const Variant &a, const Variant &b, float c, Variant &r_dst);
  265. static void interpolate(const Variant &a, const Variant &b, float c, Variant &r_dst);
  266. static String get_type_name(Variant::Type type);
  267. static bool can_convert(Variant::Type from, Variant::Type to);
  268. static bool can_convert_strict(Variant::Type from, Variant::Type to);
  269. void clear();
  270. };
  271. struct VariantHasher {
  272. static _FORCE_INLINE_ uint32_t hash(const Variant &p_variant) { return p_variant.hash(); }
  273. };
  274. struct VariantComparator {
  275. static _FORCE_INLINE_ bool compare(const Variant &p_lhs, const Variant &p_rhs) { return p_lhs.hash_compare(p_rhs); }
  276. };
  277. } // namespace godot
  278. #endif // ! GODOT_CPP_VARIANT_HPP