PoolArrays.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595
  1. #include "PoolArrays.hpp"
  2. #include "Defs.hpp"
  3. #include "String.hpp"
  4. #include "Color.hpp"
  5. #include "Vector2.hpp"
  6. #include "Vector3.hpp"
  7. #include "GodotGlobal.hpp"
  8. #include <gdnative/pool_arrays.h>
  9. namespace godot {
  10. PoolByteArray::PoolByteArray()
  11. {
  12. godot::api->godot_pool_byte_array_new(&_godot_array);
  13. }
  14. PoolByteArray::PoolByteArray(const Array& array)
  15. {
  16. godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
  17. }
  18. PoolByteArray::Read PoolByteArray::read() const
  19. {
  20. Read read;
  21. read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
  22. return read;
  23. }
  24. PoolByteArray::Write PoolByteArray::write()
  25. {
  26. Write write;
  27. write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
  28. return write;
  29. }
  30. void PoolByteArray::append(const uint8_t data)
  31. {
  32. godot::api->godot_pool_byte_array_append(&_godot_array, data);
  33. }
  34. void PoolByteArray::append_array(const PoolByteArray& array)
  35. {
  36. godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
  37. }
  38. int PoolByteArray::insert(const int idx, const uint8_t data)
  39. {
  40. return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
  41. }
  42. void PoolByteArray::invert()
  43. {
  44. godot::api->godot_pool_byte_array_invert(&_godot_array);
  45. }
  46. void PoolByteArray::push_back(const uint8_t data)
  47. {
  48. godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
  49. }
  50. void PoolByteArray::remove(const int idx)
  51. {
  52. godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
  53. }
  54. void PoolByteArray::resize(const int size)
  55. {
  56. godot::api->godot_pool_byte_array_resize(&_godot_array, size);
  57. }
  58. void PoolByteArray::set(const int idx, const uint8_t data)
  59. {
  60. godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
  61. }
  62. uint8_t PoolByteArray::operator [](const int idx)
  63. {
  64. return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
  65. }
  66. int PoolByteArray::size()
  67. {
  68. return godot::api->godot_pool_byte_array_size(&_godot_array);
  69. }
  70. PoolByteArray::~PoolByteArray()
  71. {
  72. godot::api->godot_pool_byte_array_destroy(&_godot_array);
  73. }
  74. PoolIntArray::PoolIntArray()
  75. {
  76. godot::api->godot_pool_int_array_new(&_godot_array);
  77. }
  78. PoolIntArray::PoolIntArray(const Array& array)
  79. {
  80. godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
  81. }
  82. PoolIntArray::Read PoolIntArray::read() const
  83. {
  84. Read read;
  85. read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
  86. return read;
  87. }
  88. PoolIntArray::Write PoolIntArray::write()
  89. {
  90. Write write;
  91. write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
  92. return write;
  93. }
  94. void PoolIntArray::append(const int data)
  95. {
  96. godot::api->godot_pool_int_array_append(&_godot_array, data);
  97. }
  98. void PoolIntArray::append_array(const PoolIntArray& array)
  99. {
  100. godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
  101. }
  102. int PoolIntArray::insert(const int idx, const int data)
  103. {
  104. return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
  105. }
  106. void PoolIntArray::invert()
  107. {
  108. godot::api->godot_pool_int_array_invert(&_godot_array);
  109. }
  110. void PoolIntArray::push_back(const int data)
  111. {
  112. godot::api->godot_pool_int_array_push_back(&_godot_array, data);
  113. }
  114. void PoolIntArray::remove(const int idx)
  115. {
  116. godot::api->godot_pool_int_array_remove(&_godot_array, idx);
  117. }
  118. void PoolIntArray::resize(const int size)
  119. {
  120. godot::api->godot_pool_int_array_resize(&_godot_array, size);
  121. }
  122. void PoolIntArray::set(const int idx, const int data)
  123. {
  124. godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
  125. }
  126. int PoolIntArray::operator [](const int idx)
  127. {
  128. return godot::api->godot_pool_int_array_get(&_godot_array, idx);
  129. }
  130. int PoolIntArray::size()
  131. {
  132. return godot::api->godot_pool_int_array_size(&_godot_array);
  133. }
  134. PoolIntArray::~PoolIntArray()
  135. {
  136. godot::api->godot_pool_int_array_destroy(&_godot_array);
  137. }
  138. PoolRealArray::PoolRealArray()
  139. {
  140. godot::api->godot_pool_real_array_new(&_godot_array);
  141. }
  142. PoolRealArray::Read PoolRealArray::read() const
  143. {
  144. Read read;
  145. read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
  146. return read;
  147. }
  148. PoolRealArray::Write PoolRealArray::write()
  149. {
  150. Write write;
  151. write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
  152. return write;
  153. }
  154. PoolRealArray::PoolRealArray(const Array& array)
  155. {
  156. godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
  157. }
  158. void PoolRealArray::append(const real_t data)
  159. {
  160. godot::api->godot_pool_real_array_append(&_godot_array, data);
  161. }
  162. void PoolRealArray::append_array(const PoolRealArray& array)
  163. {
  164. godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
  165. }
  166. int PoolRealArray::insert(const int idx, const real_t data)
  167. {
  168. return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
  169. }
  170. void PoolRealArray::invert()
  171. {
  172. godot::api->godot_pool_real_array_invert(&_godot_array);
  173. }
  174. void PoolRealArray::push_back(const real_t data)
  175. {
  176. godot::api->godot_pool_real_array_push_back(&_godot_array, data);
  177. }
  178. void PoolRealArray::remove(const int idx)
  179. {
  180. godot::api->godot_pool_real_array_remove(&_godot_array, idx);
  181. }
  182. void PoolRealArray::resize(const int size)
  183. {
  184. godot::api->godot_pool_real_array_resize(&_godot_array, size);
  185. }
  186. void PoolRealArray::set(const int idx, const real_t data)
  187. {
  188. godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
  189. }
  190. real_t PoolRealArray::operator [](const int idx)
  191. {
  192. return godot::api->godot_pool_real_array_get(&_godot_array, idx);
  193. }
  194. int PoolRealArray::size()
  195. {
  196. return godot::api->godot_pool_real_array_size(&_godot_array);
  197. }
  198. PoolRealArray::~PoolRealArray()
  199. {
  200. godot::api->godot_pool_real_array_destroy(&_godot_array);
  201. }
  202. PoolStringArray::PoolStringArray()
  203. {
  204. godot::api->godot_pool_string_array_new(&_godot_array);
  205. }
  206. PoolStringArray::PoolStringArray(const Array& array)
  207. {
  208. godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
  209. }
  210. PoolStringArray::Read PoolStringArray::read() const
  211. {
  212. Read read;
  213. read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
  214. return read;
  215. }
  216. PoolStringArray::Write PoolStringArray::write()
  217. {
  218. Write write;
  219. write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
  220. return write;
  221. }
  222. void PoolStringArray::append(const String& data)
  223. {
  224. godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
  225. }
  226. void PoolStringArray::append_array(const PoolStringArray& array)
  227. {
  228. godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
  229. }
  230. int PoolStringArray::insert(const int idx, const String& data)
  231. {
  232. return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
  233. }
  234. void PoolStringArray::invert()
  235. {
  236. godot::api->godot_pool_string_array_invert(&_godot_array);
  237. }
  238. void PoolStringArray::push_back(const String& data)
  239. {
  240. godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
  241. }
  242. void PoolStringArray::remove(const int idx)
  243. {
  244. godot::api->godot_pool_string_array_remove(&_godot_array, idx);
  245. }
  246. void PoolStringArray::resize(const int size)
  247. {
  248. godot::api->godot_pool_string_array_resize(&_godot_array, size);
  249. }
  250. void PoolStringArray::set(const int idx, const String& data)
  251. {
  252. godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
  253. }
  254. String PoolStringArray::operator [](const int idx)
  255. {
  256. String s;
  257. godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
  258. godot::api->godot_string_new_copy((godot_string *) &s, &str);
  259. godot::api->godot_string_destroy(&str);
  260. return s;
  261. }
  262. int PoolStringArray::size()
  263. {
  264. return godot::api->godot_pool_string_array_size(&_godot_array);
  265. }
  266. PoolStringArray::~PoolStringArray()
  267. {
  268. godot::api->godot_pool_string_array_destroy(&_godot_array);
  269. }
  270. PoolVector2Array::PoolVector2Array()
  271. {
  272. godot::api->godot_pool_vector2_array_new(&_godot_array);
  273. }
  274. PoolVector2Array::PoolVector2Array(const Array& array)
  275. {
  276. godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
  277. }
  278. PoolVector2Array::Read PoolVector2Array::read() const
  279. {
  280. Read read;
  281. read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
  282. return read;
  283. }
  284. PoolVector2Array::Write PoolVector2Array::write()
  285. {
  286. Write write;
  287. write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
  288. return write;
  289. }
  290. void PoolVector2Array::append(const Vector2& data)
  291. {
  292. godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
  293. }
  294. void PoolVector2Array::append_array(const PoolVector2Array& array)
  295. {
  296. godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
  297. }
  298. int PoolVector2Array::insert(const int idx, const Vector2& data)
  299. {
  300. return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
  301. }
  302. void PoolVector2Array::invert()
  303. {
  304. godot::api->godot_pool_vector2_array_invert(&_godot_array);
  305. }
  306. void PoolVector2Array::push_back(const Vector2& data)
  307. {
  308. godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
  309. }
  310. void PoolVector2Array::remove(const int idx)
  311. {
  312. godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
  313. }
  314. void PoolVector2Array::resize(const int size)
  315. {
  316. godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
  317. }
  318. void PoolVector2Array::set(const int idx, const Vector2& data)
  319. {
  320. godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
  321. }
  322. Vector2 PoolVector2Array::operator [](const int idx)
  323. {
  324. Vector2 v;
  325. *(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
  326. return v;
  327. }
  328. int PoolVector2Array::size()
  329. {
  330. return godot::api->godot_pool_vector2_array_size(&_godot_array);
  331. }
  332. PoolVector2Array::~PoolVector2Array()
  333. {
  334. godot::api->godot_pool_vector2_array_destroy(&_godot_array);
  335. }
  336. PoolVector3Array::PoolVector3Array()
  337. {
  338. godot::api->godot_pool_vector3_array_new(&_godot_array);
  339. }
  340. PoolVector3Array::PoolVector3Array(const Array& array)
  341. {
  342. godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
  343. }
  344. PoolVector3Array::Read PoolVector3Array::read() const
  345. {
  346. Read read;
  347. read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
  348. return read;
  349. }
  350. PoolVector3Array::Write PoolVector3Array::write()
  351. {
  352. Write write;
  353. write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
  354. return write;
  355. }
  356. void PoolVector3Array::append(const Vector3& data)
  357. {
  358. godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
  359. }
  360. void PoolVector3Array::append_array(const PoolVector3Array& array)
  361. {
  362. godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
  363. }
  364. int PoolVector3Array::insert(const int idx, const Vector3& data)
  365. {
  366. return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
  367. }
  368. void PoolVector3Array::invert()
  369. {
  370. godot::api->godot_pool_vector3_array_invert(&_godot_array);
  371. }
  372. void PoolVector3Array::push_back(const Vector3& data)
  373. {
  374. godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
  375. }
  376. void PoolVector3Array::remove(const int idx)
  377. {
  378. godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
  379. }
  380. void PoolVector3Array::resize(const int size)
  381. {
  382. godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
  383. }
  384. void PoolVector3Array::set(const int idx, const Vector3& data)
  385. {
  386. godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
  387. }
  388. Vector3 PoolVector3Array::operator [](const int idx)
  389. {
  390. Vector3 v;
  391. *(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
  392. return v;
  393. }
  394. int PoolVector3Array::size()
  395. {
  396. return godot::api->godot_pool_vector3_array_size(&_godot_array);
  397. }
  398. PoolVector3Array::~PoolVector3Array()
  399. {
  400. godot::api->godot_pool_vector3_array_destroy(&_godot_array);
  401. }
  402. PoolColorArray::PoolColorArray()
  403. {
  404. godot::api->godot_pool_color_array_new(&_godot_array);
  405. }
  406. PoolColorArray::PoolColorArray(const Array& array)
  407. {
  408. godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
  409. }
  410. PoolColorArray::Read PoolColorArray::read() const
  411. {
  412. Read read;
  413. read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
  414. return read;
  415. }
  416. PoolColorArray::Write PoolColorArray::write()
  417. {
  418. Write write;
  419. write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
  420. return write;
  421. }
  422. void PoolColorArray::append(const Color& data)
  423. {
  424. godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
  425. }
  426. void PoolColorArray::append_array(const PoolColorArray& array)
  427. {
  428. godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
  429. }
  430. int PoolColorArray::insert(const int idx, const Color& data)
  431. {
  432. return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
  433. }
  434. void PoolColorArray::invert()
  435. {
  436. godot::api->godot_pool_color_array_invert(&_godot_array);
  437. }
  438. void PoolColorArray::push_back(const Color& data)
  439. {
  440. godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
  441. }
  442. void PoolColorArray::remove(const int idx)
  443. {
  444. godot::api->godot_pool_color_array_remove(&_godot_array, idx);
  445. }
  446. void PoolColorArray::resize(const int size)
  447. {
  448. godot::api->godot_pool_color_array_resize(&_godot_array, size);
  449. }
  450. void PoolColorArray::set(const int idx, const Color& data)
  451. {
  452. godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
  453. }
  454. Color PoolColorArray::operator [](const int idx)
  455. {
  456. Color v;
  457. *(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
  458. return v;
  459. }
  460. int PoolColorArray::size()
  461. {
  462. return godot::api->godot_pool_color_array_size(&_godot_array);
  463. }
  464. PoolColorArray::~PoolColorArray()
  465. {
  466. godot::api->godot_pool_color_array_destroy(&_godot_array);
  467. }
  468. }