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- #include "PoolArrays.hpp"
- #include "Defs.hpp"
- #include "String.hpp"
- #include "Color.hpp"
- #include "Vector2.hpp"
- #include "Vector3.hpp"
- #include "GodotGlobal.hpp"
- #include <gdnative/pool_arrays.h>
- namespace godot {
- PoolByteArray::PoolByteArray()
- {
- godot::api->godot_pool_byte_array_new(&_godot_array);
- }
- PoolByteArray::PoolByteArray(const Array& array)
- {
- godot::api->godot_pool_byte_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolByteArray::Read PoolByteArray::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_byte_array_read(&_godot_array);
- return read;
- }
- PoolByteArray::Write PoolByteArray::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_byte_array_write(&_godot_array);
- return write;
- }
- void PoolByteArray::append(const uint8_t data)
- {
- godot::api->godot_pool_byte_array_append(&_godot_array, data);
- }
- void PoolByteArray::append_array(const PoolByteArray& array)
- {
- godot::api->godot_pool_byte_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolByteArray::insert(const int idx, const uint8_t data)
- {
- return godot::api->godot_pool_byte_array_insert(&_godot_array, idx, data);
- }
- void PoolByteArray::invert()
- {
- godot::api->godot_pool_byte_array_invert(&_godot_array);
- }
- void PoolByteArray::push_back(const uint8_t data)
- {
- godot::api->godot_pool_byte_array_push_back(&_godot_array, data);
- }
- void PoolByteArray::remove(const int idx)
- {
- godot::api->godot_pool_byte_array_remove(&_godot_array, idx);
- }
- void PoolByteArray::resize(const int size)
- {
- godot::api->godot_pool_byte_array_resize(&_godot_array, size);
- }
- void PoolByteArray::set(const int idx, const uint8_t data)
- {
- godot::api->godot_pool_byte_array_set(&_godot_array, idx, data);
- }
- uint8_t PoolByteArray::operator [](const int idx)
- {
- return godot::api->godot_pool_byte_array_get(&_godot_array, idx);
- }
- int PoolByteArray::size()
- {
- return godot::api->godot_pool_byte_array_size(&_godot_array);
- }
- PoolByteArray::~PoolByteArray()
- {
- godot::api->godot_pool_byte_array_destroy(&_godot_array);
- }
- PoolIntArray::PoolIntArray()
- {
- godot::api->godot_pool_int_array_new(&_godot_array);
- }
- PoolIntArray::PoolIntArray(const Array& array)
- {
- godot::api->godot_pool_int_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolIntArray::Read PoolIntArray::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_int_array_read(&_godot_array);
- return read;
- }
- PoolIntArray::Write PoolIntArray::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_int_array_write(&_godot_array);
- return write;
- }
- void PoolIntArray::append(const int data)
- {
- godot::api->godot_pool_int_array_append(&_godot_array, data);
- }
- void PoolIntArray::append_array(const PoolIntArray& array)
- {
- godot::api->godot_pool_int_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolIntArray::insert(const int idx, const int data)
- {
- return godot::api->godot_pool_int_array_insert(&_godot_array, idx, data);
- }
- void PoolIntArray::invert()
- {
- godot::api->godot_pool_int_array_invert(&_godot_array);
- }
- void PoolIntArray::push_back(const int data)
- {
- godot::api->godot_pool_int_array_push_back(&_godot_array, data);
- }
- void PoolIntArray::remove(const int idx)
- {
- godot::api->godot_pool_int_array_remove(&_godot_array, idx);
- }
- void PoolIntArray::resize(const int size)
- {
- godot::api->godot_pool_int_array_resize(&_godot_array, size);
- }
- void PoolIntArray::set(const int idx, const int data)
- {
- godot::api->godot_pool_int_array_set(&_godot_array, idx, data);
- }
- int PoolIntArray::operator [](const int idx)
- {
- return godot::api->godot_pool_int_array_get(&_godot_array, idx);
- }
- int PoolIntArray::size()
- {
- return godot::api->godot_pool_int_array_size(&_godot_array);
- }
- PoolIntArray::~PoolIntArray()
- {
- godot::api->godot_pool_int_array_destroy(&_godot_array);
- }
- PoolRealArray::PoolRealArray()
- {
- godot::api->godot_pool_real_array_new(&_godot_array);
- }
- PoolRealArray::Read PoolRealArray::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_real_array_read(&_godot_array);
- return read;
- }
- PoolRealArray::Write PoolRealArray::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_real_array_write(&_godot_array);
- return write;
- }
- PoolRealArray::PoolRealArray(const Array& array)
- {
- godot::api->godot_pool_real_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- void PoolRealArray::append(const real_t data)
- {
- godot::api->godot_pool_real_array_append(&_godot_array, data);
- }
- void PoolRealArray::append_array(const PoolRealArray& array)
- {
- godot::api->godot_pool_real_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolRealArray::insert(const int idx, const real_t data)
- {
- return godot::api->godot_pool_real_array_insert(&_godot_array, idx, data);
- }
- void PoolRealArray::invert()
- {
- godot::api->godot_pool_real_array_invert(&_godot_array);
- }
- void PoolRealArray::push_back(const real_t data)
- {
- godot::api->godot_pool_real_array_push_back(&_godot_array, data);
- }
- void PoolRealArray::remove(const int idx)
- {
- godot::api->godot_pool_real_array_remove(&_godot_array, idx);
- }
- void PoolRealArray::resize(const int size)
- {
- godot::api->godot_pool_real_array_resize(&_godot_array, size);
- }
- void PoolRealArray::set(const int idx, const real_t data)
- {
- godot::api->godot_pool_real_array_set(&_godot_array, idx, data);
- }
- real_t PoolRealArray::operator [](const int idx)
- {
- return godot::api->godot_pool_real_array_get(&_godot_array, idx);
- }
- int PoolRealArray::size()
- {
- return godot::api->godot_pool_real_array_size(&_godot_array);
- }
- PoolRealArray::~PoolRealArray()
- {
- godot::api->godot_pool_real_array_destroy(&_godot_array);
- }
- PoolStringArray::PoolStringArray()
- {
- godot::api->godot_pool_string_array_new(&_godot_array);
- }
- PoolStringArray::PoolStringArray(const Array& array)
- {
- godot::api->godot_pool_string_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolStringArray::Read PoolStringArray::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_string_array_read(&_godot_array);
- return read;
- }
- PoolStringArray::Write PoolStringArray::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_string_array_write(&_godot_array);
- return write;
- }
- void PoolStringArray::append(const String& data)
- {
- godot::api->godot_pool_string_array_append(&_godot_array, (godot_string *) &data);
- }
- void PoolStringArray::append_array(const PoolStringArray& array)
- {
- godot::api->godot_pool_string_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolStringArray::insert(const int idx, const String& data)
- {
- return godot::api->godot_pool_string_array_insert(&_godot_array, idx, (godot_string *) &data);
- }
- void PoolStringArray::invert()
- {
- godot::api->godot_pool_string_array_invert(&_godot_array);
- }
- void PoolStringArray::push_back(const String& data)
- {
- godot::api->godot_pool_string_array_push_back(&_godot_array, (godot_string *) &data);
- }
- void PoolStringArray::remove(const int idx)
- {
- godot::api->godot_pool_string_array_remove(&_godot_array, idx);
- }
- void PoolStringArray::resize(const int size)
- {
- godot::api->godot_pool_string_array_resize(&_godot_array, size);
- }
- void PoolStringArray::set(const int idx, const String& data)
- {
- godot::api->godot_pool_string_array_set(&_godot_array, idx, (godot_string *) &data);
- }
- String PoolStringArray::operator [](const int idx)
- {
- String s;
- godot_string str = godot::api->godot_pool_string_array_get(&_godot_array, idx);
- godot::api->godot_string_new_copy((godot_string *) &s, &str);
- godot::api->godot_string_destroy(&str);
- return s;
- }
- int PoolStringArray::size()
- {
- return godot::api->godot_pool_string_array_size(&_godot_array);
- }
- PoolStringArray::~PoolStringArray()
- {
- godot::api->godot_pool_string_array_destroy(&_godot_array);
- }
- PoolVector2Array::PoolVector2Array()
- {
- godot::api->godot_pool_vector2_array_new(&_godot_array);
- }
- PoolVector2Array::PoolVector2Array(const Array& array)
- {
- godot::api->godot_pool_vector2_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolVector2Array::Read PoolVector2Array::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_vector2_array_read(&_godot_array);
- return read;
- }
- PoolVector2Array::Write PoolVector2Array::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_vector2_array_write(&_godot_array);
- return write;
- }
- void PoolVector2Array::append(const Vector2& data)
- {
- godot::api->godot_pool_vector2_array_append(&_godot_array, (godot_vector2 *) &data);
- }
- void PoolVector2Array::append_array(const PoolVector2Array& array)
- {
- godot::api->godot_pool_vector2_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolVector2Array::insert(const int idx, const Vector2& data)
- {
- return godot::api->godot_pool_vector2_array_insert(&_godot_array, idx, (godot_vector2 *) &data);
- }
- void PoolVector2Array::invert()
- {
- godot::api->godot_pool_vector2_array_invert(&_godot_array);
- }
- void PoolVector2Array::push_back(const Vector2& data)
- {
- godot::api->godot_pool_vector2_array_push_back(&_godot_array, (godot_vector2 *) &data);
- }
- void PoolVector2Array::remove(const int idx)
- {
- godot::api->godot_pool_vector2_array_remove(&_godot_array, idx);
- }
- void PoolVector2Array::resize(const int size)
- {
- godot::api->godot_pool_vector2_array_resize(&_godot_array, size);
- }
- void PoolVector2Array::set(const int idx, const Vector2& data)
- {
- godot::api->godot_pool_vector2_array_set(&_godot_array, idx, (godot_vector2 *) &data);
- }
- Vector2 PoolVector2Array::operator [](const int idx)
- {
- Vector2 v;
- *(godot_vector2 *) &v = godot::api->godot_pool_vector2_array_get(&_godot_array, idx);
- return v;
- }
- int PoolVector2Array::size()
- {
- return godot::api->godot_pool_vector2_array_size(&_godot_array);
- }
- PoolVector2Array::~PoolVector2Array()
- {
- godot::api->godot_pool_vector2_array_destroy(&_godot_array);
- }
- PoolVector3Array::PoolVector3Array()
- {
- godot::api->godot_pool_vector3_array_new(&_godot_array);
- }
- PoolVector3Array::PoolVector3Array(const Array& array)
- {
- godot::api->godot_pool_vector3_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolVector3Array::Read PoolVector3Array::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_vector3_array_read(&_godot_array);
- return read;
- }
- PoolVector3Array::Write PoolVector3Array::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_vector3_array_write(&_godot_array);
- return write;
- }
- void PoolVector3Array::append(const Vector3& data)
- {
- godot::api->godot_pool_vector3_array_append(&_godot_array, (godot_vector3 *) &data);
- }
- void PoolVector3Array::append_array(const PoolVector3Array& array)
- {
- godot::api->godot_pool_vector3_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolVector3Array::insert(const int idx, const Vector3& data)
- {
- return godot::api->godot_pool_vector3_array_insert(&_godot_array, idx, (godot_vector3 *) &data);
- }
- void PoolVector3Array::invert()
- {
- godot::api->godot_pool_vector3_array_invert(&_godot_array);
- }
- void PoolVector3Array::push_back(const Vector3& data)
- {
- godot::api->godot_pool_vector3_array_push_back(&_godot_array, (godot_vector3 *) &data);
- }
- void PoolVector3Array::remove(const int idx)
- {
- godot::api->godot_pool_vector3_array_remove(&_godot_array, idx);
- }
- void PoolVector3Array::resize(const int size)
- {
- godot::api->godot_pool_vector3_array_resize(&_godot_array, size);
- }
- void PoolVector3Array::set(const int idx, const Vector3& data)
- {
- godot::api->godot_pool_vector3_array_set(&_godot_array, idx, (godot_vector3 *) &data);
- }
- Vector3 PoolVector3Array::operator [](const int idx)
- {
- Vector3 v;
- *(godot_vector3 *) &v = godot::api->godot_pool_vector3_array_get(&_godot_array, idx);
- return v;
- }
- int PoolVector3Array::size()
- {
- return godot::api->godot_pool_vector3_array_size(&_godot_array);
- }
- PoolVector3Array::~PoolVector3Array()
- {
- godot::api->godot_pool_vector3_array_destroy(&_godot_array);
- }
- PoolColorArray::PoolColorArray()
- {
- godot::api->godot_pool_color_array_new(&_godot_array);
- }
- PoolColorArray::PoolColorArray(const Array& array)
- {
- godot::api->godot_pool_color_array_new_with_array(&_godot_array, (godot_array *) &array);
- }
- PoolColorArray::Read PoolColorArray::read() const
- {
- Read read;
- read._read_access = godot::api->godot_pool_color_array_read(&_godot_array);
- return read;
- }
- PoolColorArray::Write PoolColorArray::write()
- {
- Write write;
- write._write_access = godot::api->godot_pool_color_array_write(&_godot_array);
- return write;
- }
- void PoolColorArray::append(const Color& data)
- {
- godot::api->godot_pool_color_array_append(&_godot_array, (godot_color *) &data);
- }
- void PoolColorArray::append_array(const PoolColorArray& array)
- {
- godot::api->godot_pool_color_array_append_array(&_godot_array, &array._godot_array);
- }
- int PoolColorArray::insert(const int idx, const Color& data)
- {
- return godot::api->godot_pool_color_array_insert(&_godot_array, idx, (godot_color *) &data);
- }
- void PoolColorArray::invert()
- {
- godot::api->godot_pool_color_array_invert(&_godot_array);
- }
- void PoolColorArray::push_back(const Color& data)
- {
- godot::api->godot_pool_color_array_push_back(&_godot_array, (godot_color *) &data);
- }
- void PoolColorArray::remove(const int idx)
- {
- godot::api->godot_pool_color_array_remove(&_godot_array, idx);
- }
- void PoolColorArray::resize(const int size)
- {
- godot::api->godot_pool_color_array_resize(&_godot_array, size);
- }
- void PoolColorArray::set(const int idx, const Color& data)
- {
- godot::api->godot_pool_color_array_set(&_godot_array, idx, (godot_color *) &data);
- }
- Color PoolColorArray::operator [](const int idx)
- {
- Color v;
- *(godot_color *) &v = godot::api->godot_pool_color_array_get(&_godot_array, idx);
- return v;
- }
- int PoolColorArray::size()
- {
- return godot::api->godot_pool_color_array_size(&_godot_array);
- }
- PoolColorArray::~PoolColorArray()
- {
- godot::api->godot_pool_color_array_destroy(&_godot_array);
- }
- }
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