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- import os, sys, platform
- from SCons.Variables import EnumVariable, PathVariable, BoolVariable
- from SCons.Variables.BoolVariable import _text2bool
- from SCons.Tool import Tool
- from SCons.Action import Action
- from SCons.Builder import Builder
- from SCons.Errors import UserError
- from SCons.Script import ARGUMENTS
- from binding_generator import scons_generate_bindings, scons_emit_files
- def add_sources(sources, dir, extension):
- for f in os.listdir(dir):
- if f.endswith("." + extension):
- sources.append(dir + "/" + f)
- def get_cmdline_bool(option, default):
- """We use `ARGUMENTS.get()` to check if options were manually overridden on the command line,
- and SCons' _text2bool helper to convert them to booleans, otherwise they're handled as strings.
- """
- cmdline_val = ARGUMENTS.get(option)
- if cmdline_val is not None:
- return _text2bool(cmdline_val)
- else:
- return default
- def normalize_path(val, env):
- return val if os.path.isabs(val) else os.path.join(env.Dir("#").abspath, val)
- def validate_file(key, val, env):
- if not os.path.isfile(normalize_path(val, env)):
- raise UserError("'%s' is not a file: %s" % (key, val))
- def validate_dir(key, val, env):
- if not os.path.isdir(normalize_path(val, env)):
- raise UserError("'%s' is not a directory: %s" % (key, val))
- def validate_parent_dir(key, val, env):
- if not os.path.isdir(normalize_path(os.path.dirname(val), env)):
- raise UserError("'%s' is not a directory: %s" % (key, os.path.dirname(val)))
- def get_platform_tools_paths(env):
- path = env.get("custom_tools", None)
- if path is None:
- return ["tools"]
- return [normalize_path(path, env), "tools"]
- def get_custom_platforms(env):
- path = env.get("custom_tools", None)
- if path is None:
- return []
- platforms = []
- for x in os.listdir(normalize_path(path, env)):
- if not x.endswith(".py"):
- continue
- platforms.append(x.removesuffix(".py"))
- return platforms
- def no_verbose(env):
- colors = {}
- # Colors are disabled in non-TTY environments such as pipes. This means
- # that if output is redirected to a file, it will not contain color codes
- if sys.stdout.isatty():
- colors["blue"] = "\033[0;94m"
- colors["bold_blue"] = "\033[1;94m"
- colors["reset"] = "\033[0m"
- else:
- colors["blue"] = ""
- colors["bold_blue"] = ""
- colors["reset"] = ""
- # There is a space before "..." to ensure that source file names can be
- # Ctrl + clicked in the VS Code terminal.
- compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- java_compile_source_message = "{}Compiling {}$SOURCE{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- compile_shared_source_message = "{}Compiling shared {}$SOURCE{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- link_program_message = "{}Linking Program {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- link_library_message = "{}Linking Static Library {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- ranlib_library_message = "{}Ranlib Library {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- link_shared_library_message = "{}Linking Shared Library {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- java_library_message = "{}Creating Java Archive {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- compiled_resource_message = "{}Creating Compiled Resource {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- generated_file_message = "{}Generating {}$TARGET{} ...{}".format(
- colors["blue"], colors["bold_blue"], colors["blue"], colors["reset"]
- )
- env.Append(CXXCOMSTR=[compile_source_message])
- env.Append(CCCOMSTR=[compile_source_message])
- env.Append(SHCCCOMSTR=[compile_shared_source_message])
- env.Append(SHCXXCOMSTR=[compile_shared_source_message])
- env.Append(ARCOMSTR=[link_library_message])
- env.Append(RANLIBCOMSTR=[ranlib_library_message])
- env.Append(SHLINKCOMSTR=[link_shared_library_message])
- env.Append(LINKCOMSTR=[link_program_message])
- env.Append(JARCOMSTR=[java_library_message])
- env.Append(JAVACCOMSTR=[java_compile_source_message])
- env.Append(RCCOMSTR=[compiled_resource_message])
- env.Append(GENCOMSTR=[generated_file_message])
- platforms = ["linux", "macos", "windows", "android", "ios", "web"]
- # CPU architecture options.
- architecture_array = [
- "",
- "universal",
- "x86_32",
- "x86_64",
- "arm32",
- "arm64",
- "rv64",
- "ppc32",
- "ppc64",
- "wasm32",
- ]
- architecture_aliases = {
- "x64": "x86_64",
- "amd64": "x86_64",
- "armv7": "arm32",
- "armv8": "arm64",
- "arm64v8": "arm64",
- "aarch64": "arm64",
- "rv": "rv64",
- "riscv": "rv64",
- "riscv64": "rv64",
- "ppcle": "ppc32",
- "ppc": "ppc32",
- "ppc64le": "ppc64",
- }
- def exists(env):
- return True
- def options(opts, env):
- # Try to detect the host platform automatically.
- # This is used if no `platform` argument is passed
- if sys.platform.startswith("linux"):
- default_platform = "linux"
- elif sys.platform == "darwin":
- default_platform = "macos"
- elif sys.platform == "win32" or sys.platform == "msys":
- default_platform = "windows"
- elif ARGUMENTS.get("platform", ""):
- default_platform = ARGUMENTS.get("platform")
- else:
- raise ValueError("Could not detect platform automatically, please specify with platform=<platform>")
- opts.Add(
- PathVariable(
- key="custom_tools",
- help="Path to directory containing custom tools",
- default=env.get("custom_tools", None),
- validator=validate_dir,
- )
- )
- opts.Update(env)
- custom_platforms = get_custom_platforms(env)
- opts.Add(
- EnumVariable(
- key="platform",
- help="Target platform",
- default=env.get("platform", default_platform),
- allowed_values=platforms + custom_platforms,
- ignorecase=2,
- )
- )
- # Editor and template_debug are compatible (i.e. you can use the same binary for Godot editor builds and Godot debug templates).
- # Godot release templates are only compatible with "template_release" builds.
- # For this reason, we default to template_debug builds, unlike Godot which defaults to editor builds.
- opts.Add(
- EnumVariable(
- key="target",
- help="Compilation target",
- default=env.get("target", "template_debug"),
- allowed_values=("editor", "template_release", "template_debug"),
- )
- )
- opts.Add(
- PathVariable(
- key="gdextension_dir",
- help="Path to a custom directory containing GDExtension interface header and API JSON file",
- default=env.get("gdextension_dir", None),
- validator=validate_dir,
- )
- )
- opts.Add(
- PathVariable(
- key="custom_api_file",
- help="Path to a custom GDExtension API JSON file (takes precedence over `gdextension_dir`)",
- default=env.get("custom_api_file", None),
- validator=validate_file,
- )
- )
- opts.Add(
- BoolVariable(
- key="generate_bindings",
- help="Force GDExtension API bindings generation. Auto-detected by default.",
- default=env.get("generate_bindings", False),
- )
- )
- opts.Add(
- BoolVariable(
- key="generate_template_get_node",
- help="Generate a template version of the Node class's get_node.",
- default=env.get("generate_template_get_node", True),
- )
- )
- opts.Add(
- BoolVariable(
- key="build_library",
- help="Build the godot-cpp library.",
- default=env.get("build_library", True),
- )
- )
- opts.Add(
- EnumVariable(
- key="precision",
- help="Set the floating-point precision level",
- default=env.get("precision", "single"),
- allowed_values=("single", "double"),
- )
- )
- opts.Add(
- EnumVariable(
- key="arch",
- help="CPU architecture",
- default=env.get("arch", ""),
- allowed_values=architecture_array,
- map=architecture_aliases,
- )
- )
- # compiledb
- opts.Add(
- BoolVariable(
- key="compiledb",
- help="Generate compilation DB (`compile_commands.json`) for external tools",
- default=env.get("compiledb", False),
- )
- )
- opts.Add(
- PathVariable(
- key="compiledb_file",
- help="Path to a custom `compile_commands.json` file",
- default=env.get("compiledb_file", "compile_commands.json"),
- validator=validate_parent_dir,
- )
- )
- opts.Add(
- BoolVariable(
- "disable_exceptions",
- "Force disabling exception handling code",
- default=env.get("disable_exceptions", False),
- )
- )
- opts.Add(
- EnumVariable(
- "optimize",
- "The desired optimization flags",
- "speed_trace",
- ("none", "custom", "debug", "speed", "speed_trace", "size"),
- )
- )
- opts.Add(BoolVariable("debug_symbols", "Build with debugging symbols", True))
- opts.Add(BoolVariable("dev_build", "Developer build with dev-only debugging code (DEV_ENABLED)", False))
- opts.Add(BoolVariable("verbose", "Enable verbose output for the compilation", False))
- # Add platform options (custom tools can override platforms)
- for pl in sorted(set(platforms + custom_platforms)):
- tool = Tool(pl, toolpath=get_platform_tools_paths(env))
- if hasattr(tool, "options"):
- tool.options(opts)
- def generate(env):
- # Default num_jobs to local cpu count if not user specified.
- # SCons has a peculiarity where user-specified options won't be overridden
- # by SetOption, so we can rely on this to know if we should use our default.
- initial_num_jobs = env.GetOption("num_jobs")
- altered_num_jobs = initial_num_jobs + 1
- env.SetOption("num_jobs", altered_num_jobs)
- if env.GetOption("num_jobs") == altered_num_jobs:
- cpu_count = os.cpu_count()
- if cpu_count is None:
- print("Couldn't auto-detect CPU count to configure build parallelism. Specify it with the -j argument.")
- else:
- safer_cpu_count = cpu_count if cpu_count <= 4 else cpu_count - 1
- print(
- "Auto-detected %d CPU cores available for build parallelism. Using %d cores by default. You can override it with the -j argument."
- % (cpu_count, safer_cpu_count)
- )
- env.SetOption("num_jobs", safer_cpu_count)
- # Process CPU architecture argument.
- if env["arch"] == "":
- # No architecture specified. Default to arm64 if building for Android,
- # universal if building for macOS or iOS, wasm32 if building for web,
- # otherwise default to the host architecture.
- if env["platform"] in ["macos", "ios"]:
- env["arch"] = "universal"
- elif env["platform"] == "android":
- env["arch"] = "arm64"
- elif env["platform"] == "web":
- env["arch"] = "wasm32"
- else:
- host_machine = platform.machine().lower()
- if host_machine in architecture_array:
- env["arch"] = host_machine
- elif host_machine in architecture_aliases.keys():
- env["arch"] = architecture_aliases[host_machine]
- elif "86" in host_machine:
- # Catches x86, i386, i486, i586, i686, etc.
- env["arch"] = "x86_32"
- else:
- print("Unsupported CPU architecture: " + host_machine)
- env.Exit(1)
- print("Building for architecture " + env["arch"] + " on platform " + env["platform"])
- # These defaults may be needed by platform tools
- env.editor_build = env["target"] == "editor"
- env.dev_build = env["dev_build"]
- env.debug_features = env["target"] in ["editor", "template_debug"]
- if env.dev_build:
- opt_level = "none"
- elif env.debug_features:
- opt_level = "speed_trace"
- else: # Release
- opt_level = "speed"
- env["optimize"] = ARGUMENTS.get("optimize", opt_level)
- env["debug_symbols"] = get_cmdline_bool("debug_symbols", env.dev_build)
- tool = Tool(env["platform"], toolpath=get_platform_tools_paths(env))
- if tool is None or not tool.exists(env):
- raise ValueError("Required toolchain not found for platform " + env["platform"])
- tool.generate(env)
- if env.editor_build:
- env.Append(CPPDEFINES=["TOOLS_ENABLED"])
- # Configuration of build targets:
- # - Editor or template
- # - Debug features (DEBUG_ENABLED code)
- # - Dev only code (DEV_ENABLED code)
- # - Optimization level
- # - Debug symbols for crash traces / debuggers
- # Keep this configuration in sync with SConstruct in upstream Godot.
- if env.debug_features:
- # DEBUG_ENABLED enables debugging *features* and debug-only code, which is intended
- # to give *users* extra debugging information for their game development.
- env.Append(CPPDEFINES=["DEBUG_ENABLED"])
- # In upstream Godot this is added in typedefs.h when DEBUG_ENABLED is set.
- env.Append(CPPDEFINES=["DEBUG_METHODS_ENABLED"])
- if env.dev_build:
- # DEV_ENABLED enables *engine developer* code which should only be compiled for those
- # working on the engine itself.
- env.Append(CPPDEFINES=["DEV_ENABLED"])
- else:
- # Disable assert() for production targets (only used in thirdparty code).
- env.Append(CPPDEFINES=["NDEBUG"])
- if env["precision"] == "double":
- env.Append(CPPDEFINES=["REAL_T_IS_DOUBLE"])
- # Allow detecting when building as a GDExtension.
- env.Append(CPPDEFINES=["GDEXTENSION"])
- # Suffix
- suffix = ".{}.{}".format(env["platform"], env["target"])
- if env.dev_build:
- suffix += ".dev"
- if env["precision"] == "double":
- suffix += ".double"
- suffix += "." + env["arch"]
- if env["ios_simulator"]:
- suffix += ".simulator"
- env["suffix"] = suffix # Exposed when included from another project
- env["OBJSUFFIX"] = suffix + env["OBJSUFFIX"]
- # compile_commands.json
- env.Tool("compilation_db")
- env.Alias("compiledb", env.CompilationDatabase(normalize_path(env["compiledb_file"], env)))
- # Formatting
- if not env["verbose"]:
- no_verbose(env)
- # Builders
- env.Append(
- BUILDERS={
- "GodotCPPBindings": Builder(action=Action(scons_generate_bindings, "$GENCOMSTR"), emitter=scons_emit_files)
- }
- )
- env.AddMethod(_godot_cpp, "GodotCPP")
- def _godot_cpp(env):
- extension_dir = normalize_path(env.get("gdextension_dir", env.Dir("gdextension").abspath), env)
- api_file = normalize_path(env.get("custom_api_file", env.File(extension_dir + "/extension_api.json").abspath), env)
- bindings = env.GodotCPPBindings(
- env.Dir("."),
- [
- api_file,
- os.path.join(extension_dir, "gdextension_interface.h"),
- "binding_generator.py",
- ],
- )
- # Forces bindings regeneration.
- if env["generate_bindings"]:
- env.AlwaysBuild(bindings)
- env.NoCache(bindings)
- # Sources to compile
- sources = []
- add_sources(sources, "src", "cpp")
- add_sources(sources, "src/classes", "cpp")
- add_sources(sources, "src/core", "cpp")
- add_sources(sources, "src/variant", "cpp")
- sources.extend([f for f in bindings if str(f).endswith(".cpp")])
- # Includes
- env.AppendUnique(CPPPATH=[env.Dir(d) for d in [extension_dir, "include", "gen/include"]])
- library = None
- library_name = "libgodot-cpp" + env["suffix"] + env["LIBSUFFIX"]
- if env["build_library"]:
- library = env.StaticLibrary(target=env.File("bin/%s" % library_name), source=sources)
- default_args = [library]
- # Add compiledb if the option is set
- if env.get("compiledb", False):
- default_args += ["compiledb"]
- env.Default(*default_args)
- env.AppendUnique(LIBS=[env.File("bin/%s" % library_name)])
- return library
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