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- #include "GodotGlobal.hpp"
- #include "String.hpp"
- namespace godot {
- void *_RegisterState::nativescript_handle;
- const godot_gdnative_api_struct *api = NULL;
- void Godot::print(const String& message)
- {
- godot::api->godot_print((godot_string *) &message);
- }
- void Godot::print_warning(const String& description, const String& function, const String& file, int line)
- {
- godot::api->godot_print_warning(description.c_string(), function.c_string(), file.c_string(), line);
- }
- void Godot::print_error(const String& description, const String& function, const String& file, int line)
- {
- godot::api->godot_print_error(description.c_string(), function.c_string(), file.c_string(), line);
- }
- };
- void gdnative_init(godot_gdnative_init_options *options);
- extern "C" void GDN_EXPORT godot_gdnative_init(godot_gdnative_init_options *options)
- {
- godot::api = options->api_struct;
- gdnative_init(options);
- }
- void gdnative_terminate(godot_gdnative_terminate_options *options);
- extern "C" void GDN_EXPORT godot_gdnative_terminate(godot_gdnative_terminate_options *options)
- {
- gdnative_terminate(options);
- }
- void nativescript_init();
- extern "C" void GDN_EXPORT godot_nativescript_init(void *handle)
- {
- godot::_RegisterState::nativescript_handle = handle;
- nativescript_init();
- }
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