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- #ifndef NODEPATH_H
- #define NODEPATH_H
- #include "String.hpp"
- #include <gdnative/node_path.h>
- namespace godot {
- class NodePath {
- godot_node_path _node_path;
- friend class Variant;
- inline explicit NodePath(godot_node_path node_path) {
- _node_path = node_path;
- }
- public:
- NodePath();
- NodePath(const NodePath &other);
- NodePath(const String &from);
- NodePath(const char *contents);
- String get_name(const int idx) const;
- int get_name_count() const;
- String get_subname(const int idx) const;
- int get_subname_count() const;
- bool is_absolute() const;
- bool is_empty() const;
- NodePath get_as_property_path() const;
- String get_concatenated_subnames() const;
- operator String() const;
- void operator=(const NodePath &other);
- bool operator==(const NodePath &other);
- ~NodePath();
- };
- } // namespace godot
- #endif // NODEPATH_H
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