Array.cpp 5.5 KB

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  1. #include "Array.hpp"
  2. #include "GodotGlobal.hpp"
  3. #include "Variant.hpp"
  4. #include <cstdlib>
  5. namespace godot {
  6. class Object;
  7. Array::Array() {
  8. godot::api->godot_array_new(&_godot_array);
  9. }
  10. Array::Array(const Array &other) {
  11. godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
  12. }
  13. Array &Array::operator=(const Array &other) {
  14. godot::api->godot_array_destroy(&_godot_array);
  15. godot::api->godot_array_new_copy(&_godot_array, &other._godot_array);
  16. return *this;
  17. }
  18. Array::Array(const PoolByteArray &a) {
  19. godot::api->godot_array_new_pool_byte_array(&_godot_array, (godot_pool_byte_array *)&a);
  20. }
  21. Array::Array(const PoolIntArray &a) {
  22. godot::api->godot_array_new_pool_int_array(&_godot_array, (godot_pool_int_array *)&a);
  23. }
  24. Array::Array(const PoolRealArray &a) {
  25. godot::api->godot_array_new_pool_real_array(&_godot_array, (godot_pool_real_array *)&a);
  26. }
  27. Array::Array(const PoolStringArray &a) {
  28. godot::api->godot_array_new_pool_string_array(&_godot_array, (godot_pool_string_array *)&a);
  29. }
  30. Array::Array(const PoolVector2Array &a) {
  31. godot::api->godot_array_new_pool_vector2_array(&_godot_array, (godot_pool_vector2_array *)&a);
  32. }
  33. Array::Array(const PoolVector3Array &a) {
  34. godot::api->godot_array_new_pool_vector3_array(&_godot_array, (godot_pool_vector3_array *)&a);
  35. }
  36. Array::Array(const PoolColorArray &a) {
  37. godot::api->godot_array_new_pool_color_array(&_godot_array, (godot_pool_color_array *)&a);
  38. }
  39. Variant &Array::operator[](const int idx) {
  40. godot_variant *v = godot::api->godot_array_operator_index(&_godot_array, idx);
  41. // We assume it's ok to reinterpret because the value is a pointer whose data is already owned by the array,
  42. // so can return a reference without constructing a Variant
  43. return *reinterpret_cast<Variant *>(v);
  44. }
  45. const Variant &Array::operator[](const int idx) const {
  46. // Yes, I'm casting away the const... you can hate me now.
  47. // since the result is
  48. godot_variant *v = godot::api->godot_array_operator_index((godot_array *)&_godot_array, idx);
  49. return *reinterpret_cast<const Variant *>(v);
  50. }
  51. void Array::append(const Variant &v) {
  52. godot::api->godot_array_append(&_godot_array, (godot_variant *)&v);
  53. }
  54. void Array::clear() {
  55. godot::api->godot_array_clear(&_godot_array);
  56. }
  57. int Array::count(const Variant &v) {
  58. return godot::api->godot_array_count(&_godot_array, (godot_variant *)&v);
  59. }
  60. bool Array::empty() const {
  61. return godot::api->godot_array_empty(&_godot_array);
  62. }
  63. void Array::erase(const Variant &v) {
  64. godot::api->godot_array_erase(&_godot_array, (godot_variant *)&v);
  65. }
  66. Variant Array::front() const {
  67. godot_variant v = godot::api->godot_array_front(&_godot_array);
  68. return Variant(v);
  69. }
  70. Variant Array::back() const {
  71. godot_variant v = godot::api->godot_array_back(&_godot_array);
  72. return Variant(v);
  73. }
  74. int Array::find(const Variant &what, const int from) const {
  75. return godot::api->godot_array_find(&_godot_array, (godot_variant *)&what, from);
  76. }
  77. int Array::find_last(const Variant &what) const {
  78. return godot::api->godot_array_find_last(&_godot_array, (godot_variant *)&what);
  79. }
  80. bool Array::has(const Variant &what) const {
  81. return godot::api->godot_array_has(&_godot_array, (godot_variant *)&what);
  82. }
  83. uint32_t Array::hash() const {
  84. return godot::api->godot_array_hash(&_godot_array);
  85. }
  86. void Array::insert(const int pos, const Variant &value) {
  87. godot::api->godot_array_insert(&_godot_array, pos, (godot_variant *)&value);
  88. }
  89. void Array::invert() {
  90. godot::api->godot_array_invert(&_godot_array);
  91. }
  92. Variant Array::pop_back() {
  93. godot_variant v = godot::api->godot_array_pop_back(&_godot_array);
  94. return Variant(v);
  95. }
  96. Variant Array::pop_front() {
  97. godot_variant v = godot::api->godot_array_pop_front(&_godot_array);
  98. return Variant(v);
  99. }
  100. void Array::push_back(const Variant &v) {
  101. godot::api->godot_array_push_back(&_godot_array, (godot_variant *)&v);
  102. }
  103. void Array::push_front(const Variant &v) {
  104. godot::api->godot_array_push_front(&_godot_array, (godot_variant *)&v);
  105. }
  106. void Array::remove(const int idx) {
  107. godot::api->godot_array_remove(&_godot_array, idx);
  108. }
  109. int Array::size() const {
  110. return godot::api->godot_array_size(&_godot_array);
  111. }
  112. void Array::resize(const int size) {
  113. godot::api->godot_array_resize(&_godot_array, size);
  114. }
  115. int Array::rfind(const Variant &what, const int from) const {
  116. return godot::api->godot_array_rfind(&_godot_array, (godot_variant *)&what, from);
  117. }
  118. void Array::sort() {
  119. godot::api->godot_array_sort(&_godot_array);
  120. }
  121. void Array::sort_custom(Object *obj, const String &func) {
  122. godot::api->godot_array_sort_custom(&_godot_array, (godot_object *)obj, (godot_string *)&func);
  123. }
  124. int Array::bsearch(const Variant &value, const bool before) {
  125. return godot::api->godot_array_bsearch(&_godot_array, (godot_variant *)&value, before);
  126. }
  127. int Array::bsearch_custom(const Variant &value, const Object *obj,
  128. const String &func, const bool before) {
  129. return godot::api->godot_array_bsearch_custom(&_godot_array, (godot_variant *)&value,
  130. (godot_object *)obj, (godot_string *)&func, before);
  131. }
  132. Array Array::duplicate(const bool deep) const {
  133. godot_array arr = godot::core_1_1_api->godot_array_duplicate(&_godot_array, deep);
  134. return Array(arr);
  135. }
  136. Variant Array::max() const {
  137. godot_variant v = godot::core_1_1_api->godot_array_max(&_godot_array);
  138. return Variant(v);
  139. }
  140. Variant Array::min() const {
  141. godot_variant v = godot::core_1_1_api->godot_array_min(&_godot_array);
  142. return Variant(v);
  143. }
  144. void Array::shuffle() {
  145. godot::core_1_1_api->godot_array_shuffle(&_godot_array);
  146. }
  147. Array::~Array() {
  148. godot::api->godot_array_destroy(&_godot_array);
  149. }
  150. } // namespace godot