Godot.hpp 11 KB

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  1. #ifndef GODOT_HPP
  2. #define GODOT_HPP
  3. #include <cstdlib>
  4. #include <cstring>
  5. #include <godot.h>
  6. #include <CoreTypes.hpp>
  7. #include <Variant.hpp>
  8. #include <Ref.hpp>
  9. #include <Object.hpp>
  10. #include <GodotGlobal.hpp>
  11. namespace godot {
  12. template<class T>
  13. class GodotScript {
  14. public:
  15. T *owner;
  16. // GodotScript() {}
  17. void _init() {}
  18. static char *___get_base_type_name()
  19. {
  20. return T::___get_class_name();
  21. }
  22. static void _register_methods() {}
  23. };
  24. #if !defined(_WIN32)
  25. #define GD_EXPORT
  26. #else
  27. #define GD_EXPORT __declspec(dllexport)
  28. #endif
  29. #define GODOT_NATIVE_INIT(arg) extern "C" void GD_EXPORT godot_native_init(arg)
  30. #define GODOT_NATIVE_TERMINATE(arg) extern "C" void GD_EXPORT godot_native_terminate(arg)
  31. #define GODOT_CLASS(Name) \
  32. public: inline static char *___get_type_name() { return (char *) #Name; } \
  33. private:
  34. #define GODOT_SUBCLASS(Name, Base) \
  35. public: inline static char *___get_type_name() { return (char *) #Name; } \
  36. inline static char *___get_base_type_name() { return (char *) #Base; } \
  37. //inline Name(godot_object *o) : Base(o) {} \
  38. private:
  39. template<class T>
  40. struct _ArgCast {
  41. static T _arg_cast(Variant a)
  42. {
  43. return static_cast<T>(a);
  44. }
  45. };
  46. template<class T>
  47. struct _ArgCast<T*> {
  48. static T *_arg_cast(Variant a)
  49. {
  50. return (T *) ((Object *) a);
  51. }
  52. };
  53. template<>
  54. struct _ArgCast<Variant> {
  55. static Variant _arg_cast(Variant a)
  56. {
  57. return a;
  58. }
  59. };
  60. template<class T>
  61. T *as(Object *obj)
  62. {
  63. return (T *) godot_native_get_userdata(obj);
  64. }
  65. // instance and destroy funcs
  66. template<class T>
  67. void *_godot_class_instance_func(godot_object *p, void *method_data)
  68. {
  69. T *d = new T();
  70. *(godot_object **) &d->owner = p;
  71. d->_init();
  72. return d;
  73. }
  74. template<class T>
  75. void _godot_class_destroy_func(godot_object *p, void *method_data, void *data)
  76. {
  77. T *d = (T *) data;
  78. delete d;
  79. }
  80. template<class T>
  81. void register_class()
  82. {
  83. godot_instance_create_func create = {};
  84. create.create_func = _godot_class_instance_func<T>;
  85. godot_instance_destroy_func destroy = {};
  86. destroy.destroy_func = _godot_class_destroy_func<T>;
  87. godot_script_register_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
  88. T::_register_methods();
  89. }
  90. template<class T>
  91. void register_tool_class()
  92. {
  93. godot_instance_create_func create = {};
  94. create.create_func = _godot_class_instance_func<T>;
  95. godot_instance_destroy_func destroy = {};
  96. destroy.destroy_func = _godot_class_destroy_func<T>;
  97. godot_script_register_tool_class(T::___get_type_name(), T::___get_base_type_name(), create, destroy);
  98. T::_register_methods();
  99. }
  100. // method registering
  101. typedef godot_variant (*__godot_wrapper_method)(godot_object *, void *, void *, int, godot_variant **);
  102. template<class T, class R, class ...args>
  103. char *___get_method_class_name(R (T::*p)(args... a))
  104. {
  105. return T::___get_type_name();
  106. }
  107. template<class T, class R, class ...args>
  108. char *___get_method_class_name(R (T::*p)(args... a) const)
  109. {
  110. return T::___get_type_name();
  111. }
  112. // Okay, time for some template magic.
  113. // Many thanks to manpat from the GDL Discord Server.
  114. // This is stuff that's available in C++14 I think, but whatever.
  115. template<int... I>
  116. struct __Sequence{};
  117. template<int N, int... I>
  118. struct __construct_sequence {
  119. using type = typename __construct_sequence<N-1, N-1, I...>::type;
  120. };
  121. template<int... I>
  122. struct __construct_sequence<0, I...> {
  123. using type = __Sequence<I...>;
  124. };
  125. // Now the wrapping part.
  126. template<class T, class R, class... As>
  127. struct _WrappedMethod {
  128. R (T::*f)(As...);
  129. template<int... I>
  130. void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
  131. *ret = (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
  132. }
  133. };
  134. template<class T, class... As>
  135. struct _WrappedMethod<T, void, As...> {
  136. void (T::*f)(As...);
  137. template<int... I>
  138. void apply(Variant* ret, T* obj, Variant** args, __Sequence<I...>) {
  139. (obj->*f)( _ArgCast<As>::_arg_cast(*args[I])... );
  140. }
  141. };
  142. template<class T, class R, class... As>
  143. godot_variant __wrapped_method(godot_object *, void *method_data, void *user_data, int num_args, godot_variant **args)
  144. {
  145. godot_variant v;
  146. godot_variant_new_nil(&v);
  147. T *obj = (T *) user_data;
  148. _WrappedMethod<T, R, As...> *method = (_WrappedMethod<T, R, As...>*) method_data;
  149. Variant *var = (Variant *) &v;
  150. Variant **arg = (Variant **) args;
  151. method->apply(var, obj, arg, typename __construct_sequence<sizeof...(As)>::type {});
  152. return v;
  153. }
  154. template<class T, class R, class... As>
  155. void *___make_wrapper_function(R (T::*f)(As...))
  156. {
  157. using MethodType = _WrappedMethod<T, R, As...>;
  158. MethodType *p = (MethodType *) godot_alloc(sizeof(MethodType));
  159. p->f = f;
  160. return (void *) p;
  161. }
  162. template<class T, class R, class... As>
  163. __godot_wrapper_method ___get_wrapper_function(R (T::*f)(As...))
  164. {
  165. return (__godot_wrapper_method) &__wrapped_method<T, R, As...>;
  166. }
  167. template<class T, class R, class ...A>
  168. void *___make_wrapper_function(R (T::*f)(A...) const)
  169. {
  170. return ___make_wrapper_function((R (T::*)(A...)) f);
  171. }
  172. template<class T, class R, class ...A>
  173. __godot_wrapper_method ___get_wrapper_function(R (T::*f)(A...) const)
  174. {
  175. return ___get_wrapper_function((R (T::*)(A...)) f);
  176. }
  177. template<class M>
  178. void register_method(char *name, M method_ptr, godot_method_rpc_mode rpc_type = GODOT_METHOD_RPC_MODE_DISABLED)
  179. {
  180. godot_instance_method method = {};
  181. method.method_data = ___make_wrapper_function(method_ptr);
  182. method.free_func = godot_free;
  183. method.method = (__godot_wrapper_method) ___get_wrapper_function(method_ptr);
  184. godot_method_attributes attr = {};
  185. attr.rpc_type = rpc_type;
  186. godot_script_register_method(___get_method_class_name(method_ptr), name, attr, method);
  187. }
  188. template<class T, class P>
  189. struct _PropertySetFunc {
  190. void (T::*f)(P);
  191. static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
  192. {
  193. _PropertySetFunc<T, P> *set_func = (_PropertySetFunc<T, P> *) method_data;
  194. T *obj = (T *) user_data;
  195. Variant *v = (Variant *) &value;
  196. (obj->*(set_func->f))(_ArgCast<P>::_arg_cast(*v));
  197. }
  198. };
  199. template<class T, class P>
  200. struct _PropertyGetFunc {
  201. P (T::*f)();
  202. static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
  203. {
  204. _PropertyGetFunc<T, P> *get_func = (_PropertyGetFunc<T, P> *) method_data;
  205. T *obj = (T *) user_data;
  206. godot_variant var;
  207. godot_variant_new_nil(&var);
  208. Variant *v = (Variant *) &var;
  209. *v = (obj->*(get_func->f))();
  210. return var;
  211. }
  212. };
  213. template<class T, class P>
  214. struct _PropertyDefaultSetFunc {
  215. P (T::*f);
  216. static void _wrapped_setter(godot_object *object, void *method_data, void *user_data, godot_variant value)
  217. {
  218. _PropertyDefaultSetFunc<T, P> *set_func = (_PropertyDefaultSetFunc<T, P> *) method_data;
  219. T *obj = (T *) user_data;
  220. Variant *v = (Variant *) &value;
  221. (obj->*(set_func->f)) = _ArgCast<P>::_arg_cast(*v);
  222. }
  223. };
  224. template<class T, class P>
  225. struct _PropertyDefaultGetFunc {
  226. P (T::*f);
  227. static godot_variant _wrapped_getter(godot_object *object, void *method_data, void *user_data)
  228. {
  229. _PropertyDefaultGetFunc<T, P> *get_func = (_PropertyDefaultGetFunc<T, P> *) method_data;
  230. T *obj = (T *) user_data;
  231. godot_variant var;
  232. godot_variant_new_nil(&var);
  233. Variant *v = (Variant *) &var;
  234. *v = (obj->*(get_func->f));
  235. return var;
  236. }
  237. };
  238. template<class T, class P>
  239. void register_property(char *name, P (T::*var), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
  240. {
  241. Variant def_val = default_value;
  242. usage = (godot_property_usage_flags) ((int) usage | GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE);
  243. if (def_val.get_type() == Variant::OBJECT) {
  244. Object *o = def_val;
  245. if (o && o->is_class("Resource")) {
  246. hint = (godot_property_hint) ((int) hint | GODOT_PROPERTY_HINT_RESOURCE_TYPE);
  247. hint_string = o->get_class();
  248. }
  249. }
  250. godot_string *_hint_string = (godot_string*) &hint_string;
  251. godot_property_attributes attr = {};
  252. attr.type = def_val.get_type();
  253. attr.default_value = *(godot_variant *) &def_val;
  254. attr.hint = hint;
  255. attr.rset_type = rpc_mode;
  256. attr.usage = usage;
  257. attr.hint_string = *_hint_string;
  258. _PropertyDefaultSetFunc<T, P> *wrapped_set = (_PropertyDefaultSetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultSetFunc<T, P>));
  259. wrapped_set->f = var;
  260. _PropertyDefaultGetFunc<T, P> *wrapped_get = (_PropertyDefaultGetFunc<T, P> *) godot_alloc(sizeof(_PropertyDefaultGetFunc<T, P>));
  261. wrapped_get->f = var;
  262. godot_property_set_func set_func = {};
  263. set_func.method_data = (void *) wrapped_set;
  264. set_func.free_func = godot_free;
  265. set_func.set_func = &_PropertyDefaultSetFunc<T, P>::_wrapped_setter;
  266. godot_property_get_func get_func = {};
  267. get_func.method_data = (void *) wrapped_get;
  268. get_func.free_func = godot_free;
  269. get_func.get_func = &_PropertyDefaultGetFunc<T, P>::_wrapped_getter;
  270. godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
  271. }
  272. template<class T, class P>
  273. void register_property(char *name, void (T::*setter)(P), P (T::*getter)(), P default_value, godot_method_rpc_mode rpc_mode = GODOT_METHOD_RPC_MODE_DISABLED, godot_property_usage_flags usage = GODOT_PROPERTY_USAGE_DEFAULT, godot_property_hint hint = GODOT_PROPERTY_HINT_NONE, String hint_string = "")
  274. {
  275. Variant def_val = default_value;
  276. godot_property_attributes attr = {};
  277. attr.type = def_val.get_type();
  278. attr.default_value = *(godot_variant *) &def_val;
  279. attr.hint = hint;
  280. attr.rset_type = rpc_mode;
  281. attr.usage = usage;
  282. _PropertySetFunc<T, P> *wrapped_set = (_PropertySetFunc<T, P> *) godot_alloc(sizeof(_PropertySetFunc<T, P>));
  283. wrapped_set->f = setter;
  284. _PropertyGetFunc<T, P> *wrapped_get = (_PropertyGetFunc<T, P> *) godot_alloc(sizeof(_PropertyGetFunc<T, P>));
  285. wrapped_get->f = getter;
  286. godot_property_set_func set_func = {};
  287. set_func.method_data = (void *) wrapped_set;
  288. set_func.free_func = godot_free;
  289. set_func.set_func = &_PropertySetFunc<T, P>::_wrapped_setter;
  290. godot_property_get_func get_func = {};
  291. get_func.method_data = (void *) wrapped_get;
  292. get_func.free_func = godot_free;
  293. get_func.get_func = &_PropertyGetFunc<T, P>::_wrapped_getter;
  294. godot_script_register_property(T::___get_type_name(), name, &attr, set_func, get_func);
  295. }
  296. template<class T>
  297. void register_signal(String name, Dictionary args = Dictionary())
  298. {
  299. godot_signal signal = {};
  300. signal.name = *(godot_string *)&name;
  301. signal.num_args = args.size();
  302. signal.num_default_args = 0;
  303. signal.args = (godot_signal_argument*) godot_alloc(sizeof(godot_signal_argument) * signal.num_args);
  304. memset((void *) signal.args, 0, sizeof(godot_signal_argument) * signal.num_args);
  305. for (int i = 0; i < signal.num_args; i++) {
  306. // Array entry = args[i];
  307. // String name = entry[0];
  308. String name = args.keys()[i];
  309. godot_string *_key = (godot_string *)&name;
  310. godot_string_new_copy(&signal.args[i].name, _key);
  311. // if (entry.size() > 1) {
  312. // signal.args[i].type = entry[1];
  313. // }
  314. signal.args[i].type = args.values()[i];
  315. }
  316. godot_script_register_signal(T::___get_type_name(), &signal);
  317. for (int i = 0; i < signal.num_args; i++) {
  318. godot_string_destroy(&signal.args[i].name);
  319. }
  320. }
  321. }
  322. #endif // GODOT_H