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- #ifndef DICTIONARY_H
- #define DICTIONARY_H
- #include "Variant.hpp"
- #include "Array.hpp"
- #include <gdnative/dictionary.h>
- namespace godot {
- class Dictionary {
- godot_dictionary _godot_dictionary;
- public:
- Dictionary();
- Dictionary(const Dictionary & other);
- Dictionary & operator=(const Dictionary & other);
- template <class... Args>
- static Dictionary make(Args... args) {
- return helpers::add_all(Dictionary(), args...);
- }
- void clear();
- bool empty() const;
- void erase(const Variant& key);
- bool has(const Variant& key) const;
- bool has_all(const Array& keys) const;
- uint32_t hash() const;
- Array keys() const;
- Variant &operator [](const Variant& key);
- const Variant &operator [](const Variant& key) const;
- int size() const;
- String to_json() const;
- Array values() const;
- ~Dictionary();
- };
- }
- #endif // DICTIONARY_H
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