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- #ifndef NODEPATH_H
- #define NODEPATH_H
- #include "String.hpp"
- #include <gdnative/node_path.h>
- namespace godot {
- class NodePath
- {
- godot_node_path _node_path;
- public:
- NodePath();
- NodePath(const NodePath &other);
- NodePath(const String& from);
- NodePath(const char *contents);
- String get_name(const int idx) const;
- int get_name_count() const;
- String get_subname(const int idx) const;
- int get_subname_count() const;
- bool is_absolute() const;
- bool is_empty() const;
- operator String() const;
- void operator =(const NodePath& other);
- bool operator ==(const NodePath& other);
- ~NodePath();
- };
- }
- #endif // NODEPATH_H
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