String.cpp 14 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540
  1. #include "String.hpp"
  2. #include "Array.hpp"
  3. #include "NodePath.hpp"
  4. #include "PoolArrays.hpp"
  5. #include "Variant.hpp"
  6. #include "GodotGlobal.hpp"
  7. #include <gdnative/string.h>
  8. #include <string.h>
  9. namespace godot {
  10. godot::CharString::~CharString() {
  11. godot::api->godot_char_string_destroy(&_char_string);
  12. }
  13. int godot::CharString::length() const {
  14. return godot::api->godot_char_string_length(&_char_string);
  15. }
  16. const char *godot::CharString::get_data() const {
  17. return godot::api->godot_char_string_get_data(&_char_string);
  18. }
  19. String String::num(double p_num, int p_decimals) {
  20. String new_string;
  21. new_string._godot_string = godot::api->godot_string_num_with_decimals(p_num, p_decimals);
  22. return new_string;
  23. }
  24. String String::num_scientific(double p_num) {
  25. String new_string;
  26. new_string._godot_string = godot::api->godot_string_num_scientific(p_num);
  27. return new_string;
  28. }
  29. String String::num_real(double p_num) {
  30. String new_string;
  31. new_string._godot_string = godot::api->godot_string_num_real(p_num);
  32. return new_string;
  33. }
  34. String String::num_int64(int64_t p_num, int base, bool capitalize_hex) {
  35. String new_string;
  36. new_string._godot_string = godot::api->godot_string_num_int64_capitalized(p_num, base, capitalize_hex);
  37. return new_string;
  38. }
  39. String String::chr(godot_char_type p_char) {
  40. String new_string;
  41. new_string._godot_string = godot::api->godot_string_chr(p_char);
  42. return new_string;
  43. }
  44. String String::md5(const uint8_t *p_md5) {
  45. String new_string;
  46. new_string._godot_string = godot::api->godot_string_md5(p_md5);
  47. return new_string;
  48. }
  49. String String::hex_encode_buffer(const uint8_t *p_buffer, int p_len) {
  50. String new_string;
  51. new_string._godot_string = godot::api->godot_string_hex_encode_buffer(p_buffer, p_len);
  52. return new_string;
  53. }
  54. godot::String::String() {
  55. godot::api->godot_string_new(&_godot_string);
  56. }
  57. String::String(const char *contents) {
  58. godot::api->godot_string_new(&_godot_string);
  59. godot::api->godot_string_parse_utf8(&_godot_string, contents);
  60. }
  61. String::String(const wchar_t *contents) {
  62. godot::api->godot_string_new_with_wide_string(&_godot_string, contents, wcslen(contents));
  63. }
  64. String::String(const wchar_t c) {
  65. godot::api->godot_string_new_with_wide_string(&_godot_string, &c, 1);
  66. }
  67. String::String(const String &other) {
  68. godot::api->godot_string_new_copy(&_godot_string, &other._godot_string);
  69. }
  70. String::~String() {
  71. godot::api->godot_string_destroy(&_godot_string);
  72. }
  73. wchar_t &String::operator[](const int idx) {
  74. return *godot::api->godot_string_operator_index(&_godot_string, idx);
  75. }
  76. wchar_t String::operator[](const int idx) const {
  77. return *godot::api->godot_string_operator_index((godot_string *)&_godot_string, idx);
  78. }
  79. int String::length() const {
  80. return godot::api->godot_string_length(&_godot_string);
  81. }
  82. void String::operator=(const String &s) {
  83. godot::api->godot_string_destroy(&_godot_string);
  84. godot::api->godot_string_new_copy(&_godot_string, &s._godot_string);
  85. }
  86. bool String::operator==(const String &s) {
  87. return godot::api->godot_string_operator_equal(&_godot_string, &s._godot_string);
  88. }
  89. bool String::operator!=(const String &s) {
  90. return !(*this == s);
  91. }
  92. String String::operator+(const String &s) {
  93. String new_string = *this;
  94. new_string._godot_string = godot::api->godot_string_operator_plus(&new_string._godot_string, &s._godot_string);
  95. return new_string;
  96. }
  97. void String::operator+=(const String &s) {
  98. _godot_string = godot::api->godot_string_operator_plus(&_godot_string, &s._godot_string);
  99. }
  100. void String::operator+=(const wchar_t c) {
  101. // @Todo
  102. }
  103. bool String::operator<(const String &s) {
  104. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string);
  105. }
  106. bool String::operator<=(const String &s) {
  107. return godot::api->godot_string_operator_less(&_godot_string, &s._godot_string) ||
  108. (*this == s);
  109. }
  110. bool String::operator>(const String &s) {
  111. return !(*this <= s);
  112. }
  113. bool String::operator>=(const String &s) {
  114. return !(*this < s);
  115. }
  116. String::operator NodePath() const {
  117. return NodePath(*this);
  118. }
  119. const wchar_t *String::unicode_str() const {
  120. return godot::api->godot_string_wide_str(&_godot_string);
  121. }
  122. char *String::alloc_c_string() const {
  123. godot_char_string contents = godot::api->godot_string_utf8(&_godot_string);
  124. int length = godot::api->godot_char_string_length(&contents);
  125. char *result = (char *) godot::api->godot_alloc(length + 1);
  126. if (result) {
  127. memcpy(result, godot::api->godot_char_string_get_data(&contents), length + 1);
  128. }
  129. godot::api->godot_char_string_destroy(&contents);
  130. return result;
  131. }
  132. CharString String::utf8() const {
  133. CharString ret;
  134. ret._char_string = godot::api->godot_string_utf8(&_godot_string);
  135. return ret;
  136. }
  137. CharString String::ascii(bool p_extended) const {
  138. CharString ret;
  139. if (p_extended)
  140. ret._char_string = godot::api->godot_string_ascii_extended(&_godot_string);
  141. else
  142. ret._char_string = godot::api->godot_string_ascii(&_godot_string);
  143. return ret;
  144. }
  145. String operator+(const char *a, const String &b) {
  146. return String(a) + b;
  147. }
  148. String operator+(const wchar_t *a, const String &b) {
  149. return String(a) + b;
  150. }
  151. bool String::begins_with(String &p_string) const {
  152. return godot::api->godot_string_begins_with(&_godot_string, &p_string._godot_string);
  153. }
  154. bool String::begins_with_char_array(const char *p_char_array) const {
  155. return godot::api->godot_string_begins_with_char_array(&_godot_string, p_char_array);
  156. }
  157. PoolStringArray String::bigrams() const {
  158. godot_array arr = godot::api->godot_string_bigrams(&_godot_string);
  159. return *(PoolStringArray *)&arr;
  160. }
  161. String String::c_escape() const {
  162. String new_string;
  163. new_string._godot_string = godot::api->godot_string_c_escape(&_godot_string);
  164. return new_string;
  165. }
  166. String String::c_unescape() const {
  167. String new_string;
  168. new_string._godot_string = godot::api->godot_string_c_unescape(&_godot_string);
  169. return new_string;
  170. }
  171. String String::capitalize() const {
  172. String new_string;
  173. new_string._godot_string = godot::api->godot_string_capitalize(&_godot_string);
  174. return new_string;
  175. }
  176. bool String::empty() const {
  177. return godot::api->godot_string_empty(&_godot_string);
  178. }
  179. bool String::ends_with(String &p_string) const {
  180. return godot::api->godot_string_ends_with(&_godot_string, &p_string._godot_string);
  181. }
  182. void String::erase(int position, int chars) {
  183. godot::api->godot_string_erase(&_godot_string, position, chars);
  184. }
  185. int String::find(String p_what, int p_from) const {
  186. return godot::api->godot_string_find(&_godot_string, p_what._godot_string);
  187. }
  188. int String::find_last(String what) const {
  189. return godot::api->godot_string_find_last(&_godot_string, what._godot_string);
  190. }
  191. int String::findn(String what, int from) const {
  192. return godot::api->godot_string_findn(&_godot_string, what._godot_string);
  193. }
  194. String String::format(Variant values) const {
  195. String new_string;
  196. new_string._godot_string = godot::api->godot_string_format(&_godot_string, (godot_variant *)&values);
  197. return new_string;
  198. }
  199. String String::format(Variant values, String placeholder) const {
  200. String new_string;
  201. godot_char_string contents = godot::api->godot_string_utf8(&placeholder._godot_string);
  202. new_string._godot_string = godot::api->godot_string_format_with_custom_placeholder(&_godot_string, (godot_variant *)&values, godot::api->godot_char_string_get_data(&contents));
  203. godot::api->godot_char_string_destroy(&contents);
  204. return new_string;
  205. }
  206. String String::get_base_dir() const {
  207. String new_string;
  208. new_string._godot_string = godot::api->godot_string_get_base_dir(&_godot_string);
  209. return new_string;
  210. }
  211. String String::get_basename() const {
  212. godot_string new_string = godot::api->godot_string_get_basename(&_godot_string);
  213. return *(String *)&new_string;
  214. }
  215. String String::get_extension() const {
  216. godot_string new_string = godot::api->godot_string_get_extension(&_godot_string);
  217. return *(String *)&new_string;
  218. }
  219. String String::get_file() const {
  220. godot_string new_string = godot::api->godot_string_get_file(&_godot_string);
  221. return *(String *)&new_string;
  222. }
  223. int String::hash() const {
  224. return godot::api->godot_string_hash(&_godot_string);
  225. }
  226. int String::hex_to_int() const {
  227. return godot::api->godot_string_hex_to_int(&_godot_string);
  228. }
  229. String String::insert(int position, String what) const {
  230. String new_string;
  231. new_string._godot_string = godot::api->godot_string_insert(&_godot_string, position, what._godot_string);
  232. return new_string;
  233. }
  234. bool String::is_abs_path() const {
  235. return godot::api->godot_string_is_abs_path(&_godot_string);
  236. }
  237. bool String::is_rel_path() const {
  238. return godot::api->godot_string_is_rel_path(&_godot_string);
  239. }
  240. bool String::is_subsequence_of(String text) const {
  241. return godot::api->godot_string_is_subsequence_of(&_godot_string, &text._godot_string);
  242. }
  243. bool String::is_subsequence_ofi(String text) const {
  244. return godot::api->godot_string_is_subsequence_ofi(&_godot_string, &text._godot_string);
  245. }
  246. bool String::is_valid_float() const {
  247. return godot::api->godot_string_is_valid_float(&_godot_string);
  248. }
  249. bool String::is_valid_html_color() const {
  250. return godot::api->godot_string_is_valid_html_color(&_godot_string);
  251. }
  252. bool String::is_valid_identifier() const {
  253. return godot::api->godot_string_is_valid_identifier(&_godot_string);
  254. }
  255. bool String::is_valid_integer() const {
  256. return godot::api->godot_string_is_numeric(&_godot_string);
  257. }
  258. bool String::is_valid_ip_address() const {
  259. return godot::api->godot_string_is_valid_ip_address(&_godot_string);
  260. }
  261. String String::json_escape() const {
  262. String new_string;
  263. new_string._godot_string = godot::api->godot_string_json_escape(&_godot_string);
  264. return new_string;
  265. }
  266. String String::left(int position) const {
  267. String new_string;
  268. new_string._godot_string = godot::api->godot_string_left(&_godot_string, position);
  269. return new_string;
  270. }
  271. bool String::match(String expr) const {
  272. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  273. }
  274. bool String::matchn(String expr) const {
  275. return godot::api->godot_string_match(&_godot_string, &expr._godot_string);
  276. }
  277. PoolByteArray String::md5_buffer() const {
  278. godot_pool_byte_array arr = godot::api->godot_string_md5_buffer(&_godot_string);
  279. return *(PoolByteArray *)&arr;
  280. }
  281. String String::md5_text() const {
  282. String new_string;
  283. new_string._godot_string = godot::api->godot_string_md5_text(&_godot_string);
  284. return new_string;
  285. }
  286. int String::ord_at(int at) const {
  287. return godot::api->godot_string_ord_at(&_godot_string, at);
  288. }
  289. String String::pad_decimals(int digits) const {
  290. String new_string;
  291. new_string._godot_string = godot::api->godot_string_pad_decimals(&_godot_string, digits);
  292. return new_string;
  293. }
  294. String String::pad_zeros(int digits) const {
  295. String new_string;
  296. new_string._godot_string = godot::api->godot_string_pad_zeros(&_godot_string, digits);
  297. return new_string;
  298. }
  299. String String::percent_decode() const {
  300. String new_string;
  301. new_string._godot_string = godot::api->godot_string_percent_decode(&_godot_string);
  302. return new_string;
  303. }
  304. String String::percent_encode() const {
  305. String new_string;
  306. new_string._godot_string = godot::api->godot_string_percent_encode(&_godot_string);
  307. return new_string;
  308. }
  309. String String::plus_file(String file) const {
  310. String new_string;
  311. new_string._godot_string = godot::api->godot_string_plus_file(&_godot_string, &file._godot_string);
  312. return new_string;
  313. }
  314. String String::replace(String p_key, String p_with) const {
  315. String new_string;
  316. new_string._godot_string = godot::api->godot_string_replace(&_godot_string, p_key._godot_string, p_with._godot_string);
  317. return new_string;
  318. }
  319. String String::replacen(String what, String forwhat) const {
  320. String new_string;
  321. new_string._godot_string = godot::api->godot_string_replacen(&_godot_string, what._godot_string, forwhat._godot_string);
  322. return new_string;
  323. }
  324. int String::rfind(String what, int from) const {
  325. return godot::api->godot_string_rfind(&_godot_string, what._godot_string);
  326. }
  327. int String::rfindn(String what, int from) const {
  328. // From -1
  329. return godot::api->godot_string_rfindn(&_godot_string, what._godot_string);
  330. }
  331. String String::right(int position) const {
  332. String new_string;
  333. new_string._godot_string = godot::api->godot_string_right(&_godot_string, position);
  334. return new_string;
  335. }
  336. PoolByteArray String::sha256_buffer() const {
  337. godot_pool_byte_array arr = godot::api->godot_string_sha256_buffer(&_godot_string);
  338. return *(PoolByteArray *)&arr;
  339. }
  340. String String::sha256_text() const {
  341. String new_string;
  342. new_string._godot_string = godot::api->godot_string_sha256_text(&_godot_string);
  343. return new_string;
  344. }
  345. float String::similarity(String text) const {
  346. return godot::api->godot_string_similarity(&_godot_string, &text._godot_string);
  347. }
  348. PoolStringArray String::split(String divisor, bool allow_empty) const {
  349. godot_array arr = godot::api->godot_string_split(&_godot_string, &divisor._godot_string);
  350. return *(PoolStringArray *)&arr;
  351. }
  352. PoolRealArray String::split_floats(String divisor, bool allow_empty) const {
  353. godot_array arr = godot::api->godot_string_split_floats(&_godot_string, &divisor._godot_string);
  354. return *(PoolRealArray *)&arr;
  355. }
  356. String String::strip_edges(bool left, bool right) const {
  357. String new_string;
  358. new_string._godot_string = godot::api->godot_string_strip_edges(&_godot_string, left, right);
  359. return new_string;
  360. }
  361. String String::substr(int from, int len) const {
  362. String new_string;
  363. new_string._godot_string = godot::api->godot_string_substr(&_godot_string, from, len);
  364. return new_string;
  365. }
  366. float String::to_float() const {
  367. return godot::api->godot_string_to_float(&_godot_string);
  368. }
  369. int64_t String::to_int() const {
  370. return godot::api->godot_string_to_int(&_godot_string);
  371. }
  372. String String::to_lower() const {
  373. String new_string;
  374. new_string._godot_string = godot::api->godot_string_to_lower(&_godot_string);
  375. return new_string;
  376. }
  377. String String::to_upper() const {
  378. String new_string;
  379. new_string._godot_string = godot::api->godot_string_to_upper(&_godot_string);
  380. return new_string;
  381. }
  382. String String::xml_escape() const {
  383. String new_string;
  384. new_string._godot_string = godot::api->godot_string_xml_escape(&_godot_string);
  385. return new_string;
  386. }
  387. String String::xml_unescape() const {
  388. String new_string;
  389. new_string._godot_string = godot::api->godot_string_xml_unescape(&_godot_string);
  390. return new_string;
  391. }
  392. }