wrapped.hpp 64 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #pragma once
  31. #include <godot_cpp/core/memory.hpp>
  32. #include <godot_cpp/core/property_info.hpp>
  33. #include <godot_cpp/templates/list.hpp>
  34. #include <godot_cpp/templates/vector.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. #if defined(MACOS_ENABLED) && defined(HOT_RELOAD_ENABLED)
  37. #include <mutex>
  38. #define _GODOT_CPP_AVOID_THREAD_LOCAL
  39. #define _GODOT_CPP_THREAD_LOCAL
  40. #else
  41. #define _GODOT_CPP_THREAD_LOCAL thread_local
  42. #endif
  43. namespace godot {
  44. class ClassDB;
  45. typedef void GodotObject;
  46. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool> = true>
  47. _ALWAYS_INLINE_ void _pre_initialize();
  48. // Base for all engine classes, to contain the pointer to the engine instance.
  49. class Wrapped {
  50. friend class GDExtensionBinding;
  51. friend class ClassDB;
  52. friend void postinitialize_handler(Wrapped *);
  53. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  54. friend _ALWAYS_INLINE_ void _pre_initialize();
  55. #ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
  56. static std::recursive_mutex _constructing_mutex;
  57. #endif
  58. _GODOT_CPP_THREAD_LOCAL static const StringName *_constructing_extension_class_name;
  59. _GODOT_CPP_THREAD_LOCAL static const GDExtensionInstanceBindingCallbacks *_constructing_class_binding_callbacks;
  60. #ifdef HOT_RELOAD_ENABLED
  61. _GODOT_CPP_THREAD_LOCAL static GDExtensionObjectPtr _constructing_recreate_owner;
  62. #endif
  63. template <typename T>
  64. _ALWAYS_INLINE_ static void _set_construct_info() {
  65. _constructing_extension_class_name = T::_get_extension_class_name();
  66. _constructing_class_binding_callbacks = &T::_gde_binding_callbacks;
  67. }
  68. protected:
  69. virtual bool _is_extension_class() const { return false; }
  70. static const StringName *_get_extension_class_name(); // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  71. void _notification(int p_what) {}
  72. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  73. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  74. void _get_property_list(List<PropertyInfo> *p_list) const {}
  75. bool _property_can_revert(const StringName &p_name) const { return false; }
  76. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  77. void _validate_property(PropertyInfo &p_property) const {}
  78. String _to_string() const { return "<Wrapped#0>"; }
  79. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  80. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  81. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  82. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  83. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t p_count) {}
  84. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  85. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  86. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { return false; }
  87. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  88. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  89. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  90. ::godot::List<::godot::PropertyInfo> plist_owned;
  91. void _postinitialize();
  92. Wrapped(const StringName p_godot_class);
  93. Wrapped(GodotObject *p_godot_object);
  94. virtual ~Wrapped() {}
  95. public:
  96. static const StringName &get_class_static() {
  97. static const StringName string_name = StringName("Wrapped");
  98. return string_name;
  99. }
  100. // Must be public but you should not touch this.
  101. GodotObject *_owner = nullptr;
  102. };
  103. template <typename T, std::enable_if_t<std::is_base_of<::godot::Wrapped, T>::value, bool>>
  104. _ALWAYS_INLINE_ void _pre_initialize() {
  105. #ifdef _GODOT_CPP_AVOID_THREAD_LOCAL
  106. Wrapped::_constructing_mutex.lock();
  107. #endif
  108. Wrapped::_set_construct_info<T>();
  109. }
  110. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr) {
  111. }
  112. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str) {
  113. arr.push_back(p_str);
  114. }
  115. template <typename... P>
  116. _FORCE_INLINE_ void snarray_add_str(Vector<StringName> &arr, const StringName &p_str, P... p_args) {
  117. arr.push_back(p_str);
  118. snarray_add_str(arr, p_args...);
  119. }
  120. template <typename... P>
  121. _FORCE_INLINE_ Vector<StringName> snarray(P... p_args) {
  122. Vector<StringName> arr;
  123. snarray_add_str(arr, p_args...);
  124. return arr;
  125. }
  126. namespace internal {
  127. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  128. void free_c_property_list(GDExtensionPropertyInfo *plist);
  129. typedef void (*EngineClassRegistrationCallback)();
  130. void add_engine_class_registration_callback(EngineClassRegistrationCallback p_callback);
  131. void register_engine_class(const StringName &p_name, const GDExtensionInstanceBindingCallbacks *p_callbacks);
  132. void register_engine_classes();
  133. template <typename T>
  134. struct EngineClassRegistration {
  135. EngineClassRegistration() {
  136. add_engine_class_registration_callback(&EngineClassRegistration<T>::callback);
  137. }
  138. static void callback() {
  139. register_engine_class(T::get_class_static(), &T::_gde_binding_callbacks);
  140. }
  141. };
  142. } // namespace internal
  143. } // namespace godot
  144. // Use this on top of your own classes.
  145. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  146. // every line of the macro different
  147. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  148. private: \
  149. void operator=(const m_class & /*p_rval*/) {} \
  150. friend class ::godot::ClassDB; \
  151. friend class ::godot::Wrapped; \
  152. \
  153. protected: \
  154. virtual bool _is_extension_class() const override { return true; } \
  155. \
  156. static const ::godot::StringName *_get_extension_class_name() { \
  157. const ::godot::StringName &string_name = get_class_static(); \
  158. return &string_name; \
  159. } \
  160. \
  161. static void (*_get_bind_methods())() { \
  162. return &m_class::_bind_methods; \
  163. } \
  164. \
  165. static void (::godot::Wrapped::*_get_notification())(int) { \
  166. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  167. } \
  168. \
  169. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  170. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  171. } \
  172. \
  173. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  174. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  175. } \
  176. \
  177. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  178. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  179. } \
  180. \
  181. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  182. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  183. } \
  184. \
  185. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  186. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  187. } \
  188. \
  189. static void (::godot::Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  190. return (void(::godot::Wrapped::*)(::godot::PropertyInfo & p_property) const) & m_class::_validate_property; \
  191. } \
  192. \
  193. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  194. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  195. } \
  196. \
  197. template <typename T, typename B> \
  198. static void register_virtuals() { \
  199. m_inherits::register_virtuals<T, B>(); \
  200. } \
  201. \
  202. public: \
  203. typedef m_class self_type; \
  204. typedef m_inherits parent_type; \
  205. \
  206. static void initialize_class() { \
  207. static bool initialized = false; \
  208. if (initialized) { \
  209. return; \
  210. } \
  211. m_inherits::initialize_class(); \
  212. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  213. _bind_methods(); \
  214. m_inherits::register_virtuals<m_class, m_inherits>(); \
  215. } \
  216. initialized = true; \
  217. } \
  218. \
  219. static const ::godot::StringName &get_class_static() { \
  220. static const ::godot::StringName string_name = ::godot::StringName(U## #m_class); \
  221. return string_name; \
  222. } \
  223. \
  224. static const ::godot::StringName &get_parent_class_static() { \
  225. return m_inherits::get_class_static(); \
  226. } \
  227. \
  228. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  229. if (p_instance && m_class::_get_notification()) { \
  230. if (!p_reversed) { \
  231. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  232. } \
  233. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  234. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  235. cls->_notification(p_what); \
  236. } \
  237. if (p_reversed) { \
  238. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  239. } \
  240. } \
  241. } \
  242. \
  243. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  244. if (p_instance) { \
  245. if (m_inherits::set_bind(p_instance, p_name, p_value)) { \
  246. return true; \
  247. } \
  248. if (m_class::_get_set() != m_inherits::_get_set()) { \
  249. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  250. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  251. } \
  252. } \
  253. return false; \
  254. } \
  255. \
  256. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  257. if (p_instance) { \
  258. if (m_inherits::get_bind(p_instance, p_name, r_ret)) { \
  259. return true; \
  260. } \
  261. if (m_class::_get_get() != m_inherits::_get_get()) { \
  262. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  263. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  264. } \
  265. } \
  266. return false; \
  267. } \
  268. \
  269. static inline bool has_get_property_list() { \
  270. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  271. } \
  272. \
  273. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  274. if (!p_instance) { \
  275. if (r_count) \
  276. *r_count = 0; \
  277. return nullptr; \
  278. } \
  279. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  280. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  281. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  282. cls->_get_property_list(&plist_cpp); \
  283. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  284. } \
  285. \
  286. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list, uint32_t /*p_count*/) { \
  287. if (p_instance) { \
  288. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  289. cls->plist_owned.clear(); \
  290. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  291. } \
  292. } \
  293. \
  294. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  295. if (p_instance && m_class::_get_property_can_revert()) { \
  296. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  297. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  298. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  299. } \
  300. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  301. } \
  302. return false; \
  303. } \
  304. \
  305. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  306. if (p_instance && m_class::_get_property_get_revert()) { \
  307. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  308. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  309. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  310. } \
  311. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  312. } \
  313. return false; \
  314. } \
  315. \
  316. static GDExtensionBool validate_property_bind(GDExtensionClassInstancePtr p_instance, GDExtensionPropertyInfo *p_property) { \
  317. bool ret = false; \
  318. if (p_instance && m_class::_get_validate_property()) { \
  319. ret = m_inherits::validate_property_bind(p_instance, p_property); \
  320. if (m_class::_get_validate_property() != m_inherits::_get_validate_property()) { \
  321. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  322. ::godot::PropertyInfo info(p_property); \
  323. cls->_validate_property(info); \
  324. info._update(p_property); \
  325. return true; \
  326. } \
  327. } \
  328. return ret; \
  329. } \
  330. \
  331. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  332. if (p_instance && m_class::_get_to_string()) { \
  333. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  334. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  335. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  336. *r_is_valid = true; \
  337. return; \
  338. } \
  339. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  340. } \
  341. } \
  342. \
  343. static void free(void * /*data*/, GDExtensionClassInstancePtr ptr) { \
  344. if (ptr) { \
  345. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  346. cls->~m_class(); \
  347. ::godot::Memory::free_static(cls); \
  348. } \
  349. } \
  350. \
  351. static void *_gde_binding_create_callback(void * /*p_token*/, void * /*p_instance*/) { \
  352. return nullptr; \
  353. } \
  354. \
  355. static void _gde_binding_free_callback(void * /*p_token*/, void * /*p_instance*/, void * /*p_binding*/) { \
  356. } \
  357. \
  358. static GDExtensionBool _gde_binding_reference_callback(void * /*p_token*/, void * /*p_instance*/, GDExtensionBool /*p_reference*/) { \
  359. return true; \
  360. } \
  361. \
  362. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  363. _gde_binding_create_callback, \
  364. _gde_binding_free_callback, \
  365. _gde_binding_reference_callback, \
  366. }; \
  367. \
  368. private:
  369. // Don't use this for your classes, use GDCLASS() instead.
  370. #define GDEXTENSION_CLASS_ALIAS(m_class, m_alias_for, m_inherits) /******************************************************************************************************************/ \
  371. private: \
  372. inline static ::godot::internal::EngineClassRegistration<m_class> _gde_engine_class_registration_helper; \
  373. void operator=(const m_class &p_rval) {} \
  374. friend class ::godot::ClassDB; \
  375. friend class ::godot::Wrapped; \
  376. \
  377. protected: \
  378. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  379. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  380. \
  381. static void _bind_methods() {} \
  382. \
  383. static void (*_get_bind_methods())() { \
  384. return nullptr; \
  385. } \
  386. \
  387. static void (Wrapped::*_get_notification())(int) { \
  388. return nullptr; \
  389. } \
  390. \
  391. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  392. return nullptr; \
  393. } \
  394. \
  395. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  396. return nullptr; \
  397. } \
  398. \
  399. static inline bool has_get_property_list() { \
  400. return false; \
  401. } \
  402. \
  403. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  404. return nullptr; \
  405. } \
  406. \
  407. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  408. return nullptr; \
  409. } \
  410. \
  411. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  412. return nullptr; \
  413. } \
  414. \
  415. static void (Wrapped::*_get_validate_property())(::godot::PropertyInfo & p_property) const { \
  416. return nullptr; \
  417. } \
  418. \
  419. static String (Wrapped::*_get_to_string())() const { \
  420. return nullptr; \
  421. } \
  422. \
  423. public: \
  424. typedef m_class self_type; \
  425. typedef m_inherits parent_type; \
  426. \
  427. static void initialize_class() {} \
  428. \
  429. static const ::godot::StringName &get_class_static() { \
  430. static const ::godot::StringName string_name = ::godot::StringName(#m_alias_for); \
  431. return string_name; \
  432. } \
  433. \
  434. static const ::godot::StringName &get_parent_class_static() { \
  435. return m_inherits::get_class_static(); \
  436. } \
  437. \
  438. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  439. } \
  440. \
  441. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  442. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  443. return new ("", "") m_class((GodotObject *)p_instance); \
  444. } \
  445. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  446. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  447. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  448. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  449. } \
  450. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  451. return true; \
  452. } \
  453. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  454. _gde_binding_create_callback, \
  455. _gde_binding_free_callback, \
  456. _gde_binding_reference_callback, \
  457. }; \
  458. m_class() : m_class(#m_alias_for) {} \
  459. \
  460. private:
  461. // Don't use this for your classes, use GDCLASS() instead.
  462. #define GDEXTENSION_CLASS(m_class, m_inherits) GDEXTENSION_CLASS_ALIAS(m_class, m_class, m_inherits)
  463. #define GDVIRTUAL_CALL(m_name, ...) _gdvirtual_##m_name##_call(__VA_ARGS__)
  464. #define GDVIRTUAL_CALL_PTR(m_obj, m_name, ...) m_obj->_gdvirtual_##m_name##_call(__VA_ARGS__)
  465. #define GDVIRTUAL_BIND(m_name, ...) ::godot::ClassDB::add_virtual_method(get_class_static(), _gdvirtual_##m_name##_get_method_info(), ::godot::snarray(__VA_ARGS__));
  466. #define GDVIRTUAL_IS_OVERRIDDEN(m_name) _gdvirtual_##m_name##_overridden()
  467. #define GDVIRTUAL_IS_OVERRIDDEN_PTR(m_obj, m_name) m_obj->_gdvirtual_##m_name##_overridden()