wrapped.hpp 49 KB

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  1. /**************************************************************************/
  2. /* wrapped.hpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #ifndef GODOT_WRAPPED_HPP
  31. #define GODOT_WRAPPED_HPP
  32. #include <godot_cpp/core/memory.hpp>
  33. #include <godot_cpp/core/property_info.hpp>
  34. #include <godot_cpp/templates/list.hpp>
  35. #include <godot_cpp/godot.hpp>
  36. namespace godot {
  37. class ClassDB;
  38. typedef void GodotObject;
  39. // Base for all engine classes, to contain the pointer to the engine instance.
  40. class Wrapped {
  41. friend class GDExtensionBinding;
  42. friend void postinitialize_handler(Wrapped *);
  43. protected:
  44. virtual const StringName *_get_extension_class_name() const; // This is needed to retrieve the class name before the godot object has its _extension and _extension_instance members assigned.
  45. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const = 0;
  46. void _notification(int p_what) {}
  47. bool _set(const StringName &p_name, const Variant &p_property) { return false; }
  48. bool _get(const StringName &p_name, Variant &r_property) const { return false; }
  49. void _get_property_list(List<PropertyInfo> *p_list) const {}
  50. bool _property_can_revert(const StringName &p_name) const { return false; }
  51. bool _property_get_revert(const StringName &p_name, Variant &r_property) const { return false; }
  52. String _to_string() const { return "[" + String(get_class_static()) + ":" + itos(get_instance_id()) + "]"; }
  53. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) {}
  54. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { return false; }
  55. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  56. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { return nullptr; }
  57. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) {}
  58. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { return false; }
  59. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { return false; }
  60. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) {}
  61. // The only reason this has to be held here, is when we return results of `_get_property_list` to Godot, we pass
  62. // pointers to strings in this list. They have to remain valid to pass the bridge, until the list is freed by Godot...
  63. ::godot::List<::godot::PropertyInfo> plist_owned;
  64. void _postinitialize();
  65. Wrapped(const StringName p_godot_class);
  66. Wrapped(GodotObject *p_godot_object);
  67. virtual ~Wrapped() {}
  68. public:
  69. static StringName &get_class_static() {
  70. static StringName string_name = StringName("Wrapped");
  71. return string_name;
  72. }
  73. uint64_t get_instance_id() const {
  74. return 0;
  75. }
  76. // Must be public but you should not touch this.
  77. GodotObject *_owner = nullptr;
  78. };
  79. namespace internal {
  80. GDExtensionPropertyInfo *create_c_property_list(const ::godot::List<::godot::PropertyInfo> &plist_cpp, uint32_t *r_size);
  81. void free_c_property_list(GDExtensionPropertyInfo *plist);
  82. } // namespace internal
  83. } // namespace godot
  84. // Use this on top of your own classes.
  85. // Note: the trail of `***` is to keep sane diffs in PRs, because clang-format otherwise moves every `\` which makes
  86. // every line of the macro different
  87. #define GDCLASS(m_class, m_inherits) /***********************************************************************************************************************************************/ \
  88. private: \
  89. void operator=(const m_class &p_rval) {} \
  90. friend class ::godot::ClassDB; \
  91. \
  92. protected: \
  93. virtual const ::godot::StringName *_get_extension_class_name() const override { \
  94. static ::godot::StringName string_name = get_class_static(); \
  95. return &string_name; \
  96. } \
  97. \
  98. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  99. return &_gde_binding_callbacks; \
  100. } \
  101. \
  102. static void (*_get_bind_methods())() { \
  103. return &m_class::_bind_methods; \
  104. } \
  105. \
  106. static void (::godot::Wrapped::*_get_notification())(int) { \
  107. return (void(::godot::Wrapped::*)(int)) & m_class::_notification; \
  108. } \
  109. \
  110. static bool (::godot::Wrapped::*_get_set())(const ::godot::StringName &p_name, const ::godot::Variant &p_property) { \
  111. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, const ::godot::Variant &p_property)) & m_class::_set; \
  112. } \
  113. \
  114. static bool (::godot::Wrapped::*_get_get())(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const { \
  115. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &r_ret) const) & m_class::_get; \
  116. } \
  117. \
  118. static void (::godot::Wrapped::*_get_get_property_list())(::godot::List<::godot::PropertyInfo> * p_list) const { \
  119. return (void(::godot::Wrapped::*)(::godot::List<::godot::PropertyInfo> * p_list) const) & m_class::_get_property_list; \
  120. } \
  121. \
  122. static bool (::godot::Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  123. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name) const) & m_class::_property_can_revert; \
  124. } \
  125. \
  126. static bool (::godot::Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, ::godot::Variant &) const { \
  127. return (bool(::godot::Wrapped::*)(const ::godot::StringName &p_name, ::godot::Variant &) const) & m_class::_property_get_revert; \
  128. } \
  129. \
  130. static ::godot::String (::godot::Wrapped::*_get_to_string())() const { \
  131. return (::godot::String(::godot::Wrapped::*)() const) & m_class::_to_string; \
  132. } \
  133. \
  134. template <class T, class B> \
  135. static void register_virtuals() { \
  136. m_inherits::register_virtuals<T, B>(); \
  137. } \
  138. \
  139. public: \
  140. static void initialize_class() { \
  141. static bool initialized = false; \
  142. if (initialized) { \
  143. return; \
  144. } \
  145. m_inherits::initialize_class(); \
  146. if (m_class::_get_bind_methods() != m_inherits::_get_bind_methods()) { \
  147. _bind_methods(); \
  148. m_inherits::register_virtuals<m_class, m_inherits>(); \
  149. } \
  150. initialized = true; \
  151. } \
  152. \
  153. static ::godot::StringName &get_class_static() { \
  154. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  155. return string_name; \
  156. } \
  157. \
  158. static ::godot::StringName &get_parent_class_static() { \
  159. return m_inherits::get_class_static(); \
  160. } \
  161. \
  162. static GDExtensionObjectPtr create(void *data) { \
  163. m_class *new_object = memnew(m_class); \
  164. return new_object->_owner; \
  165. } \
  166. \
  167. static void notification_bind(GDExtensionClassInstancePtr p_instance, int32_t p_what, GDExtensionBool p_reversed) { \
  168. if (p_instance && m_class::_get_notification()) { \
  169. if (m_class::_get_notification() != m_inherits::_get_notification()) { \
  170. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  171. return cls->_notification(p_what); \
  172. } \
  173. m_inherits::notification_bind(p_instance, p_what, p_reversed); \
  174. } \
  175. } \
  176. \
  177. static GDExtensionBool set_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionConstVariantPtr p_value) { \
  178. if (p_instance && m_class::_get_set()) { \
  179. if (m_class::_get_set() != m_inherits::_get_set()) { \
  180. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  181. return cls->_set(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<const ::godot::Variant *>(p_value)); \
  182. } \
  183. return m_inherits::set_bind(p_instance, p_name, p_value); \
  184. } \
  185. return false; \
  186. } \
  187. \
  188. static GDExtensionBool get_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  189. if (p_instance && m_class::_get_get()) { \
  190. if (m_class::_get_get() != m_inherits::_get_get()) { \
  191. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  192. return cls->_get(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  193. } \
  194. return m_inherits::get_bind(p_instance, p_name, r_ret); \
  195. } \
  196. return false; \
  197. } \
  198. \
  199. static inline bool has_get_property_list() { \
  200. return m_class::_get_get_property_list() && m_class::_get_get_property_list() != m_inherits::_get_get_property_list(); \
  201. } \
  202. \
  203. static const GDExtensionPropertyInfo *get_property_list_bind(GDExtensionClassInstancePtr p_instance, uint32_t *r_count) { \
  204. if (!p_instance) { \
  205. if (r_count) \
  206. *r_count = 0; \
  207. return nullptr; \
  208. } \
  209. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  210. ::godot::List<::godot::PropertyInfo> &plist_cpp = cls->plist_owned; \
  211. ERR_FAIL_COND_V_MSG(!plist_cpp.is_empty(), nullptr, "Internal error, property list was not freed by engine!"); \
  212. cls->_get_property_list(&plist_cpp); \
  213. return ::godot::internal::create_c_property_list(plist_cpp, r_count); \
  214. } \
  215. \
  216. static void free_property_list_bind(GDExtensionClassInstancePtr p_instance, const GDExtensionPropertyInfo *p_list) { \
  217. if (p_instance) { \
  218. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  219. cls->plist_owned.clear(); \
  220. /* TODO `GDExtensionClassFreePropertyList` is ill-defined, we need a non-const pointer to free this. */ \
  221. ::godot::internal::free_c_property_list(const_cast<GDExtensionPropertyInfo *>(p_list)); \
  222. } \
  223. } \
  224. \
  225. static GDExtensionBool property_can_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name) { \
  226. if (p_instance && m_class::_get_property_can_revert()) { \
  227. if (m_class::_get_property_can_revert() != m_inherits::_get_property_can_revert()) { \
  228. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  229. return cls->_property_can_revert(*reinterpret_cast<const ::godot::StringName *>(p_name)); \
  230. } \
  231. return m_inherits::property_can_revert_bind(p_instance, p_name); \
  232. } \
  233. return false; \
  234. } \
  235. \
  236. static GDExtensionBool property_get_revert_bind(GDExtensionClassInstancePtr p_instance, GDExtensionConstStringNamePtr p_name, GDExtensionVariantPtr r_ret) { \
  237. if (p_instance && m_class::_get_property_get_revert()) { \
  238. if (m_class::_get_property_get_revert() != m_inherits::_get_property_get_revert()) { \
  239. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  240. return cls->_property_get_revert(*reinterpret_cast<const ::godot::StringName *>(p_name), *reinterpret_cast<::godot::Variant *>(r_ret)); \
  241. } \
  242. return m_inherits::property_get_revert_bind(p_instance, p_name, r_ret); \
  243. } \
  244. return false; \
  245. } \
  246. \
  247. static void to_string_bind(GDExtensionClassInstancePtr p_instance, GDExtensionBool *r_is_valid, GDExtensionStringPtr r_out) { \
  248. if (p_instance && m_class::_get_to_string()) { \
  249. if (m_class::_get_to_string() != m_inherits::_get_to_string()) { \
  250. m_class *cls = reinterpret_cast<m_class *>(p_instance); \
  251. *reinterpret_cast<::godot::String *>(r_out) = cls->_to_string(); \
  252. *r_is_valid = true; \
  253. return; \
  254. } \
  255. m_inherits::to_string_bind(p_instance, r_is_valid, r_out); \
  256. } \
  257. } \
  258. \
  259. static void free(void *data, GDExtensionClassInstancePtr ptr) { \
  260. if (ptr) { \
  261. m_class *cls = reinterpret_cast<m_class *>(ptr); \
  262. cls->~m_class(); \
  263. ::godot::Memory::free_static(cls); \
  264. } \
  265. } \
  266. \
  267. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  268. return nullptr; \
  269. } \
  270. \
  271. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  272. } \
  273. \
  274. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  275. return true; \
  276. } \
  277. \
  278. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  279. _gde_binding_create_callback, \
  280. _gde_binding_free_callback, \
  281. _gde_binding_reference_callback, \
  282. };
  283. // Don't use this for your classes, use GDCLASS() instead.
  284. #define GDEXTENSION_CLASS(m_class, m_inherits) \
  285. private: \
  286. void operator=(const m_class &p_rval) {} \
  287. \
  288. protected: \
  289. virtual const GDExtensionInstanceBindingCallbacks *_get_bindings_callbacks() const override { \
  290. return &_gde_binding_callbacks; \
  291. } \
  292. \
  293. m_class(const char *p_godot_class) : m_inherits(p_godot_class) {} \
  294. m_class(GodotObject *p_godot_object) : m_inherits(p_godot_object) {} \
  295. \
  296. static void (*_get_bind_methods())() { \
  297. return nullptr; \
  298. } \
  299. \
  300. static void (Wrapped::*_get_notification())(int) { \
  301. return nullptr; \
  302. } \
  303. \
  304. static bool (Wrapped::*_get_set())(const ::godot::StringName &p_name, const Variant &p_property) { \
  305. return nullptr; \
  306. } \
  307. \
  308. static bool (Wrapped::*_get_get())(const ::godot::StringName &p_name, Variant &r_ret) const { \
  309. return nullptr; \
  310. } \
  311. \
  312. static void (Wrapped::*_get_get_property_list())(List<PropertyInfo> * p_list) const { \
  313. return nullptr; \
  314. } \
  315. \
  316. static bool (Wrapped::*_get_property_can_revert())(const ::godot::StringName &p_name) const { \
  317. return nullptr; \
  318. } \
  319. \
  320. static bool (Wrapped::*_get_property_get_revert())(const ::godot::StringName &p_name, Variant &) const { \
  321. return nullptr; \
  322. } \
  323. \
  324. static String (Wrapped::*_get_to_string())() const { \
  325. return nullptr; \
  326. } \
  327. \
  328. public: \
  329. static void initialize_class() {} \
  330. \
  331. static ::godot::StringName &get_class_static() { \
  332. static ::godot::StringName string_name = ::godot::StringName(#m_class); \
  333. return string_name; \
  334. } \
  335. \
  336. static ::godot::StringName &get_parent_class_static() { \
  337. return m_inherits::get_class_static(); \
  338. } \
  339. \
  340. static void *_gde_binding_create_callback(void *p_token, void *p_instance) { \
  341. /* Do not call memnew here, we don't want the post-initializer to be called */ \
  342. return new ("") m_class((GodotObject *)p_instance); \
  343. } \
  344. static void _gde_binding_free_callback(void *p_token, void *p_instance, void *p_binding) { \
  345. /* Explicitly call the deconstructor to ensure proper lifecycle for non-trivial members */ \
  346. reinterpret_cast<m_class *>(p_binding)->~m_class(); \
  347. Memory::free_static(reinterpret_cast<m_class *>(p_binding)); \
  348. } \
  349. static GDExtensionBool _gde_binding_reference_callback(void *p_token, void *p_instance, GDExtensionBool p_reference) { \
  350. return true; \
  351. } \
  352. static constexpr GDExtensionInstanceBindingCallbacks _gde_binding_callbacks = { \
  353. _gde_binding_create_callback, \
  354. _gde_binding_free_callback, \
  355. _gde_binding_reference_callback, \
  356. }; \
  357. m_class() : m_class(#m_class) {}
  358. #endif // GODOT_WRAPPED_HPP