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- #ifndef VARIANT_H
- #define VARIANT_H
- #include <gdnative/variant.h>
- #include "Defs.hpp"
- #include "AABB.hpp"
- #include "Basis.hpp"
- #include "Color.hpp"
- #include "NodePath.hpp"
- #include "Plane.hpp"
- #include "PoolArrays.hpp"
- #include "Quat.hpp"
- #include "RID.hpp"
- #include "Rect2.hpp"
- #include "String.hpp"
- #include "Transform.hpp"
- #include "Transform2D.hpp"
- #include "Vector2.hpp"
- #include "Vector3.hpp"
- #include <iostream>
- namespace godot {
- class Dictionary;
- class Array;
- class Variant {
- godot_variant _godot_variant;
- public:
- enum Type {
- NIL,
- // atomic types
- BOOL,
- INT,
- REAL,
- STRING,
- // math types
- VECTOR2, // 5
- RECT2,
- VECTOR3,
- TRANSFORM2D,
- PLANE,
- QUAT, // 10
- RECT3, //sorry naming convention fail :( not like it's used often
- BASIS,
- TRANSFORM,
- // misc types
- COLOR,
- NODE_PATH, // 15
- _RID,
- OBJECT,
- DICTIONARY,
- ARRAY,
- // arrays
- POOL_BYTE_ARRAY, // 20
- POOL_INT_ARRAY,
- POOL_REAL_ARRAY,
- POOL_STRING_ARRAY,
- POOL_VECTOR2_ARRAY,
- POOL_VECTOR3_ARRAY, // 25
- POOL_COLOR_ARRAY,
- VARIANT_MAX
- };
- enum Operator {
- //comparation
- OP_EQUAL,
- OP_NOT_EQUAL,
- OP_LESS,
- OP_LESS_EQUAL,
- OP_GREATER,
- OP_GREATER_EQUAL,
- //mathematic
- OP_ADD,
- OP_SUBSTRACT,
- OP_MULTIPLY,
- OP_DIVIDE,
- OP_NEGATE,
- OP_POSITIVE,
- OP_MODULE,
- OP_STRING_CONCAT,
- //bitwise
- OP_SHIFT_LEFT,
- OP_SHIFT_RIGHT,
- OP_BIT_AND,
- OP_BIT_OR,
- OP_BIT_XOR,
- OP_BIT_NEGATE,
- //logic
- OP_AND,
- OP_OR,
- OP_XOR,
- OP_NOT,
- //containment
- OP_IN,
- OP_MAX
- };
- Variant();
- Variant(const Variant &v);
- Variant(bool p_bool);
- Variant(signed int p_int);
- Variant(unsigned int p_int);
- Variant(signed short p_short);
- inline Variant(unsigned short p_short) :
- Variant((unsigned int)p_short) {}
- inline Variant(signed char p_char) :
- Variant((signed int)p_char) {}
- inline Variant(unsigned char p_char) :
- Variant((unsigned int)p_char) {}
- Variant(int64_t p_char);
- Variant(uint64_t p_char);
- Variant(float p_float);
- Variant(double p_double);
- Variant(const String &p_string);
- Variant(const char *const p_cstring);
- Variant(const wchar_t *p_wstring);
- Variant(const Vector2 &p_vector2);
- Variant(const Rect2 &p_rect2);
- Variant(const Vector3 &p_vector3);
- Variant(const Plane &p_plane);
- Variant(const AABB &p_aabb);
- Variant(const Quat &p_quat);
- Variant(const Basis &p_transform);
- Variant(const Transform2D &p_transform);
- Variant(const Transform &p_transform);
- Variant(const Color &p_color);
- Variant(const NodePath &p_path);
- Variant(const RID &p_rid);
- Variant(const Object *p_object);
- Variant(const Dictionary &p_dictionary);
- Variant(const Array &p_array);
- Variant(const PoolByteArray &p_raw_array);
- Variant(const PoolIntArray &p_int_array);
- Variant(const PoolRealArray &p_real_array);
- Variant(const PoolStringArray &p_string_array);
- Variant(const PoolVector2Array &p_vector2_array);
- Variant(const PoolVector3Array &p_vector3_array);
- Variant(const PoolColorArray &p_color_array);
- Variant &operator=(const Variant &v);
- operator bool() const;
- operator signed int() const;
- operator unsigned int() const;
- operator signed short() const;
- operator unsigned short() const;
- operator signed char() const;
- operator unsigned char() const;
- operator int64_t() const;
- operator uint64_t() const;
- operator wchar_t() const;
- operator float() const;
- operator double() const;
- operator String() const;
- operator Vector2() const;
- operator Rect2() const;
- operator Vector3() const;
- operator Plane() const;
- operator AABB() const;
- operator Quat() const;
- operator Basis() const;
- operator Transform() const;
- operator Transform2D() const;
- operator Color() const;
- operator NodePath() const;
- operator RID() const;
- operator godot_object *() const;
- operator Dictionary() const;
- operator Array() const;
- operator PoolByteArray() const;
- operator PoolIntArray() const;
- operator PoolRealArray() const;
- operator PoolStringArray() const;
- operator PoolVector2Array() const;
- operator PoolVector3Array() const;
- operator PoolColorArray() const;
- Type get_type() const;
- Variant call(const String &method, const Variant **args, const int arg_count);
- bool has_method(const String &method);
- bool operator==(const Variant &b) const;
- bool operator!=(const Variant &b) const;
- bool operator<(const Variant &b) const;
- bool operator<=(const Variant &b) const;
- bool operator>(const Variant &b) const;
- bool operator>=(const Variant &b) const;
- bool hash_compare(const Variant &b) const;
- bool booleanize() const;
- ~Variant();
- };
- } // namespace godot
- #endif // VARIANT_H
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