variant.cpp 25 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773774775776777778779780781782783784785786787788789790791792793794
  1. /**************************************************************************/
  2. /* variant.cpp */
  3. /**************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /**************************************************************************/
  8. /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
  9. /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /**************************************************************************/
  30. #include <godot_cpp/variant/variant.hpp>
  31. #include <godot_cpp/godot.hpp>
  32. #include <godot_cpp/core/binder_common.hpp>
  33. #include <godot_cpp/core/class_db.hpp>
  34. #include <godot_cpp/core/defs.hpp>
  35. #include <godot_cpp/variant/variant_internal.hpp>
  36. #include <utility>
  37. namespace godot {
  38. GDExtensionVariantFromTypeConstructorFunc Variant::from_type_constructor[Variant::VARIANT_MAX]{};
  39. GDExtensionTypeFromVariantConstructorFunc Variant::to_type_constructor[Variant::VARIANT_MAX]{};
  40. void Variant::init_bindings() {
  41. // Start from 1 to skip NIL.
  42. for (int i = 1; i < VARIANT_MAX; i++) {
  43. from_type_constructor[i] = ::godot::gdextension_interface::get_variant_from_type_constructor((GDExtensionVariantType)i);
  44. to_type_constructor[i] = ::godot::gdextension_interface::get_variant_to_type_constructor((GDExtensionVariantType)i);
  45. }
  46. VariantInternal::init_bindings();
  47. StringName::init_bindings();
  48. String::init_bindings();
  49. NodePath::init_bindings();
  50. RID::init_bindings();
  51. Callable::init_bindings();
  52. Signal::init_bindings();
  53. Dictionary::init_bindings();
  54. Array::init_bindings();
  55. PackedByteArray::init_bindings();
  56. PackedInt32Array::init_bindings();
  57. PackedInt64Array::init_bindings();
  58. PackedFloat32Array::init_bindings();
  59. PackedFloat64Array::init_bindings();
  60. PackedStringArray::init_bindings();
  61. PackedVector2Array::init_bindings();
  62. PackedVector3Array::init_bindings();
  63. PackedVector4Array::init_bindings();
  64. PackedColorArray::init_bindings();
  65. }
  66. Variant::Variant() {
  67. ::godot::gdextension_interface::variant_new_nil(_native_ptr());
  68. }
  69. Variant::Variant(GDExtensionConstVariantPtr native_ptr) {
  70. ::godot::gdextension_interface::variant_new_copy(_native_ptr(), native_ptr);
  71. }
  72. Variant::Variant(const Variant &other) {
  73. ::godot::gdextension_interface::variant_new_copy(_native_ptr(), other._native_ptr());
  74. }
  75. Variant::Variant(Variant &&other) {
  76. std::swap(opaque, other.opaque);
  77. }
  78. Variant::Variant(bool v) {
  79. GDExtensionBool encoded;
  80. PtrToArg<bool>::encode(v, &encoded);
  81. from_type_constructor[BOOL](_native_ptr(), &encoded);
  82. }
  83. Variant::Variant(int64_t v) {
  84. GDExtensionInt encoded;
  85. PtrToArg<int64_t>::encode(v, &encoded);
  86. from_type_constructor[INT](_native_ptr(), &encoded);
  87. }
  88. Variant::Variant(double v) {
  89. double encoded;
  90. PtrToArg<double>::encode(v, &encoded);
  91. from_type_constructor[FLOAT](_native_ptr(), &encoded);
  92. }
  93. Variant::Variant(const String &v) {
  94. from_type_constructor[STRING](_native_ptr(), v._native_ptr());
  95. }
  96. Variant::Variant(const Vector2 &v) {
  97. from_type_constructor[VECTOR2](_native_ptr(), (GDExtensionTypePtr)&v);
  98. }
  99. Variant::Variant(const Vector2i &v) {
  100. from_type_constructor[VECTOR2I](_native_ptr(), (GDExtensionTypePtr)&v);
  101. }
  102. Variant::Variant(const Rect2 &v) {
  103. from_type_constructor[RECT2](_native_ptr(), (GDExtensionTypePtr)&v);
  104. }
  105. Variant::Variant(const Rect2i &v) {
  106. from_type_constructor[RECT2I](_native_ptr(), (GDExtensionTypePtr)&v);
  107. }
  108. Variant::Variant(const Vector3 &v) {
  109. from_type_constructor[VECTOR3](_native_ptr(), (GDExtensionTypePtr)&v);
  110. }
  111. Variant::Variant(const Vector3i &v) {
  112. from_type_constructor[VECTOR3I](_native_ptr(), (GDExtensionTypePtr)&v);
  113. }
  114. Variant::Variant(const Transform2D &v) {
  115. from_type_constructor[TRANSFORM2D](_native_ptr(), (GDExtensionTypePtr)&v);
  116. }
  117. Variant::Variant(const Vector4 &v) {
  118. from_type_constructor[VECTOR4](_native_ptr(), (GDExtensionTypePtr)&v);
  119. }
  120. Variant::Variant(const Vector4i &v) {
  121. from_type_constructor[VECTOR4I](_native_ptr(), (GDExtensionTypePtr)&v);
  122. }
  123. Variant::Variant(const Plane &v) {
  124. from_type_constructor[PLANE](_native_ptr(), (GDExtensionTypePtr)&v);
  125. }
  126. Variant::Variant(const Quaternion &v) {
  127. from_type_constructor[QUATERNION](_native_ptr(), (GDExtensionTypePtr)&v);
  128. }
  129. Variant::Variant(const godot::AABB &v) {
  130. from_type_constructor[AABB](_native_ptr(), (GDExtensionTypePtr)&v);
  131. }
  132. Variant::Variant(const Basis &v) {
  133. from_type_constructor[BASIS](_native_ptr(), (GDExtensionTypePtr)&v);
  134. }
  135. Variant::Variant(const Transform3D &v) {
  136. from_type_constructor[TRANSFORM3D](_native_ptr(), (GDExtensionTypePtr)&v);
  137. }
  138. Variant::Variant(const Projection &v) {
  139. from_type_constructor[PROJECTION](_native_ptr(), (GDExtensionTypePtr)&v);
  140. }
  141. Variant::Variant(const Color &v) {
  142. from_type_constructor[COLOR](_native_ptr(), (GDExtensionTypePtr)&v);
  143. }
  144. Variant::Variant(const StringName &v) {
  145. from_type_constructor[STRING_NAME](_native_ptr(), v._native_ptr());
  146. }
  147. Variant::Variant(const NodePath &v) {
  148. from_type_constructor[NODE_PATH](_native_ptr(), v._native_ptr());
  149. }
  150. Variant::Variant(const godot::RID &v) {
  151. from_type_constructor[RID](_native_ptr(), v._native_ptr());
  152. }
  153. Variant::Variant(const Object *v) {
  154. if (v) {
  155. from_type_constructor[OBJECT](_native_ptr(), const_cast<GodotObject **>(&v->_owner));
  156. } else {
  157. GodotObject *nullobject = nullptr;
  158. from_type_constructor[OBJECT](_native_ptr(), &nullobject);
  159. }
  160. }
  161. Variant::Variant(const ObjectID &p_id) :
  162. Variant(p_id.operator uint64_t()) {
  163. }
  164. Variant::Variant(const Callable &v) {
  165. from_type_constructor[CALLABLE](_native_ptr(), v._native_ptr());
  166. }
  167. Variant::Variant(const Signal &v) {
  168. from_type_constructor[SIGNAL](_native_ptr(), v._native_ptr());
  169. }
  170. Variant::Variant(const Dictionary &v) {
  171. from_type_constructor[DICTIONARY](_native_ptr(), v._native_ptr());
  172. }
  173. Variant::Variant(const Array &v) {
  174. from_type_constructor[ARRAY](_native_ptr(), v._native_ptr());
  175. }
  176. Variant::Variant(const PackedByteArray &v) {
  177. from_type_constructor[PACKED_BYTE_ARRAY](_native_ptr(), v._native_ptr());
  178. }
  179. Variant::Variant(const PackedInt32Array &v) {
  180. from_type_constructor[PACKED_INT32_ARRAY](_native_ptr(), v._native_ptr());
  181. }
  182. Variant::Variant(const PackedInt64Array &v) {
  183. from_type_constructor[PACKED_INT64_ARRAY](_native_ptr(), v._native_ptr());
  184. }
  185. Variant::Variant(const PackedFloat32Array &v) {
  186. from_type_constructor[PACKED_FLOAT32_ARRAY](_native_ptr(), v._native_ptr());
  187. }
  188. Variant::Variant(const PackedFloat64Array &v) {
  189. from_type_constructor[PACKED_FLOAT64_ARRAY](_native_ptr(), v._native_ptr());
  190. }
  191. Variant::Variant(const PackedStringArray &v) {
  192. from_type_constructor[PACKED_STRING_ARRAY](_native_ptr(), v._native_ptr());
  193. }
  194. Variant::Variant(const PackedVector2Array &v) {
  195. from_type_constructor[PACKED_VECTOR2_ARRAY](_native_ptr(), v._native_ptr());
  196. }
  197. Variant::Variant(const PackedVector3Array &v) {
  198. from_type_constructor[PACKED_VECTOR3_ARRAY](_native_ptr(), v._native_ptr());
  199. }
  200. Variant::Variant(const PackedColorArray &v) {
  201. from_type_constructor[PACKED_COLOR_ARRAY](_native_ptr(), v._native_ptr());
  202. }
  203. Variant::Variant(const PackedVector4Array &v) {
  204. from_type_constructor[PACKED_VECTOR4_ARRAY](_native_ptr(), v._native_ptr());
  205. }
  206. Variant::~Variant() {
  207. ::godot::gdextension_interface::variant_destroy(_native_ptr());
  208. }
  209. Variant::operator bool() const {
  210. GDExtensionBool result;
  211. to_type_constructor[BOOL](&result, _native_ptr());
  212. return PtrToArg<bool>::convert(&result);
  213. }
  214. Variant::operator int64_t() const {
  215. GDExtensionInt result;
  216. to_type_constructor[INT](&result, _native_ptr());
  217. return PtrToArg<int64_t>::convert(&result);
  218. }
  219. Variant::operator int32_t() const {
  220. return static_cast<int32_t>(operator int64_t());
  221. }
  222. Variant::operator int16_t() const {
  223. return static_cast<int16_t>(operator int64_t());
  224. }
  225. Variant::operator int8_t() const {
  226. return static_cast<int8_t>(operator int64_t());
  227. }
  228. Variant::operator uint64_t() const {
  229. return static_cast<uint64_t>(operator int64_t());
  230. }
  231. Variant::operator uint32_t() const {
  232. return static_cast<uint32_t>(operator int64_t());
  233. }
  234. Variant::operator uint16_t() const {
  235. return static_cast<uint16_t>(operator int64_t());
  236. }
  237. Variant::operator uint8_t() const {
  238. return static_cast<uint8_t>(operator int64_t());
  239. }
  240. Variant::operator double() const {
  241. double result;
  242. to_type_constructor[FLOAT](&result, _native_ptr());
  243. return PtrToArg<double>::convert(&result);
  244. }
  245. Variant::operator float() const {
  246. return static_cast<float>(operator double());
  247. }
  248. Variant::operator String() const {
  249. return String(this);
  250. }
  251. Variant::operator Vector2() const {
  252. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  253. Vector2 result;
  254. to_type_constructor[VECTOR2]((GDExtensionTypePtr)&result, _native_ptr());
  255. return result;
  256. }
  257. Variant::operator Vector2i() const {
  258. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  259. Vector2i result;
  260. to_type_constructor[VECTOR2I]((GDExtensionTypePtr)&result, _native_ptr());
  261. return result;
  262. }
  263. Variant::operator Rect2() const {
  264. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  265. Rect2 result;
  266. to_type_constructor[RECT2]((GDExtensionTypePtr)&result, _native_ptr());
  267. return result;
  268. }
  269. Variant::operator Rect2i() const {
  270. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  271. Rect2i result;
  272. to_type_constructor[RECT2I]((GDExtensionTypePtr)&result, _native_ptr());
  273. return result;
  274. }
  275. Variant::operator Vector3() const {
  276. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  277. Vector3 result;
  278. to_type_constructor[VECTOR3]((GDExtensionTypePtr)&result, _native_ptr());
  279. return result;
  280. }
  281. Variant::operator Vector3i() const {
  282. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  283. Vector3i result;
  284. to_type_constructor[VECTOR3I]((GDExtensionTypePtr)&result, _native_ptr());
  285. return result;
  286. }
  287. Variant::operator Transform2D() const {
  288. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  289. Transform2D result;
  290. to_type_constructor[TRANSFORM2D]((GDExtensionTypePtr)&result, _native_ptr());
  291. return result;
  292. }
  293. Variant::operator Vector4() const {
  294. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  295. Vector4 result;
  296. to_type_constructor[VECTOR4]((GDExtensionTypePtr)&result, _native_ptr());
  297. return result;
  298. }
  299. Variant::operator Vector4i() const {
  300. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  301. Vector4i result;
  302. to_type_constructor[VECTOR4I]((GDExtensionTypePtr)&result, _native_ptr());
  303. return result;
  304. }
  305. Variant::operator Plane() const {
  306. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  307. Plane result;
  308. to_type_constructor[PLANE]((GDExtensionTypePtr)&result, _native_ptr());
  309. return result;
  310. }
  311. Variant::operator Quaternion() const {
  312. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  313. Quaternion result;
  314. to_type_constructor[QUATERNION]((GDExtensionTypePtr)&result, _native_ptr());
  315. return result;
  316. }
  317. Variant::operator godot::AABB() const {
  318. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  319. godot::AABB result;
  320. to_type_constructor[AABB]((GDExtensionTypePtr)&result, _native_ptr());
  321. return result;
  322. }
  323. Variant::operator Basis() const {
  324. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  325. Basis result;
  326. to_type_constructor[BASIS]((GDExtensionTypePtr)&result, _native_ptr());
  327. return result;
  328. }
  329. Variant::operator Transform3D() const {
  330. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  331. Transform3D result;
  332. to_type_constructor[TRANSFORM3D]((GDExtensionTypePtr)&result, _native_ptr());
  333. return result;
  334. }
  335. Variant::operator Projection() const {
  336. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  337. Projection result;
  338. to_type_constructor[PROJECTION]((GDExtensionTypePtr)&result, _native_ptr());
  339. return result;
  340. }
  341. Variant::operator Color() const {
  342. // @todo Avoid initializing result before calling constructor (which will initialize it again)
  343. Color result;
  344. to_type_constructor[COLOR]((GDExtensionTypePtr)&result, _native_ptr());
  345. return result;
  346. }
  347. Variant::operator StringName() const {
  348. return StringName(this);
  349. }
  350. Variant::operator NodePath() const {
  351. return NodePath(this);
  352. }
  353. Variant::operator godot::RID() const {
  354. return godot::RID(this);
  355. }
  356. Variant::operator Object *() const {
  357. GodotObject *obj;
  358. to_type_constructor[OBJECT](&obj, _native_ptr());
  359. if (obj == nullptr) {
  360. return nullptr;
  361. }
  362. return ::godot::internal::get_object_instance_binding(obj);
  363. }
  364. Variant::operator ObjectID() const {
  365. if (get_type() == Type::INT) {
  366. return ObjectID(operator uint64_t());
  367. } else if (get_type() == Type::OBJECT) {
  368. return ObjectID(::godot::gdextension_interface::variant_get_object_instance_id(_native_ptr()));
  369. } else {
  370. return ObjectID();
  371. }
  372. }
  373. Variant::operator Callable() const {
  374. return Callable(this);
  375. }
  376. Variant::operator Signal() const {
  377. return Signal(this);
  378. }
  379. Variant::operator Dictionary() const {
  380. return Dictionary(this);
  381. }
  382. Variant::operator Array() const {
  383. return Array(this);
  384. }
  385. Variant::operator PackedByteArray() const {
  386. return PackedByteArray(this);
  387. }
  388. Variant::operator PackedInt32Array() const {
  389. return PackedInt32Array(this);
  390. }
  391. Variant::operator PackedInt64Array() const {
  392. return PackedInt64Array(this);
  393. }
  394. Variant::operator PackedFloat32Array() const {
  395. return PackedFloat32Array(this);
  396. }
  397. Variant::operator PackedFloat64Array() const {
  398. return PackedFloat64Array(this);
  399. }
  400. Variant::operator PackedStringArray() const {
  401. return PackedStringArray(this);
  402. }
  403. Variant::operator PackedVector2Array() const {
  404. return PackedVector2Array(this);
  405. }
  406. Variant::operator PackedVector3Array() const {
  407. return PackedVector3Array(this);
  408. }
  409. Variant::operator PackedColorArray() const {
  410. return PackedColorArray(this);
  411. }
  412. Variant::operator PackedVector4Array() const {
  413. return PackedVector4Array(this);
  414. }
  415. Object *Variant::get_validated_object() const {
  416. return ObjectDB::get_instance(operator ObjectID());
  417. }
  418. Variant &Variant::operator=(const Variant &other) {
  419. clear();
  420. ::godot::gdextension_interface::variant_new_copy(_native_ptr(), other._native_ptr());
  421. return *this;
  422. }
  423. Variant &Variant::operator=(Variant &&other) {
  424. std::swap(opaque, other.opaque);
  425. return *this;
  426. }
  427. bool Variant::operator==(const Variant &other) const {
  428. if (get_type() != other.get_type()) {
  429. return false;
  430. }
  431. bool valid = false;
  432. Variant result;
  433. evaluate(OP_EQUAL, *this, other, result, valid);
  434. return result.operator bool();
  435. }
  436. bool Variant::operator!=(const Variant &other) const {
  437. if (get_type() != other.get_type()) {
  438. return true;
  439. }
  440. bool valid = false;
  441. Variant result;
  442. evaluate(OP_NOT_EQUAL, *this, other, result, valid);
  443. return result.operator bool();
  444. }
  445. bool Variant::operator<(const Variant &other) const {
  446. if (get_type() != other.get_type()) {
  447. return get_type() < other.get_type();
  448. }
  449. bool valid = false;
  450. Variant result;
  451. evaluate(OP_LESS, *this, other, result, valid);
  452. return result.operator bool();
  453. }
  454. void Variant::callp(const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
  455. ::godot::gdextension_interface::variant_call(_native_ptr(), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
  456. }
  457. void Variant::callp_static(Variant::Type type, const StringName &method, const Variant **args, int argcount, Variant &r_ret, GDExtensionCallError &r_error) {
  458. ::godot::gdextension_interface::variant_call_static(static_cast<GDExtensionVariantType>(type), method._native_ptr(), reinterpret_cast<GDExtensionConstVariantPtr *>(args), argcount, r_ret._native_ptr(), &r_error);
  459. }
  460. void Variant::evaluate(const Operator &op, const Variant &a, const Variant &b, Variant &r_ret, bool &r_valid) {
  461. GDExtensionBool valid;
  462. ::godot::gdextension_interface::variant_evaluate(static_cast<GDExtensionVariantOperator>(op), a._native_ptr(), b._native_ptr(), r_ret._native_ptr(), &valid);
  463. r_valid = PtrToArg<bool>::convert(&valid);
  464. }
  465. void Variant::set(const Variant &key, const Variant &value, bool *r_valid) {
  466. GDExtensionBool valid;
  467. ::godot::gdextension_interface::variant_set(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
  468. if (r_valid) {
  469. *r_valid = PtrToArg<bool>::convert(&valid);
  470. }
  471. }
  472. void Variant::set_named(const StringName &name, const Variant &value, bool &r_valid) {
  473. GDExtensionBool valid;
  474. ::godot::gdextension_interface::variant_set_named(_native_ptr(), name._native_ptr(), value._native_ptr(), &valid);
  475. r_valid = PtrToArg<bool>::convert(&valid);
  476. }
  477. void Variant::set_indexed(int64_t index, const Variant &value, bool &r_valid, bool &r_oob) {
  478. GDExtensionBool valid, oob;
  479. ::godot::gdextension_interface::variant_set_indexed(_native_ptr(), index, value._native_ptr(), &valid, &oob);
  480. r_valid = PtrToArg<bool>::convert(&valid);
  481. r_oob = PtrToArg<bool>::convert(&oob);
  482. }
  483. void Variant::set_keyed(const Variant &key, const Variant &value, bool &r_valid) {
  484. GDExtensionBool valid;
  485. ::godot::gdextension_interface::variant_set_keyed(_native_ptr(), key._native_ptr(), value._native_ptr(), &valid);
  486. r_valid = PtrToArg<bool>::convert(&valid);
  487. }
  488. Variant Variant::get(const Variant &key, bool *r_valid) const {
  489. Variant result;
  490. GDExtensionBool valid;
  491. ::godot::gdextension_interface::variant_get(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
  492. if (r_valid) {
  493. *r_valid = PtrToArg<bool>::convert(&valid);
  494. }
  495. return result;
  496. }
  497. Variant Variant::get_named(const StringName &name, bool &r_valid) const {
  498. Variant result;
  499. GDExtensionBool valid;
  500. ::godot::gdextension_interface::variant_get_named(_native_ptr(), name._native_ptr(), result._native_ptr(), &valid);
  501. r_valid = PtrToArg<bool>::convert(&valid);
  502. return result;
  503. }
  504. Variant Variant::get_indexed(int64_t index, bool &r_valid, bool &r_oob) const {
  505. Variant result;
  506. GDExtensionBool valid;
  507. GDExtensionBool oob;
  508. ::godot::gdextension_interface::variant_get_indexed(_native_ptr(), index, result._native_ptr(), &valid, &oob);
  509. r_valid = PtrToArg<bool>::convert(&valid);
  510. r_oob = PtrToArg<bool>::convert(&oob);
  511. return result;
  512. }
  513. Variant Variant::get_keyed(const Variant &key, bool &r_valid) const {
  514. Variant result;
  515. GDExtensionBool valid;
  516. ::godot::gdextension_interface::variant_get_keyed(_native_ptr(), key._native_ptr(), result._native_ptr(), &valid);
  517. r_valid = PtrToArg<bool>::convert(&valid);
  518. return result;
  519. }
  520. bool Variant::in(const Variant &index, bool *r_valid) const {
  521. Variant result;
  522. bool valid;
  523. evaluate(OP_IN, *this, index, result, valid);
  524. if (r_valid) {
  525. *r_valid = valid;
  526. }
  527. return result.operator bool();
  528. }
  529. bool Variant::iter_init(Variant &r_iter, bool &r_valid) const {
  530. GDExtensionBool valid;
  531. GDExtensionBool result = ::godot::gdextension_interface::variant_iter_init(_native_ptr(), r_iter._native_ptr(), &valid);
  532. r_valid = PtrToArg<bool>::convert(&valid);
  533. return PtrToArg<bool>::convert(&result);
  534. }
  535. bool Variant::iter_next(Variant &r_iter, bool &r_valid) const {
  536. GDExtensionBool valid;
  537. GDExtensionBool result = ::godot::gdextension_interface::variant_iter_next(_native_ptr(), r_iter._native_ptr(), &valid);
  538. r_valid = PtrToArg<bool>::convert(&valid);
  539. return PtrToArg<bool>::convert(&result);
  540. }
  541. Variant Variant::iter_get(const Variant &r_iter, bool &r_valid) const {
  542. Variant result;
  543. GDExtensionBool valid;
  544. ::godot::gdextension_interface::variant_iter_get(_native_ptr(), r_iter._native_ptr(), result._native_ptr(), &valid);
  545. r_valid = PtrToArg<bool>::convert(&valid);
  546. return result;
  547. }
  548. Variant::Type Variant::get_type() const {
  549. return static_cast<Variant::Type>(::godot::gdextension_interface::variant_get_type(_native_ptr()));
  550. }
  551. bool Variant::has_method(const StringName &method) const {
  552. GDExtensionBool has = ::godot::gdextension_interface::variant_has_method(_native_ptr(), method._native_ptr());
  553. return PtrToArg<bool>::convert(&has);
  554. }
  555. bool Variant::has_key(const Variant &key, bool *r_valid) const {
  556. GDExtensionBool valid;
  557. GDExtensionBool has = ::godot::gdextension_interface::variant_has_key(_native_ptr(), key._native_ptr(), &valid);
  558. if (r_valid) {
  559. *r_valid = PtrToArg<bool>::convert(&valid);
  560. }
  561. return PtrToArg<bool>::convert(&has);
  562. }
  563. bool Variant::has_member(Variant::Type type, const StringName &member) {
  564. GDExtensionBool has = ::godot::gdextension_interface::variant_has_member(static_cast<GDExtensionVariantType>(type), member._native_ptr());
  565. return PtrToArg<bool>::convert(&has);
  566. }
  567. uint32_t Variant::hash() const {
  568. GDExtensionInt hash = ::godot::gdextension_interface::variant_hash(_native_ptr());
  569. return PtrToArg<uint32_t>::convert(&hash);
  570. }
  571. uint32_t Variant::recursive_hash(int recursion_count) const {
  572. GDExtensionInt hash = ::godot::gdextension_interface::variant_recursive_hash(_native_ptr(), recursion_count);
  573. return PtrToArg<uint32_t>::convert(&hash);
  574. }
  575. bool Variant::hash_compare(const Variant &variant) const {
  576. GDExtensionBool compare = ::godot::gdextension_interface::variant_hash_compare(_native_ptr(), variant._native_ptr());
  577. return PtrToArg<bool>::convert(&compare);
  578. }
  579. bool Variant::booleanize() const {
  580. GDExtensionBool booleanized = ::godot::gdextension_interface::variant_booleanize(_native_ptr());
  581. return PtrToArg<bool>::convert(&booleanized);
  582. }
  583. String Variant::stringify() const {
  584. String result;
  585. ::godot::gdextension_interface::variant_stringify(_native_ptr(), result._native_ptr());
  586. return result;
  587. }
  588. Variant Variant::duplicate(bool deep) const {
  589. Variant result;
  590. GDExtensionBool _deep;
  591. PtrToArg<bool>::encode(deep, &_deep);
  592. ::godot::gdextension_interface::variant_duplicate(_native_ptr(), result._native_ptr(), _deep);
  593. return result;
  594. }
  595. String Variant::get_type_name(Variant::Type type) {
  596. String result;
  597. ::godot::gdextension_interface::variant_get_type_name(static_cast<GDExtensionVariantType>(type), result._native_ptr());
  598. return result;
  599. }
  600. bool Variant::can_convert(Variant::Type from, Variant::Type to) {
  601. GDExtensionBool can = ::godot::gdextension_interface::variant_can_convert(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
  602. return PtrToArg<bool>::convert(&can);
  603. }
  604. bool Variant::can_convert_strict(Variant::Type from, Variant::Type to) {
  605. GDExtensionBool can = ::godot::gdextension_interface::variant_can_convert_strict(static_cast<GDExtensionVariantType>(from), static_cast<GDExtensionVariantType>(to));
  606. return PtrToArg<bool>::convert(&can);
  607. }
  608. void Variant::clear() {
  609. static const bool needs_deinit[Variant::VARIANT_MAX] = {
  610. false, // NIL,
  611. false, // BOOL,
  612. false, // INT,
  613. false, // FLOAT,
  614. true, // STRING,
  615. false, // VECTOR2,
  616. false, // VECTOR2I,
  617. false, // RECT2,
  618. false, // RECT2I,
  619. false, // VECTOR3,
  620. false, // VECTOR3I,
  621. true, // TRANSFORM2D,
  622. false, // VECTOR4,
  623. false, // VECTOR4I,
  624. false, // PLANE,
  625. false, // QUATERNION,
  626. true, // AABB,
  627. true, // BASIS,
  628. true, // TRANSFORM3D,
  629. true, // PROJECTION,
  630. // misc types
  631. false, // COLOR,
  632. true, // STRING_NAME,
  633. true, // NODE_PATH,
  634. false, // RID,
  635. true, // OBJECT,
  636. true, // CALLABLE,
  637. true, // SIGNAL,
  638. true, // DICTIONARY,
  639. true, // ARRAY,
  640. // typed arrays
  641. true, // PACKED_BYTE_ARRAY,
  642. true, // PACKED_INT32_ARRAY,
  643. true, // PACKED_INT64_ARRAY,
  644. true, // PACKED_FLOAT32_ARRAY,
  645. true, // PACKED_FLOAT64_ARRAY,
  646. true, // PACKED_STRING_ARRAY,
  647. true, // PACKED_VECTOR2_ARRAY,
  648. true, // PACKED_VECTOR3_ARRAY,
  649. true, // PACKED_COLOR_ARRAY,
  650. };
  651. if (unlikely(needs_deinit[get_type()])) { // Make it fast for types that don't need deinit.
  652. ::godot::gdextension_interface::variant_destroy(_native_ptr());
  653. }
  654. ::godot::gdextension_interface::variant_new_nil(_native_ptr());
  655. }
  656. } // namespace godot